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Something's weird about the audio on the new voices. They're not as well recorded as the other voices from the previous game.
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super bien trau ccccccccccccccccccccccccccccccccccccccccoooooooooooooooooooooooooooooooooouuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuulllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
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I can't save this game and load, everytime i back in another day my progress has been deleted -_-, what a waste.
Sorry for my bad grammar, Im Indonesian.
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The Dark Descent, just like the others, using Necromancers. And finally the Emberspike Depths, use combination of all of them, Tribal Axethrowers, Crossbow Forts, and Necromancers. Note that this strategy is easy in stages that doesn't have multiple exits, so for the Beresad's Lair and Emberspike Depths it will be a little harder (I didn't count The Dark Descent because the stage have "one" exit on each lane). Hope it works, + this if you think I am helpful. :)
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Here are some few tips from me : In the Crimson Valley, you can spam Crossbow Forts, first, build near the exit, then start expanding, don't forget to hire some Spear Maidens too. Snapvine Bridge, so easy, just like the Crimson Valley but this time using Tribal Axethrowers. Lost Jungle, just build the combination of Tribal Axethrowers and Crossbow Forts, Ma'Qwa Urqu, just like the others, but you can use Necromancer to make a meat shield of skeleton (a little bit expensive then Axe or Crossbow). Temple of Sa'qra, just like Ma'Qwa Urqu. The Underpass, just like the others but Necromancer. Beresad's Lair, build Necromancer on BOTH exits, then expand.
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i think they should make an online version of this like one person is sending out the guys and the other one is defending that mingt be fun