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I would love to see the rally point 'stick' to the maximum range if the mouse cursor is outside this range. Also a cooldown timer on abilities or at least a piece of text telling how long a cooldown is. Ie. Axe towers, how long are the towers on cooldown? A feature I like from other TD is telling turrets which targets to prioritize. Ie. "closest to end", "armoured", "high hp", "low hp", et
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So I love this game, it's my favorite out of this series, but when I logged on today my save wasn't there. What the hell?
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kingdom rush1,kingdom rush2,incursion 1,incursion 2. Almost similar and excellent tower defense games(revolutionary ones too).
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Did anyone notice in Lvl1 Luke Skywalker in the upper-right corner and his shadow on the building is Darth Vader. In Lvl2 there is a Stargate. And in Lvl3, from Star Wars, the sand people are up on the left cliff and there are Banthas on the map. Up this if you liked it.
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When I beat the last boss the game got stuck making a grating noise that lasts throughout the closing animatic and the credits, hoping this is a bug and not intentional because it's pretty annoying.
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The difficulty picks up too quickly. I can't get past the 7th stage, and there's nothing to be done about it except grind a hero.
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Extremely enjoyable - but I found archers were too good all round to make for real balance, and mortars not good enough - did everything with lots of archers, a few mages, and one key barracks for soldiers at choke point - worked for every level
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fun game, loved all the references, if you want people to actually spend money on buying characters you should probably make the game a little longer though
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These games are great, but the lack of numbers makes strategy somewhat a trial and error process. Fire rate is only described as "fast", "medium" and "slow". Armour can be "high", "medium" and "low". A very large amount of upgrades adds "a chance" to have some effect. I'd really prefer to have some more numbers to work with.