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I've noticed a few important things now that I'm 3/4 of the way through.. Firstly, the hero starts becoming a tad unimportant, when you've got strategies where the towers kill enemies at a rate that all the hero is really good for is catching the occasional straggler.. Secondly, mage towers are utterly useless.. I haven't found a single map, or challenge, where making the majority of the field mage towers ever netted me a victory.. Either sticking archer towers everywhere, or a solder/artillery choke point both seem to work almost universally across all levels, with the later levels simply requiring you use both those tactics at once.. Lastly, some of the towers themselves are useless.. The earthquake tower gets completely overshadowed by the mech tower, the archmage tower is useless compared to the necromancer tower, and the thief tower (while useful when it's just unlocked for farming money) becomes useless when the other warrior branch is unlocked.
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Hello Everyone
I Really love the game !It's not boring or does not become boring even till the end. It has some surprises like when Executioner Fu*ks us up in level 5. It is hard. That's why you just don't have to sit and watch the stuff happen like in Balloons Tower Defense 5. Every level offers new upgrades to buildings and skill set. I would have really enjoyed if more heroes could be bought but i understand that money also matters ! Also, I just cannot no include the audio tracks of this game, "You want some ? Get some!". Things like this make a game great. Not just an Idea is needed, These little things make it great, and you sir have nailed it. Thanks for the game ! I'll be in lookout for more games from you.!
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I've played previous kingdom rush games, and it seems the formula hasn't changed much, besides the introduction of heros.. With this veteran knowledge, earning the badges are much easier.. This game is slightly annoying to settle into, but once you've got the hang of things, it becomes almost too easy to breeze through the challenges.
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I would love to see the rally point 'stick' to the maximum range if the mouse cursor is outside this range. Also a cooldown timer on abilities or at least a piece of text telling how long a cooldown is. Ie. Axe towers, how long are the towers on cooldown? A feature I like from other TD is telling turrets which targets to prioritize. Ie. "closest to end", "armoured", "high hp", "low hp", etc.
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boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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@ImAMantee you unlock alric automatically, mirage after stage 3, and cronan after stage 6 i think
the other ones need to be purchased with Kreds
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tulamide
Jan. 3, 2014
I'm not sure if you're aware of it, so I thought I better share it: Whenever the dragon flies on "Beresad's Lair", you can click his gold. This gives you 100 gold each time. Pretty helpful.