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unless its been updated, final wave bosses for lvl 14 and 15 WONT DIE after 5 MAX UPGRADE METEORS! so unless a super tower managed to snag a couple hunder HP from final bosses, 2000 dmg from 5 metoers wont do it.
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Now that the badges are here i'm kinda annoyed because i completely finished the game on another site.i think i had to go though each map about 2-5 times to level and get all the brilliants so this is NOT one of the games i would replay just for badges. -_-
And to all those people having problems with boss ninjas, fully upgraded mana pool, meteor study and mastery should be enough to kill them if you let your mana fill up to the max.
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The only difficulty is the Ninja bosses, as countless others have said. Unless you've built specifically against a Ninja boss, your Brilliant is screwed. And if you build it for the boss, then you might be screwed by creeps anyway. Balancing would be nice, since fighting to the last wave to find that your Chilling/Fearful Crypt didn't Fear the boss, which then goes invisible all the way to the gems, is not "difficult," its a balancing issue. One should not have to plot their entire build for a single enemy.
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API doesn't seem to be responding for the kills badge or the Missions complete badge.
Other than that it's a fantastic game!
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Ninja bosses are the only threat. Sucks pretty hard that tower placement revolves solely around that one enemy type : ( Would be nice if the towers that could deal splash damage would still trigger even if ninja's are smoke-bombed, namely the fire spread towers. Fun game, tho! 4/5
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Not sure what the difference is between Brilliant and Excellent. Is it the amount of resources used? That's kinda bad, since I tend to use more earlier on before I know how I'm really going to do. However, I can just go back later, which I love. The game has some difficulty, but it's not terrible (though I haven't finished). So far, 4/5: I'd like separate music/SFX mute; the graphics are about 85% good; and ninjas do seem a little unbalanced, because sometimes an otherwise good build might get screwed by the 5 second invisibility.
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Spell Hot Keys PLEASE. I get the meteor against ninjas. But having to go back to click between casts is just ridiculous. Also add the ability to increase Meteor spells blast radius.
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Brilliant ratings aren't that tough. There should only be ONE challenge toward getting the brilliant ratings, and that is the Ninja Boss. Easy solution: 500 mana, 100 mana per meteor strike, 400 damage per meteor strike. IIRC the TOP Ninja Boss has less than 2k hp. Shouldn't be a problem.
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i like it very much but i agree with silver penny it need a spell hot key :D u got my 5/5. Also i think you add different difficulties i think people agree on that (btw sorry for my bad spelling) overall great game i like it not hard to learn and very very entretaining!
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5/5 And IT should have Badges plus the bad thing only apart of this is that the theifs shadow and you cant attack him even if he has a gem only the hellburnner can kill it when its in shadow form
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Ok, to all that are complaining about the ninjas it's really quiet simple place some temples at the start because they'll hit the unit regardless and then place several temples with the AOE attack to get the hidden ones when the detect the visible ones passing.
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Honestly the Boss thief is stupid, he litterally walks 5 feet from the gems in level 7 before he reappears. Thats just a bit ridiculous.
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easily the best TD Ive ever played. Normally i don't bother trying to get the maximum rating on a level, but im hooked to get brilliant on all. Please release extra maps soon!!!
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How to beat a thief champion; establish as many ice towers as possible, then hit it (as close to the start as you can) then use all your mana on fire balls hopefully that will kill it =]
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i am not gonna stop playing this game untill i got all 15 levels brilliant.... i think it tells everything about this game... cheers to all of U :)
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good game, just got some really shit ideas like the asassins who doge half the hits (well its meant to be 50% but mostly end up missing) they ruined the game along with those bastards that turn invisible but they aint so bad thats why im not gunna try finishing it.
good game but dissapointing
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Great game, definite 5. One suggestion, a high level/cost spell to change the land type of a square. I know this would change the dynamic a lot, just a thought.
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as good as gemcraft, but with its own original twist, and less waiting for action. 5 stars, hands down. best td game ive ever played. but it still needs a reset skill button.
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So awesome, one of the best TD games on here it's even better than bloons IMO. Can't wait for badges and a part 2 with more maps.
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Is there anyway to get Excellent on the first three levels? I am redoing the levels and managed to get through half of them with Excellent except for the first three.
Great game btw! Professional looking, great graphics and cute sound and sound tracks. I love the sinister laughter!! hahaha ... oh, and it would be good if you can add a volume level for music.
Much thanks! 5 stars!
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Frustrated at difficulty to kill the Ninja bosses to get perfect level on some levels. As I don't have the correct skills to use Meteor with enough damage, I'd have to play the game through again?
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I think I found a bug -- not sure if it applies to all levels, but on Level 14, I killed one of the minions as he was taking a gem off the board on the lower right side. I think the gem was dropped just as he exited the screen. I couldn't see it, but nobody else would pick up the gem. Looks like the bad guys don't know it's there if it's not on the playing field and the game doesn't realize it's gone if it's right on the border. Otherwise, fantastic job!
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Finally got Brilliant on all the levels. The key to the ninja bosses is hitting them with fireballs until they are dead. If you have it maxed out you can do 2000 damage with just the fireballs. This is a very good game. Took me 3 days to finally beat it. Keep up the good work. Can't wait for the next one.
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Ninjas are a great idea, but I suggest you make them invisible for three seconds instead of five. There are a lot of maps where, no matter the defenses I have, my gems are wiped clean by Ninja smoke bomb'ing and walking right out.
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w00t this is now THE best tower defense game!!! though like wvler, once i max the levels and skills i wont want to replay it, and the only other problem is the Ninja camo time, WAYY too long, seriously it should be like 2-3 secs, and a longer cooldown, definetly too long...
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Excellent game, I like the minimalist approach to tower types, add my chits in for skill reset and an endless level, maybe even a double strength version of each level
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the difference between brilliant adn Excellent for those asking is that brilliant requires they never touch the gems (return portal still counts as them having touched them)