Under rating threshold (hideshow)
An infinite mode would be nice, or the possibility to continue a map until you run out of gems. Of course, only half of XP for the infinite part.
Under rating threshold (hideshow)
The auto-text (describing the tiles) is annoying - should disappear after the first level, otherwise the text overlays the track all the time as you move the mouse around.
Under rating threshold (hideshow)
For anyone who complains about not being able to kill ninjas, that's what the Meteor spell is for. And you can kill a champ ninja by maxing out your mana pool (2nd upgrade of the undead) and your Meteor cost-reduction (3rd upgrade of the demons)
Under rating threshold (hideshow)
Can't really find a good use for the Frenzy spell. Maybe when the ninjas de-cloak? But by that point I've used up all my mana on meteors.
Under rating threshold (hideshow)
@Shatner: if there was stealth detection this game would be way too easy. Ninjas have low health because they can stealth, if towers could attack them during stealth nobody would even worry about ninjas in this game. No stealth detection is one of the main things that makes this game so challenging and fun.
Under rating threshold (hideshow)
its so annoying that the only defense for ninjas is meteors... havent any of these towers heard of stealth detection?
Under rating threshold (hideshow)
WTF!!..None of my data was saved..WTF?..Ive completed all levels..when i logged in to play all my profiles are empty..??
Under rating threshold (hideshow)
There are games in which tower placement is key to winning, and there are games in how you utilize tower placement and magic skills to beat the game. This game is neither; the game seems to be both styles of tower defense, until you find out about halfway, that you can achieve only a near perfect game every game, but you can't actually achieve a perfect game until you grind levels. So basically, its a magic game with towers, and fails because of the grinding you have to do to beat the game. Hint, Meteors.