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counterattack - does it even work? My knight blocks 3 hits in 4 seconds without delivering a hit, misses one hit and "counterattacks". And he has 100% chance...
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I'm not a big fan of medium badges that don't really require skill but just time.. game was alright.. super repetitive and if you just spam buy health pots you never die..
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'The Sorceress possesses magical power that can strike enemies from a distance'
Clicks the first enemy, rushes to the it like a mad bull and stabs them with her staff.
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the sorceress got screwed a bit, and not in the way she likes it. have not found 1 unique item from any act, and the ones being sold for shards are crap except reapers hand....but even that i found a better epic than it. the definition of unique is lost on the developer.
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The art is nice. I like the rate at which I get loot. I really like that premium currency, shards, can be found in the levels. However, the gameplay isn't engaging enough to stay interesting and the dialogue is terrible.
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Found ANOTHER bug... I hit POTION right before I died, and I guess it didn't matter that I had 300 health because of it, I'm still "defeated"....... so what the f uck.
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I found one thing that's impossible on Impossible difficulty ;) With the skull statue that is part of the key to opening the door, it doesn't disappear after activating therefore, I've been unable to gather chests and barrels because there's no physical entrance to it. BOOM, GOT YOU DEVELOPER ;)
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the game glitches so much when battling, all the sudden it stops attacking and moving,, you can only use speels and hp potions... so annoying
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I am sorry , but i must say it. The rewards for finishing misions are total shit -_-. please reconsider possibility of being only epic or rarely even unique items + another it could be awsome if we could level up to level 25 at least that is all thanks for attention
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It's a nice game. If I could make some suggestions, the first would be that the difficulty curve seems to be a little messed up. I found starting out to be the most difficult part of the game. Once you get some good gear and a few levels, the game becomes incredibly easily until Act 2 impossible missions, and even then the challenge was small.
Going off of that, individual fights become rather lengthy, and if enemies don't really pose a threat, this is a recipe for disengagement. Eventually I started multitasking while playing, ordering my character to fight an enemy and then reading a book while the fight played out. A major part of this is that as a mage, I never found much reason to use my abilities in battle. Since mana was too limited to just spam magic missile, I found that the best route was to use magic armor before every fight and save my damage spells for annoyingly placed necromancers. It was effective, but it meant that there was nothing to do while each fight played out.
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Please make tournaments a thing.. just for the hell of it :P no need to go all elaborate and freak out about rewards, and special "tournament only" items, simply click "tournament, fight" and see where you rank ;D
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The warrior is all about blocking. Stack +% Special Attacks armor and max out your Counterattack and Interception skills. Your Sorceress is all about healing and reflecting damage. So with her, also stack your +% Special Attacks Armor and max out your Incineration and Fire Shield skills. Only purchase purple triple-advantage armor and make sure you are immune to all statuses, particularly freeze.
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I like the graphics and storyline. I especially like the fact that characters walk fast and that there are passive skills.
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Takes forever...Everything does more damage and is tankier than you. Sure you get alot of health potions but really?...
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Attack speed in this game means virtually nothing when the opponent arbitrarily uses his fist to attack you as well as his normal weapon, so even if his weapon is slow, WATCH OUT because he'll double attack... this game is so random.
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So armor is pointless other than just give you more health? the only "armor" aspect of the game is blocking, because the actual armor here in this game doesn't reduce their attack damage at all... what a counterintuitive type of armor LMFAO
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The only reason I ever died is because of lag and the inability to heal myself within an adequate time frame. Thanks lag, thanks Sacred Treasure.
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I did Act 1-1 thru 1-6 on hard, started act 2 with full first set. On act 2-1 Half the crap respawned after killing and it was 6 levels long...... This is where i said screw thing game.
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Hm, was replaying the first tavern map and went to click on a chest. Not sure what happened but my character walked through a wall and straight out the map and just kept on walking.
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Is there a camp rank 2? because I don't see why it's camp rank 1... I don't even see the usefulness in having the artisan when the items she gives SUCK, there's no incentive to buy from her simply because all of her items minus the weapons take attack speed away from you... weird dynamic thing game
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I played warrior. An option to auto-potion after withstand, and one to speed-up fights, would be great. Nice game overall but a bit slow.
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Yyyeah I don't think I'm gonna pay creds just to try out what looks like a standard onlile RPG with sub par graphics.
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Another problem is whenever I use two whatevers to use my skill, and then I step through the portal to the next level, it doesn't carry but OH it does steal my two points... -_- fix please