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Beating the game is fun! The best tactic I've found depends on the places available to build towers on:
- if the road arcs around the spot, build an AOE tower
- the closest spot to the spawn has to be a strong mage tower
- make the inner most spot in a cluster a sniper tower so it gives extra range to all towers around
- make the last towers as mage towers, the ones that spawn deathknights and undead.
- add some tribal towers and rogue towers for flavor.
Bazinga! No lives lost. :-)
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I wish they would allow full refunds, especially at the start of the round. It's annoying to restart the round every time you misclick on a different tower.
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I love this game (also the first KR)...I want to play it a second time but then I remember it is so ssslooooow and ... bye, bye :(
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Its a very nice game, very balanced (with the exception of the cannibals, they are too much resistent, recover too much health when canibalize our soldiers, and with the plus the shamnans magic they get all too op) strategic, intelligent , a classic!
5 stars
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If you cant complete a level then you just try a different set up? WRONG
Also fast-forward button needs to be added For the levels where its really bend and if there is a slow unit ;-;
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I haveaproblem currently I have my computer and I play it there but when I go to school I want to play this game but my progress isnt saved I would like that the progress will be saved in a server or somthing
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Is it just me, or are the jungle levels actually ridiculously difficult? The first few waves are always completely brutal, and the later levels start to get pretty bad too after a while.
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I'm interested in the difficulty change over the years. It used to be fairly straightforward, but now I find I have to do a couple of challenge levels in order to upgrade my forces enough to deal with the early jungle levels. Was this decision made in order to cause player frustration and push them towards buying the extra heroes?