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Has anyone else noticed a severe slowdown after the game has been open for some time? Reload fixes it, but it is annoying on a deathly slow internet connection!
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The long load time, while kind of inconvenient, is well worth it. The Kingdom Rush series is becoming one of the better TD franchises around. A fast forward button would be welcome and possibly a few more tower types but still a fantastic game.
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Kingdom Rush showing us the importance of life by giving the footmen that get loyaly devoured by the cannibals names. I now take a few moments and read at least the names of the first footmen towers i build.
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in the first level there is a blond person (Luke?) with a shadow of Darth Vader i thought that was funny... dont care what people rate i just wanted to point that out
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I suggest a Fast foward button because its kinda like a waste of time waiting for them to go to your towers so i just wanna say that
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I feel like im the only one who doesnt lose their mind about how good this game is. Yeah i think its a solid fun TD, but thats about it.
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We have to recognize something about this game, for us and the autors. To answer Cedwin, and so to answer more then 1000, there is already an AI managing the towers. And sure, not the worst one! Your idea and all i have read are good!
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Reapers (the alien dudes) can't spawn from skeletons. Likewise, skeletons can't spawn from spirits in the last level.
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things I like: the rpg element added to the heroes; custom leveling, etc. -things I don't like: casual mode is wayy too hard, the game has become more about how fast you can click rather than strategy; the scorpions should be nerfed, the last boss should only be able to res itself once on easy, twice on normal, and 3 times on hard.
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What I hate the most about this game is the last boss. It being able to take out your towers just isn't fair. First, a fully upgraded tower cost a fortune, but the minions that the last boss spawn are just not enough to compensate for destroyed towers. Second and most importantly, it reduces the game to a luck-based gamble, if the boss destroys the towers around the middle of the map first you're probably screwed. Also it's a huge frustration to see your main damage output being annihilated in a couple of attacks (a sigh of relief when it's the barracks instead). Overall, I feel this installment of Kingdom Rush is inferior to its predecessor.
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4/5 until a) a fast forward button is added, and b) you fix mirage so that she doesn't teleport away from enemies that are about to leave the map and just let them get away