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Counter-attacks should be instant, putting in a delay for counter-attacks makes counter attacks a really bad idea. For example if you block 5 attacks in a row naturally, the only damage you'll deal in that time is return damage because each new block resets the counter attack timer, meaning that 100% counter attack on 5 blocks in a row means you do LESS damage than 0% counter-attack on 5 blocks. Really bad skill.
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WARRIOR - Stun/block is king. Double-click to rapidly restock potions and always check the store for good purple items. In order of importance... Skills: (1) Counterattack, (2) Superior Interception, (3) Shield Bash, (4) Crushing Blow. Weapons: (1) Restore Health, (2) Ignore Armor/Barrier, (3) Chance to Freeze Enemy, (4) Special Attacks Chance. Shields: (1) Extra Block, (2) Status Immunity, (3) Special Attacks Chance. Armor: (1) Status Immunity, (2) Special Attacks Chance, (3) + Damage, (4) Returns Damage. Gold and XP is easy to come by, and + XP is useless after lv. 20.
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1. this game is too slow
2. the sell function is bad. drag and drop.
3. mages could use a higher magic armor rating. or a high damage output. unbalanced.
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Mission 1-5[4] seems to have a bug, nearing the end of the portal, I'm not sure if I clicked on the chest of the "empty" space next to it, but my character is stuck running left infinitely out of the map. Had to restart my progress.
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Doing Act 1 as mage, I felt pretty weak with magic. I had 51% magic power and my spells had no damage increase. Magic power should boost hero damage/spells. Magic missle spell cost vs damage is very weak/useless. Mana reg is too slow. Passive chance to proc is stupid. If magic power really boost damage like it says then proc ok, but it is not.
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if you click a potion right as you die. it puts you at half life, but then you lose a life and go to full losing the potion... not a big deal but it still happens.
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Nice concept, but somehow it feels like all I do is press 1 to use the health potion and check the inventory to sell useless equipment. Too grindy for me...
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Warrior skills: Have one point in shield bash then max crushing blow. After that, max glorious battle and then go for superior interception. Counter attack sucks. Warrior equips: get the weapon with highest attack speed possible, even if DPS is lower. More attack speed means more special attacks. Stun locking enemies means easy battles. Other itens, go for %special attack (more stuns) and immunities.
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really good, until you figure out that lvl 20 is max...
no character progression - no fun anymore!
because all what is left is pressing 1 for the bottle...
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Ranged enemies seem a little too powerful. They have very long range, and one hit from them can take off almost half of my health.
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Suggestion: The animations slow things down. Please allow picking up items before the "opening a chest" animation is done. Ditto for barrels, walking through open gates, etc.
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I know am asking too much but how about if I drag item on hero then automatically goes corresponding slot, like gloves will go glove slot. :)
Fun game! and badges are .... well... cool.
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Nice game but the skill point system needs a rework. Would be nice to know before hand that max lvl is 20 with only 19 skill points available. Only 19 skill points make using the skill tree tricky. To fill a tree, 15 skill points are needed. If you try to balance your skills, you are hard pressed to obtain even one rank in the final skill in each tree. The melee class seems to be better for this game. The mana based character is too squishy to start. To get a rank in the Crushing Blow passive skill, I need to waste 2 skill points in Whirlwind, which I have yet to find a time this skill has been useful. The enemies are so far apart, or unreachable, that whirlwind has no effect. On top of this, you must use Interception first or it will cancel the Concentration skill. I found this out late in the game. With a new skill system, this could be a really good game.
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Bug: click on chest opening door, click on another chest, camera moves on door and stops there so you cannot move anymore.
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sometimes im dying still with hp, could it be because im using low quality 3g? it feels like i take a potion and the server doesnt get it, but i see the hp on my screen
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Improving Circular Strike doesn't work. It still shows 120% on the battle screen, despite showing improved numbers on the skill screen.
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Well i dont know if anyone else has encountered this, but i found a bug where i go to click on my loot to pick it up and i walk off the screen and cant do anything about it, but walk into the neverness forever, apparently
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i'm, giving up at act one level 3...IF i STARTED with TWICE as many potions are there are ENEMIES IN THE MISSION AND every single enemy dropped a potion, it MIGHT be possible...
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Really wish there was a "total" character stat screen somewhere, instead of trying to add up or remember what immunities/% boosts I have...
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reached rank 8 and forced to fight an enemy that can kill me in 2 hits despite having bought best gear so far... thats a pretty annoying enemy balance
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I can restore half my character's hp with a potion, or let it die and restore all of its hp for the average cost of half a potion.
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i dont wanabe gils gils are wek and stupid i wanabe a zomby fiter fiting gils mak it devloper and may be tats good game
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Very awful game compare with other badged games from iriysoft. Unfinished[no act 3], repetitive game play[not much variation in combat to keep it fun], annoying system[lack of auto-potion and drag trading system] The worst of all is the developer is gone, look like he just want to earn last bit of money with a crappy game. And I do hope you guys can do more beta testing before release, as most problem I've mentioned can easily identify in beta stage.
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In the first actual Level I got a bug where I opened the chest, but when I clicked for my sorceress to pick the item, she just ran offscreen forever. :/
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counter attack indeed is the lamest thing... if you constantly block you never have the chance to hit... just one of the things that are desperatly wrong with this game, i'm off
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Sorceress Tank mode is the best. Max out the defense spell after putting one rank into your pheonix attack, the one that passively has a chance to heal you, max this out second. Then always equip stuff that reduces the damage you take, because the defense spell (max 50% damage reduction) is applied before the damage subtraction from equipment. Level 10 enemies doing 1 to 1 damage.