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Is it even posible to get perfect score on the last 2 lvls???? I hit them with meteors a lot but, the ninja bos is just to fast....I bet its only posible when jou have a slow PC
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Oh why, why did it erase my save file? I had nearly gotten 15 brilliants, and now? Now I've got to spend another couple of hours just to get the badge I nearly had.
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Also, I agree that hotkeys are desperatly needed. Ninja champions are so fast and can cloak so long that they can cross the entire map and touch the gems without becoming visible once, so towers are absolutely useless against them - so chain casting meteor is your only chance; a hotkey would help immensely with that.
Oh, and while we're at it: I thought making sounds and music mutable seperatly was standard by now (no matter how good your BGM is, after having it loop for a couple of dozen times it just becomes ANNOYING - but having to play in total silence as the only alternative is no fun either) - how often does the wheel have to be re-invented?
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this is a good game, but it cannot be the 1 of kongregate...it cannot be bettere of gemcraft and sonny.... 1/5 for underating it
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i found a bug. i don't know how it happened, but a champion wanted to pick up a gem in the moment it was warped back to the cave. he ran in the direction he moved in the last moment and went off the screen. it was the last wave and the game now never stops.
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TO GET BRILLIANT ON LVL 14 you need to have a maxed out ghost crypt (snow) on each the high ground squares next to the entrances... before you call the last wave on, make sure these are the FIRST towers to shoot the lvl 50 ninja boss (sell other competing towers). If the crypt freezes or disables skill, you will be able to kill the boss easily... if not, it will sneak past and you'll need to try again! Rate comment up to stop people complaining about lvl 14 being impossible to get "brilliant"!
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Hardest Card I've yet seen. I'm probably a noob, but it took me quite a while to get that last "Brilliant". Great game! Quite balanced. I love the 'simplicity' that there are three towers with two paths each. 5/5
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Something I noticed (very annoying): Crypt projectiles that are tracking a ninja simply vanish when the targetted ninja cloaks, instead of just picking a new target (as they would if the target had died).
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Powerslave: What does the tower stat ¨FEAR¨ mean?
It means that the tower have a chance to scare. If it scare a enemy it will run back (if it carries a gem it wil run back to the nest).
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Only two complaints. 1. Ninja bosses are used as a crutch and force a single strategy. Beating them isn't the issue, it's the fact that it forces everyone to use the exact same strategy. Second being that "returned" gems don't count towards Brilliant victory. If all gems are in their starting spot, it should count.
Otherwise, excellent game. Towers are balanced and upgrades are "worth it", and the thing I hate most in TD games is thankfully absent, which is flying creatures or anything that requires a special tower and makes everything else useless. Well done.
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awesome TD, even better than bloons TD and gemcraft TD, although the bosses should have more hp, as it is now they die one second after they enter the screen. 5/5
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I've always had a ninja as the final champion on 15. Today I had a mage...did it get changed for the weak or have I just gotten lucky? I don't think the hints on the badges are fair. Everyone should need to figure out the difference between Excellent and Brilliant on their own. The same for how to hit stealth ninjas.
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Two most important changes/fixes:
1) Add hotkeys for the 3 buildings and 3 spells... if not for all 6 then DEFINITELY for meteor. Hotkeys for 'upgrade this tower' and 'upgrade this tower to specialty tower x' & 'upgrade this tower to specialty tower y' would not hurt either.
2) Add a reset skills button.
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great game.... although im sorry i dont really fell like going 40 waves for the next 6 battles.... 5/5 still though :D has great potential
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5/5! Very cool idea that the towers get exp by hitting enemies. (seen also on protector though). Cool tower defence with terrain restrictions, cool graphics, nice music and good fx.
Gameplay is nice also.
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Wow, apart from some minor things like hotkeys and a skill reset this is probably one of the best TDs I've seen for a long time. The difficulty level is spot on, it's hard enough to be challenging even in the easy levels yet it doesn't become impossible later on. (It could be slightly harder I suppose but then I think an unlimited rounds mode would solve this pretty easily ;)) The enemy types also force you to have a strategy rather than just spam towers and hit fast forward and the use of spells is actually useful as opposed to other games. A flawless 5/5 from me :D.
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Most disbalanced enemy is assassins. It's very hard to get brilliant when you miss with 6-8 towers and 5 meteors in a row.
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Absolutely needs hotkeys for spells. Near impossible to beat the ninja bosses to get brilliants without hotkeys :( Also, I think green towers should be scaled up just a tiny bit to be on par with the others
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So much potential, but yet I wasn't completely satisfied. This game is definitely NOT an epic fail, but I sure feel like more can be done with this. I mean seriously, I feel like this could compete with Gemcraft sometime down the road.