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The blocking mechanism breaks the game. I mean, what is the point of having a good shield? Each time an attack is blocked, the character's attack is cancelled. This is noticeable specially when fighting enemies with regeneration + vampirism, specially if they have a high attack rate because if you block their attacks, they just regen to full hp. Also counterattacking has the same speed as a normal attack, so this does not help at all. So I think this should be changed. Otherwise good game.
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I sadly have to agree with other posts here. Good concept, fun for a while, pointless grind-fest to get to both 100%'s. There should an Act 3 or final boss. The legendary items are at best just a little better (as a set) than the Act 2 drops. So you click "1" over and over again to heal, deplete, grind to rebuild for the next imposs. battle, then again. Needs better balance, variety, interaction, and an ending.
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Fun game, but repetitive after ~5 levels or so. There's not really much strategy, apart from remembering to wear armor with the right immunity for your current foe, and remembering to press '1' every time your health gets low.
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TIPS: Some enemies have shock, armor, etc. Find one piece of equip (e.g. gloves) and collect one for each resistance. Hover mouse over an enemy before attacking and you can see which to use. - I had a lot of success upping BLOCK as a skill. By end of game 1/3 attacks were blocked. Shamans only heal baddies once, not worth killing. You can repeat the first level to stock up on Health Positions. Grab the brown obelisks, they are XP.
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The badge doesn't seem to be working on firefox. ... It asks for a screenshot and I don't know what to screenshot. Can you get your barrel count anywhere? I know i've done a lot more than 25 though.
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another game where 70% really means 15%, but other than that it's fun and well done. would recommend a short cut to sell instead of drag and drop each item. 4/5
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I have made a challenge. Go through the entire game without buying anything no matter how tempting, and using only what you find.
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Counter-attacks should be instant, putting in a delay for counter-attacks makes counter attacks a really bad idea. For example if you block 5 attacks in a row naturally, the only damage you'll deal in that time is return damage because each new block resets the counter attack timer, meaning that 100% counter attack on 5 blocks in a row means you do LESS damage than 0% counter-attack on 5 blocks. Really bad skill.
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WARRIOR - Stun/block is king. Double-click to rapidly restock potions and always check the store for good purple items. In order of importance... Skills: (1) Counterattack, (2) Superior Interception, (3) Shield Bash, (4) Crushing Blow. Weapons: (1) Restore Health, (2) Ignore Armor/Barrier, (3) Chance to Freeze Enemy, (4) Special Attacks Chance. Shields: (1) Extra Block, (2) Status Immunity, (3) Special Attacks Chance. Armor: (1) Status Immunity, (2) Special Attacks Chance, (3) + Damage, (4) Returns Damage. Gold and XP is easy to come by, and + XP is useless after lv. 20.
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1. this game is too slow
2. the sell function is bad. drag and drop.
3. mages could use a higher magic armor rating. or a high damage output. unbalanced.
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Mission 1-5[4] seems to have a bug, nearing the end of the portal, I'm not sure if I clicked on the chest of the "empty" space next to it, but my character is stuck running left infinitely out of the map. Had to restart my progress.
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Doing Act 1 as mage, I felt pretty weak with magic. I had 51% magic power and my spells had no damage increase. Magic power should boost hero damage/spells. Magic missle spell cost vs damage is very weak/useless. Mana reg is too slow. Passive chance to proc is stupid. If magic power really boost damage like it says then proc ok, but it is not.
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if you click a potion right as you die. it puts you at half life, but then you lose a life and go to full losing the potion... not a big deal but it still happens.
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Nice concept, but somehow it feels like all I do is press 1 to use the health potion and check the inventory to sell useless equipment. Too grindy for me...
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Warrior skills: Have one point in shield bash then max crushing blow. After that, max glorious battle and then go for superior interception. Counter attack sucks. Warrior equips: get the weapon with highest attack speed possible, even if DPS is lower. More attack speed means more special attacks. Stun locking enemies means easy battles. Other itens, go for %special attack (more stuns) and immunities.
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really good, until you figure out that lvl 20 is max...
no character progression - no fun anymore!
because all what is left is pressing 1 for the bottle...
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Ranged enemies seem a little too powerful. They have very long range, and one hit from them can take off almost half of my health.
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Suggestion: The animations slow things down. Please allow picking up items before the "opening a chest" animation is done. Ditto for barrels, walking through open gates, etc.