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I know am asking too much but how about if I drag item on hero then automatically goes corresponding slot, like gloves will go glove slot. :)
Fun game! and badges are .... well... cool.
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Nice game but the skill point system needs a rework. Would be nice to know before hand that max lvl is 20 with only 19 skill points available. Only 19 skill points make using the skill tree tricky. To fill a tree, 15 skill points are needed. If you try to balance your skills, you are hard pressed to obtain even one rank in the final skill in each tree. The melee class seems to be better for this game. The mana based character is too squishy to start. To get a rank in the Crushing Blow passive skill, I need to waste 2 skill points in Whirlwind, which I have yet to find a time this skill has been useful. The enemies are so far apart, or unreachable, that whirlwind has no effect. On top of this, you must use Interception first or it will cancel the Concentration skill. I found this out late in the game. With a new skill system, this could be a really good game.
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Bug: click on chest opening door, click on another chest, camera moves on door and stops there so you cannot move anymore.
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sometimes im dying still with hp, could it be because im using low quality 3g? it feels like i take a potion and the server doesnt get it, but i see the hp on my screen
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Improving Circular Strike doesn't work. It still shows 120% on the battle screen, despite showing improved numbers on the skill screen.
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Well i dont know if anyone else has encountered this, but i found a bug where i go to click on my loot to pick it up and i walk off the screen and cant do anything about it, but walk into the neverness forever, apparently
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i'm, giving up at act one level 3...IF i STARTED with TWICE as many potions are there are ENEMIES IN THE MISSION AND every single enemy dropped a potion, it MIGHT be possible...
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Really wish there was a "total" character stat screen somewhere, instead of trying to add up or remember what immunities/% boosts I have...
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reached rank 8 and forced to fight an enemy that can kill me in 2 hits despite having bought best gear so far... thats a pretty annoying enemy balance
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I can restore half my character's hp with a potion, or let it die and restore all of its hp for the average cost of half a potion.
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i dont wanabe gils gils are wek and stupid i wanabe a zomby fiter fiting gils mak it devloper and may be tats good game
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Very awful game compare with other badged games from iriysoft. Unfinished[no act 3], repetitive game play[not much variation in combat to keep it fun], annoying system[lack of auto-potion and drag trading system] The worst of all is the developer is gone, look like he just want to earn last bit of money with a crappy game. And I do hope you guys can do more beta testing before release, as most problem I've mentioned can easily identify in beta stage.
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In the first actual Level I got a bug where I opened the chest, but when I clicked for my sorceress to pick the item, she just ran offscreen forever. :/
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counter attack indeed is the lamest thing... if you constantly block you never have the chance to hit... just one of the things that are desperatly wrong with this game, i'm off
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Sorceress Tank mode is the best. Max out the defense spell after putting one rank into your pheonix attack, the one that passively has a chance to heal you, max this out second. Then always equip stuff that reduces the damage you take, because the defense spell (max 50% damage reduction) is applied before the damage subtraction from equipment. Level 10 enemies doing 1 to 1 damage.
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counterattack - does it even work? My knight blocks 3 hits in 4 seconds without delivering a hit, misses one hit and "counterattacks". And he has 100% chance...
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I'm not a big fan of medium badges that don't really require skill but just time.. game was alright.. super repetitive and if you just spam buy health pots you never die..
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'The Sorceress possesses magical power that can strike enemies from a distance'
Clicks the first enemy, rushes to the it like a mad bull and stabs them with her staff.
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the sorceress got screwed a bit, and not in the way she likes it. have not found 1 unique item from any act, and the ones being sold for shards are crap except reapers hand....but even that i found a better epic than it. the definition of unique is lost on the developer.
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The art is nice. I like the rate at which I get loot. I really like that premium currency, shards, can be found in the levels. However, the gameplay isn't engaging enough to stay interesting and the dialogue is terrible.
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Found ANOTHER bug... I hit POTION right before I died, and I guess it didn't matter that I had 300 health because of it, I'm still "defeated"....... so what the f uck.
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I found one thing that's impossible on Impossible difficulty ;) With the skull statue that is part of the key to opening the door, it doesn't disappear after activating therefore, I've been unable to gather chests and barrels because there's no physical entrance to it. BOOM, GOT YOU DEVELOPER ;)
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the game glitches so much when battling, all the sudden it stops attacking and moving,, you can only use speels and hp potions... so annoying
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I am sorry , but i must say it. The rewards for finishing misions are total shit -_-. please reconsider possibility of being only epic or rarely even unique items + another it could be awsome if we could level up to level 25 at least that is all thanks for attention
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It's a nice game. If I could make some suggestions, the first would be that the difficulty curve seems to be a little messed up. I found starting out to be the most difficult part of the game. Once you get some good gear and a few levels, the game becomes incredibly easily until Act 2 impossible missions, and even then the challenge was small.
Going off of that, individual fights become rather lengthy, and if enemies don't really pose a threat, this is a recipe for disengagement. Eventually I started multitasking while playing, ordering my character to fight an enemy and then reading a book while the fight played out. A major part of this is that as a mage, I never found much reason to use my abilities in battle. Since mana was too limited to just spam magic missile, I found that the best route was to use magic armor before every fight and save my damage spells for annoyingly placed necromancers. It was effective, but it meant that there was nothing to do while each fight played out.
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Please make tournaments a thing.. just for the hell of it :P no need to go all elaborate and freak out about rewards, and special "tournament only" items, simply click "tournament, fight" and see where you rank ;D
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The warrior is all about blocking. Stack +% Special Attacks armor and max out your Counterattack and Interception skills. Your Sorceress is all about healing and reflecting damage. So with her, also stack your +% Special Attacks Armor and max out your Incineration and Fire Shield skills. Only purchase purple triple-advantage armor and make sure you are immune to all statuses, particularly freeze.