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I like the graphics and storyline. I especially like the fact that characters walk fast and that there are passive skills.
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Takes forever...Everything does more damage and is tankier than you. Sure you get alot of health potions but really?...
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Attack speed in this game means virtually nothing when the opponent arbitrarily uses his fist to attack you as well as his normal weapon, so even if his weapon is slow, WATCH OUT because he'll double attack... this game is so random.
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So armor is pointless other than just give you more health? the only "armor" aspect of the game is blocking, because the actual armor here in this game doesn't reduce their attack damage at all... what a counterintuitive type of armor LMFAO
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The only reason I ever died is because of lag and the inability to heal myself within an adequate time frame. Thanks lag, thanks Sacred Treasure.
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I did Act 1-1 thru 1-6 on hard, started act 2 with full first set. On act 2-1 Half the crap respawned after killing and it was 6 levels long...... This is where i said screw thing game.
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Hm, was replaying the first tavern map and went to click on a chest. Not sure what happened but my character walked through a wall and straight out the map and just kept on walking.
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Is there a camp rank 2? because I don't see why it's camp rank 1... I don't even see the usefulness in having the artisan when the items she gives SUCK, there's no incentive to buy from her simply because all of her items minus the weapons take attack speed away from you... weird dynamic thing game
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I played warrior. An option to auto-potion after withstand, and one to speed-up fights, would be great. Nice game overall but a bit slow.
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Yyyeah I don't think I'm gonna pay creds just to try out what looks like a standard onlile RPG with sub par graphics.
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Another problem is whenever I use two whatevers to use my skill, and then I step through the portal to the next level, it doesn't carry but OH it does steal my two points... -_- fix please
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Please, I wish to keep my set items! but they're quickly filling up my inventory. :( either let us keep them in a museum, or give us a stash :D
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Is there an Act III? I've got 100% on Act I, and I'm working on fully completing Act II. After that, I don't think there's much to do.
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Sacred Treasure! the amount of lag your game has MAKES THIS GAME NOT WORTH PLAYING. You cannot even battle without the fear of possibly dying because you were unable to heal yourself because of LAG, so basically the battle is over when your screen comes to. Since the beginning I cannot even move seamlessly, there is a lag, then I'm instantly there. There's no DYNAMIC, it's all just laggy geary shit.
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Fix the part of the game where the battle goes on without you because of LAG and you are finally able to control your character when you're either at super low health or dead...that is a big huge problem, don't blame it on kongregate because it's like this elsewhere and on armor games as well. Fix your lag ....
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I think you should revisit Hard mode and the red chests... if you find the chest that opens the red door, then make the other chests disappear, or turn into a pile of gold.
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Uh oh, I found a no no in gaming here Sacred Treasure... all Missions from the first act were unique, the map layout was different, BUT act 2 are becoming the same map layout same monsters, just an added number... please don't push game content because you feel like you just wanna get it out there. You had it going so good! if need be, take it out until you complete the game, it's ALMOST PERFECT :O
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Stuck so many time at Mission 1-6[5]. I'm playing an sorceress, fighting with an orc, then 2 of us stop animation. If I got mana, i still can use skill. :(
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I'd rather love to give you my kreds but for some reason the purchase function isn't working? Any idea what's going on?
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I find the fourth skill "shield block" to be kinda useless :/ I mean, how are we supposed to know when they will use a superior move that shall require the aid of a block?! I mean, if to block is the reason for defense against no health potions, then wouldn't the best defense be double attack??? like especially if you're gonna die..
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What's cool about having hidden chests and stuff is they reward the smartest who can find discrepancies in varying textures :P nice touch!
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I love the campsite transition picture you give us while we wait :3 it alludes to a more complex and deeper world than meets the eye O.o I detect a creative writer behind this game!!! :O
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Make this game appealing for infinite play.. give us lvl 99 precious :P nobody likes scrolling comments and seeing the words "lvl 20 cap"
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You should keep the inventory the same, but increase maybe like ONEEE slot of items to be equiped, like I know it's cliche, but a ring perhaps. I know, I know what you're thinking... it's gonna throw off the algorithms, but keep the numbers low.. you know your game is in trouble when you've got inflationary numbers like ONE MILLION DAMAGE :O... yeah, kinda ridiculous AHEM WORLD OF WARCRAFT. Lol.. Keep numbers LOWWWWWwwwwwww so that each little number can be appreciated. I mean, shit... go so far as to making fractions :P I've never seen a game do that before, but like have 5 and 1/2 damage! that's a RARE item lol.
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Yesssssssss, finally a game where thought was poured into it :3 I appreciate this game. YES!!!!!! :D it's unique! I love it.
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YES!!!! this game is f ucking badass :D you've got everything! you've got tiered items, you've got skill sets, you've got a FUNCTIONAL game, things that make sense, I see logic, I see opportunity, yet you're not robotic in nature, you have subtle funny dialogue, you've got hidden shrines, I mean.. this is what you want in a game :D and it's not pay to win!? there's no pay features?! that's so rare!!!! just keep on keepin, expanding this game, don't ever sell out, and you will have the number one game on the internet.. trust me. I'm 23 and I've been gaming for as long as I can remember from the gamboy color, to now playing both Starcraft, Diablo and World of Warcraft. I've played many consol games as well, and I love the Gamecube. I know how to make some serious fun, and this is SOME SERIOUS FUN ;D <3 Trust me, I'm a doctor ;)
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Maybe balance out how many health potions you get ? :P also, maybe the map shouldn't be all visible all at once, like fog of war should be an aspect
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Sorry about all my rude comments, pleaes delete them, but this game has SOOO much potential, I really like it already :3 I just got mad because of the stupid lag, and I wanted to play :/ Make it turn based in the missions like in Heroes of Might and Magic the original 5 games :D just check em out, you'll see :) other than that, I love the inventory, and equip set up, usually people screw that up real bad. I would improve upon the skills though, I like passive and active stuff, that's always nice, but why a level cap!? don't be like that :/
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Aside from the LAG issues y'all are having, great GUI, and lovely inventory, and round equip. Those things are nice, and I like the dotted movement, it kinda reminds me of Heroes of Might and Magic I-V. Maybe you could make each "dungeon" or whatever "mission" whatever you call it, maybe you could make it like a task to complete it within 35 turns or something, that would make it more skill based :) like each mission has a turn requirement idk