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would be awesome to have a mode in the end that has unlimited waves so the people who got all the skills can use them all without making the game way too easy.
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found a bug. level 6 i had jsut bought the extra gem thingy. It showed up, i lsot all my gems around wave 15. but i survived, no gems left, monsters keep coming, find nothing and leave
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This is just great! To those who think Ninja bosses are "hard":just put a tower at the very beginning of the path.This way they'll waste their only camo shot and be vulnerable later on.Also, you can still damage them with Meteors if everything else fails...
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Great game. Nice music. Balance of the game is very good. Levels are all playable (even for the non diehard gamer). I am now working on getting a brilliant on every level. For some of the levels that is a challange :)
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There is nothing to do with skill points gained above 42lvl, You should make something with it. Points should be used for improve speed attack, dmg, and range.
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I'm not writing this so much as a complaint, but... I think it's kind of expected by gamers for stuns (especially freezes, I'd say) to disable forms of dodge which is what I assume assassins have. If Dancing Blade isn't an average dodge then I'd understand, but I personally feel there should be some counter to it.
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4/5 from me (TD gets boring too fast).
would've loved keyboard shortcuts for buildings/spells and the option to move tower windows around (sometimes you can't see critical points because of an opened upgrading window)
i like gemcraft a little more than this somehow and there is no competition to flash element TD ;)
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was wird eigentlich aus nem tempel stufe 4?^^ ich hatte noch nedmal einen stufe 3 :D die sind iwie naja :p nur gut zum dmg support^^
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Only one thing needed, longer gameplay. Therefore this game is just a little bit less good than gemcrafts, but great job anyway!
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too easy. Great concept, ...took some good ideas from existing td's and merged them...but it could be epic with more towers, like combo towers and better maps and more levels...how about a story line...add these elements and its a 5 star epic TD game....until then, its 2nd to the gem craft series...but a very good TD game, 5 stars, but could be better, lots of room to improve
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crituqe:
-when does the game end? I defeated all levels but no ending
- a storyline misses altogether
- the more you play, the less tactical the game gets. Just repeat former levels again to get XP and when you are powerful ebough beat the next levels without much tactical skill
- the blue psycho towers are way too strong, the other two towers are far too weak compared.
Great concept, with a bit finetuning very great !;)
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Really nice game, but there a a few things that make it incomplete to me..
-It seems that the demon-towers are weaker than others (very low range & exp.gain).
-Stealth enemys are much harder than others! You get strong very fast i think.. Most enemys have no chance to pass then, but stealth ones have.. and the stealth bosses are annoying as hell! There a a few Levels you cant even win "Brilliant" (maybewith the demon-tree and the fireballs or much luck & undead-towers..), just because of their stealth & speed.
-You get strong very fast but it takes much too long time to achieve all "skills".
4/5
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Ninja champions are practically the only thing that matter once you level up all the way, impossible to get brilliant with them on the harder levels because they're so goddamn lame
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Overall, a very nice game, easy to complete, a tiny biy harder to master.
Getting "Brilliant" on levels with ninja champions is sometimes impossible, because you can't have enough undead towers close to freeze/fear it before it goes invis and grabs a gem...