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this game is awsome!it desrve to have a second game with even better things!!!!99999999999999999999999999999999999999999999999999999999999999999999999999999/1
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Two suggestions:
One, you should make it so you can send in more than one wave at a time.
Two, make it so that if a ninja grabs a gem, he loses the ability to use shadow bomb.
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I think the temple's exp gain should be increased, they always level slower than my other towers even when its in a good position
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To everyone that says they can't beat ninja champions before they reach the gems... It possible. The meteor spell fully upgraded deals 400 damage (200 base+50 per lvl) and can damage them while invisible. Wave 40 ninja champions have 1750 hp. So 5 meteors can kill them. With the spell fully upgraded you only need 100 mp to cast. Fully upgraded you can have 500 mana. So its just barely doable in the right conditions. Unfortunately that requires all of those (except meteor damage) fully upgraded, so if you don't have that, hope to get lucky with the first tower attack hitting it with freeze, fear, or daze.
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How many tower defense games do we really need? Gees. Even the Russians are making them. So sick and tired of tower defense games. Get a clue, developers. :-P
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To get brilliant on all 15 levels put points in meteor cost and damage as well as max mana.
On level 14 it took 6 meteors to take down the final boss. So I had to use 5 meteors, then build 5 temples real quick, for the +20 mana, then shoot the last meteor.
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2 things, 1. a reset skill points would be NICE as sometime you could use some skills for another tower which you cant get cus you dont have enouch skill points to each it and 2. take a bit off either the speed or the Camo time for both the ninjas and the ninja bosses... the normal ninjas can only be killed if you get a VERY early shot at them and then have some strong defense by your nest and the boss just get shot once, Camo, walk all the way to the nest, grab a Gem, then escape without even leaving a chance for the towers to shoot more than that one time
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Found the best way to Kill the ninja boss on Level 14. Have a fully upgraded Funeral Crypt on the high ground just in front of the entrance. As soon as the three charges hit the boss, nuke him with 5 fully upgraded meteors. If he doesn't die after that, quickly build 5 temples and hit him again with 1 more meteor from the mana gained.
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Overall, green towers seem weak in comparison to the other two towers. Blue towers, combining long range, good damage, and fear seem by far the best. Tower quality discrepancy is offset somewhat by the building location restrictions. You should probably mention the requirements for brilliant in the tutorial.
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Well done. The three tower types with restricted placement combined with a few universal bonus squares makes for an interesting challenge. Skill paths are varied, giving incentive to keep playing. Here are a few suggestions to make it even better: The indicator that a tower is ready to upgrade can be difficult to see when the tower is on the far right of the screen. Once skills are well developed, the only challenging enemies are ninja. Planning tower placement for the entire level to be able to kill the one ninja boss fast enough to get brilliant is tiresome. A skill that helps offset the problem of invisibility would be nice. Waves consisting of more enemies at once might be a good way to add challenge. Being able to summon more than one wave at a time, for some bonus, could work as well. Shortcut keys for the spells would be convenient. Poison Mastery and Fire Mastery seem a bit weak for top-tier skills. A decent chance of a really weak DoT is not impressive.
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I am pretty sure they made a connection with Warcraft or World of warcraft with the "Lich King" Skill in undead "Warcheif (Thrall im guessing)" And i dont know about the demons But theres also "Lord of the Rings" the Skill "All Seeing Eye"and yeah
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It would be nice to have a survival mode after the levels are completed. It would help with achieving the remaining upgrades and subsequently tackling the badges.
I find the popup menus quite annoying, especially since they don't go away when you click on the last currently available upgrade.
Other than these issues and the overall shortness of the content, it's an excellent tower defense game.
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get rid of the stupid top comments its just annoying reading the same comments over and over. Make it most recent comments, no one cares if someone has 100 accounts and decides to press + on their comment for each account
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lol I had my last gem right before were the enemies come in and someone stole it but it did not count so I won with no gems left!!! lol enemies came to steal jems stole gems that were not there and left were they came from!!!! I love glitches
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Anyone get brilliant on Level 14? It's the only one I haven't figured out. The last Ninja Boss can run all the way to the games under cover. 5 maxed out meteors won't kill him. Best I could do was to make sure he gets hit by a maxed fear crypt first but even that won't stop him from getting to the gems. Any ideas? Can anything slow him down long enough to let your towers attack?
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How do you get a Brilliant on level 12 when the final boss, even upon being hit the moment he spawns, can make it to the gems before he decloaks?
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I've got 10 Brilliant and 5 Excellent awards and feel like I've fully played the game. There are only a few small things I'd like to see implemented in the INEVITABLE expansion. • Hotkey for Fireball. • Remove the ornamental bar on the wave roster. (It was the only "funny" thing in the UI. The heavy bar should be above or below the group, not through it.) ••• I thoroughly enjoyed this game and found it nearly as addictive as Elements. The hoarder mentality kicked in as I started getting the incremental bonuses. (However, this aspect made the game easier as I progressed rather than more difficult...particularly after I had all the maps unlocked. That one aspect was kind of "upside down.") If the thief bosses could be just a slight bit slower it would make those levels more doable...I thought they were a bit fast. I couldn't even fireball them fast enough. Anyway, more levels, more monsters, more towers, more game. I'm ready!
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I don't know why this game has such a high rating, it's not bad but I've played much better td games. For example gemcraft, it has more options and is much longer than this game. Gemcraft is more fun to play as well. 4/5
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On some levels, even if you kill all enemies and leak no gems, you still can't get a Brilliant medal. That kinda bugs me. Otherwise, very nice, agree that ninjas with gems should be visible.