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Has the savegame feature been fixed so that it isn't lost if the browser cookie gets lost or corrupted? It's been long enough since I played this that it might be fun again, but if I'm just going to lose all progress like that, why bother?
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OMG ....
what should i do , i finished 14 brilliant , and i can`t get the last one because of he ninja in lvl 14, how can i beat him 2750 hp i thik?
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There are many maps which i fun and I find it fun cuz: 1 i did it on the first try, 2 cuz the placement and the route of the enemies are fun like 8, 10, 13
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Hey i found out that this game is "Hackable" i can hack the upgrade number so i can upgrade everything at level 2, i would fix that :)
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Why not give us the option to roll a die at the beginning of level 14 to see whether or not we would get a brilliant? The ninja boss on wave 50 is precisely a die roll from brilliant to excellent. If it's frozen, you get brilliant. If not, you lose. (Remember that its HP is 2500, so you cannot kill it with meteors.)
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Scuse me , 4-5+ trolls below me. This game is extremely different in so many ways. First of all. This is the FIRST TD game to ever feature a tower that sends them back. Usually it's these lines: Fast/Weak then overpowered, Powerhouse that sucks later on, MINOR support units that later on are fairly essential, and then the balanced one. This has towers that are support, but also do serious damage. Crypt is essential because it's upgrade will send enemies back at 25% of the time (Level 6 I believe). and pudding264, you say this game rips off GemCraft, a game that "rips off" a very popular concept that has been around for years and made it great, yet also a challenge. It's called Tower Defense, not really a lot of room for differences. Zoucrew: No, people just love this game (although some people DO do that. However, I do agree this game needs to come off the Top Rated list, as it IS old.
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gemcrafts better becuase when you replay levels in gemcraft its with different kinds of battle settings like ten times enemy health, unlimited waves ect... but with this game it gets reeeaaaaaly boring and repetitive after you have to start replaying levels over and over again 3/5
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are you people so mindless you just get on kongregate, see this in the top three, give a 5/5 just cause every other zombie did, and then try your hardest to love the game even though its barely mediocre(thats being generous)
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I don't understand how this game keeps reclaiming top spots. It's old, grindy and is identical to a hundred games out there, but must have an army of raters for it.
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The most difficult one to achieve as a BRILLIANT is in fact mission number 14, The Secret Passage. And only because of the last champion - Ninja with 2500 hp, whom you simply can't Meteor into oblivion. So far my attempts include:
---Slow him with Red Burst - he still is too fast.
---One-shot him for 500 damage with a tower - not even the best dens are capable of that, because the bastard goes invisible before additional strikes land.
It means that this one is essentially luck-based, I have concluded that possible ways are to inflict status ailments, with the crypts. Either Disarm, Fear or Freeze ought to work. And they are chance-based.
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They should make a skill that allows that specific "environment"s tower able to see the stealth enemies. I hate those small stealth rushers touching my gems, even if I can dominate champion enemies.
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This is so damn discouraging. I manage to keep my gems untouched the whole level and the last wave consists of such a f... stealth champion that resists three meteor storms and rushes through the level grabbing a gem... -.- Of course he can't get back alive, but he touched it...
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to be honest this game gets really boring when you have to start replaying levels over again, maybe if the developer made you get xp from acheivements then this game would be better
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The game gets very frustrating when 5 meteors don't kill the ninja boss so you have to grind through 49 levels and then hope your tower's special power kicks off to him become visible again for your towers to finish the job before he touches a gem.
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@flamezombie and giannichicherry thats ur oppinion and both this and the level pack are on top 5 and above the gemcraft but i agree gemcraft is better but this still deserves to be on top 5
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This game isn't made for maxing out your levels. Just like a lot of RPG games.
The problem is our obsession with maxing out our skills! Including me.
+ To keep this up and thus saving peoples valuable time ;)
Good game, time for the new levels!
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I agree with giannicherry, this game isn't that good. Seriously, it has three towers, as opposed to gemcraft, which has like, 40. And variety is something that every td needs imo. This game isn't innovative, in fact, it's the most generic tower defense I've ever seen other than the fact that the enemies have a goal, and they do in Gemcraft as well, but no one loves that. This is the angry birds of tower defense games. Everyone loves it even though waaaay better games much alike it came out way before it.
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What I use for a strategy is that I put chilling crypts on all the high land cause then you have a gigantic range and that tower would get a lot more exp by shooting more people and if you get the devil skill "basic training" to max it gains you even MORE exp and before you know it youll have your chilling crypt levelling up about once every turn
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lvl10 is easier than 9; 6 is very hard in the beginning and 15 is a peace of cake(got excellent on first try)while 14 was very hard