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Stuff they should add: More levels, bonus levels, more creative levels like under water places or flying places would be nice. more heroes and also the heroes are better in certain levels than other heroes, more powers and to be able to swap powers. like powers to raise mountains to buy some time. or to push the enemies back with gusts of winds. More enemies/ creative enemies. More towers. Tower that give you money or towers that give you more money per kill. That is all the good ideas that I have for now.
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I decided to yolo,reset stars and put it all on reinforcement,worked quite well until I got overwhelmed by scorpions ._.
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Excellent game! Really met (And surpassed) my expectations!
Although te range of the giant worm's bite should be lowered, that can be considered a minor deficiency.
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Nazeru is, like, really really hard because he keeps making my archmage towers into sand and there's no way to release them except by waiting, unlike kingdom rush normal, when you just click on them repeatedly when they're frozen.
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The reason this game is so successful is it is against the norm. Before this game, tower defense games all you had to do was inflict as much damage as possible. With this game you canalso to stall the enemy, which adds a large element of strategy. My favorite part is winning in such ridiculous ways they make sense.
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i understand that the devs have to make money and i am not saying that they shouldn't but i don't like "free" flash games having microtransactions incorporated in them. seems like all things nowadays have microtransations. and as for the game it is fun with cool art style and very addicting, and as BurnerR said i would appreciate a fast forward button in the next instalment if there would ever be one. 5\5 stars for me. :))
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@Tintan Adding a kill count to towers would not truly dictate if they are being helpful or not. a splash tower may be weakening may enemies, and the second may be getting all the kills. does that mean the first is not helpful? no. kill count is irrelevant. perhaps damage done, and number of times each special ability has been used would be more helpful. it could even be calculated into a value, number of times used or damage done compared to how long the tower has been built for. now thats a dictation of helpfulness.
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This game is a brilliant blend of fresh peanuts and mango. If your looking for a fun journey through time and space this is for you. I suggest eating a milkshake before daring to conquer this game.