Under rating threshold (hideshow)
onca i agree lol just gotta make a ice or snow tower near the entrance a fear tower with fear +15 percent or something when it gets hit it may or may not go back bu the minute it comes outta its smoke hit increased fire rate :D
Under rating threshold (hideshow)
There are two strtegies i would use(thumbs up please :D) make sure you make your towers and spells money and mana efficient.[make spells cost little mana and make towers cost little to upgrade) or you can buff towers for performance, then start making them cost less
Under rating threshold (hideshow)
I hate how the only reason I can't get a brilliant rating is because of boss ninjas that still don't go down easily even after 3 max damage meteors dead on... They are invisible for way too long or rather run way too fast and the towers just sit idly by.
Under rating threshold (hideshow)
Nice game, except after a while it gets too easy -> spam entrances with towers, everything gets blown away before it even gets on screen. Except for ninjas, which are a stupid concept. Expecially the $$%!&!! boss ninja which has too many hitpoints, it is impossible to complete upper levels to "brilliant" even with max mana/fireball powerup, and it reaches the gems way before 5 seconds is up.
Under rating threshold (hideshow)
I heard something like your saved games are saved in your temporary internet files. If your saved games aren't being kept, it may be the result of a cleaning program automatically clearing your TIF. Mine aren't being kept, either, and I think the culprit is Advanced System Care Pro.
Under rating threshold (hideshow)
This can be fun/maybe useful: The land-clearing ability isn't just how to make room for structures you want to build; it's a feedback that turns mana into money. So if you have too much mana and no use for it/not enough use for it, then you can 'let off some steam' by clearing some land. Money doesn't have the low ceiling that mana does, so this makes battle gains more lasting than they otherwise would be.
If there were an unlimited mode, this could go further: money allows one to build Ghost Crypts that bring in more mana. But there's only so much land to be cleared, and only so much room for construction. These feedbacks don't have enough time to properly kick in with only 50 or fewer waves.
Under rating threshold (hideshow)
There should be an unlimited wave level, Ive seen other people suggesting the same. Or, even better, just have an unlimited wave option for every level.
Under rating threshold (hideshow)
What level did you achieve the 15 Brilliant ratings on? I am level 28 and am only 2 away. I feel I could have done it early if I planned better, but I think I'll get it by level 30 definately.
Is this good / bad / average ?
Under rating threshold (hideshow)
can put upgrades payed by gold exemple:Stone of Experience:increases the amount of exp win in 1,2,3 (whatever)levels great idea isn't???
Under rating threshold (hideshow)
Great game, always seem to find myself playing it again.
Only thing i can suggest is a skill reset button. even if it costs x amount of experience each time to do so. 5/5
Under rating threshold (hideshow)
WARNING TO ALL PLAYERS!!! There is a bug/glitch with the Chilling Crypt. When it scares enemys back to the Entrance of where they come from they will still be alive but you can't kill them! It might not happen all the time but it can happen so be careful with the Chilling Crypt because you will not be able to finish the current level your doing. (Please vote up to warn other players)
Under rating threshold (hideshow)
I just wanna say that i love the artwork of the Hero Risking his life in a Place that looks like hell for a Magical gem. 5/5 just for that Picture!
Under rating threshold (hideshow)
nice game 5/5 and favorite of mine challenging game :) if you want also try this: http://signup.leagueoflegends.com/?ref=4c74d9f2a1613 also a nice game ;)
Under rating threshold (hideshow)
A few tips // The demon talent that zaps your gems back to start does not count for getting Brilliant (enemies must NEVER touch your gems) // There seems to be no level cap; misplaced skill points are annoying but not game-killing // tower XP gain is based on number of attacks, not damage, so delay upgrades as long as you can to let inner towers attack too // tower XP gain happens when the tower attacks, not when the attack lands (so missed assassins and overkill still award XP - I think) // The orcs' extra gem talent is worth an extra 110 XP per level // Generally, orc skills = gold, undead skills = mana, demon skills = tower xp. Hope this helps.
Under rating threshold (hideshow)
My personal solution to 14: max out as much gold/xp-getting skills as possible (I was level 33 when I got it), and cut down every tree as soon as you can afford the mana (save enough for a meteor in case a ninja gets close to your gems). Surround both entries with fear crypts (NW) or crit dens (SE), all level 7 (my dens were only 6, but I think I could have done better). The idea is to rely on a fear or a crit to spoil the ninja champ's run, both very likely on maxed towers (freeze is only 25%). 5x400 meteors are still necessary. 600 max mana would have guaranteed a win so long as your aim is decent - just a suggestion. Hope this helps.
Under rating threshold (hideshow)
mabye this has been said before, but this is one of the few TDs i've played that actually make it cost-effictive to upgrade your towers instead of spamming them