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The API isnt loading for some reason. I dont know if this is because of the computer I am using or the update did something.
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4/5 It's an excellent game and very addictive. I really just don't like the 50% chance to miss guys. The problem is that it's perfectly feasible for one of them to run in, steal a gem, and run out without getting hit, let alone dying.
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4/5 because I don't like the tower XP system, in particular, demon tower can never get some xp because other tower kill monsters before.
The other concepts of the game are all prefect, in particular the skills are very attractive.
It need badge, but I d'ont know how it can be a good balance.
All levels in brilliant seems more hard than usual hard badge, but it is easily possible once all the skills have been buyed.
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I like how the game is not overly complicated with too many tower types. It's fun to upgrade them, as is levelling up and assigning skill points and such. A perfect flash game, and a great entry in the Tower Defense genre!
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ninjas are easy once you know how to deal with them, but those assassins... sometimes they dodge just everything and manage to touch my gems - annoying!
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lvl 18 completed all ways did the first 4 with brilliant grade (: last level glitched i had no gems and it carried on :D and said i had 1 at the end o.O
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Brilliant on every level. Was extremely fun while it lasted. I almost feel like going back and restarting. Just wish it had a 10 more levels to it. That is a big compliment btw. This is pretty much one of the few games i would play 100 levels of.
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Hard badge should be: getting brilliant on first ten, excellent on last five. That's the best I could do :)
Winning strategy is to put lots of demon towers front and center, so that they level up to the multi star area effect quickly.
One of the clearest 5/5s in awhile.
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I like it a lot. the tower XP system combined with specialization through player upgrades has just the right feel of achievement without the insane grinding some xp TD games have. Now if we could just get some badges on this?
Such as: finish the game (medium)
Finish the game with only excellent (medium)
Finish the game with only brilliant (hard)
Finish the game without failing a single level (hard)
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You need to include a hotkey for the meteor ability. I've lost a few brilliant badges because I can't fire off the meteors quickly enough on the final boss (like level 11 for example)
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Same as everyone else, great game, ninja boss really annoying, etc. There should be hot keys for the spells. If I had that I could kill the ninja boss no problem (just save all my mana for the boss, then spam fireball on him, can't do it going back and forth with my mouse).
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the game style is very old,but this game is not perfectly like that.
Here the enemy's run over the map and then they run back,so u can use a tower 2 times per enemy
5/5 perfect game
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I'm impressed. Fun game, somehow feels different than a simple replica. The dodge enemies and ninjas are frustrating, but I like them. Overall an easy shoe-in for a 4/5. Good music, fun gameplay, easy to learn, customizable... i mean... its a very solid game.
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For me this is a 4/5 simple for the reason of miss chances and immune mobs. This makes getting a perfect rating much more frustrating than it should be. Alter the mobs slightly and then its perfect.
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It is possible to get brilliant on all levels. You just need to max out the max mana skill and the 2 meteor related skills. And then spam meteors.
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Ever wonder why there is an option to upgrade spell damage and lower spell cost? Well maybe that is your solution to easy ninja boss KO. Oh wait, you are not quite there yet, so why don't you keep on playing until you have enough points in those skills?
And one last thing, please stop making these ninja/ninja boss rants. It is an aspect of this game or it would simply be all too easy.
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It's good, but it's been done. I don't see how this is better than say, gemcraft, or bloons or whiteboard tower defense, etc. In fact, I find the XP factor quite annoying. The skill upgrades are much cooler than other games, but the rest of the gameplay is just average for this type of game. 4/5. I want a game where, if I save up a load of dough, I can buy an awesome tower.
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I believe it's currently impossible to get a brilliant rating on some levels due to invisibility... some of the bosses you can trigger it immediately upon them entering, and they can make it right to your cache of gems before you can fire a second shot. Need to either reduce invisibility's time or add some way of countering it