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Subtly improved game play over the original. Battles still take too long and there is no fast foreward button though.
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Muting the game if you want before you start is always a nice touch, but it could be aviable before that pretty loud ironhide logo...
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WOW! I really like it, the enemies are now also so polite that I think that they have come from a booooooring mannerisms class.
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Highlander achievement: For any one Templar with 40% revive (max holy grail) to resurrect every time out of 5 deaths is about a 1% chance. I figured I'd be best to put templars with no upgrades and max revive at the entrances of a hard level, with no backup. I went to the last level, put templars at both entrances this way, and got the achievement (but it's still based on chance. I estimate this method will give you a 30%+ chance of getting it through one full run of this level)
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Apart from the punishing curve in the enemy's strength between levels, this is one hell of a sequel to a Great game :D
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THE BEST COMBOS ARE 1.NECROMANCERS AND CROSSBOW 2.MECHA AND KNIGHTS TEMPLAR 3.DWAARP,ASSASINS,AXETHROWERS AND THE OTHER KIND OF MAGE
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Summonercho (and whomever else), honestly, most of the levels are pretty easily beaten with some combination of crossbow towers and necromancers. Extra range, rapid fire, chance of critical from the archers, while the mages give you high damage, speed, and a personally resurrected army from every ground troop you kill, plus a medium-level unit with buffing ability to allies (death knight).
Occasionally, it's necessary to add in a set of templars to slow the enemy down, but usually, it's better just to have another mage tower.
You can basically ignore the Mechas/DAARPs, with only a few challenge-level exceptions.
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Really need to add a Fast Forward function. I've literally fallen asleep playing due to waiting for all the waves that I just don't need to do anything to beat