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I'd like an endless or sandbox mode because, with all the new towers and such, I'd like to be able to play around (and there's the need to strategize later on and in harder modes).
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Super cool easter egg is the little tusken raiders on the bluff shooting down on one of the levels! Made me laugh! Thanks Devs!
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No premium Content? Again Flash users getting slapped in the face, this company sure doesn't know how to treat it's fans well. I must say I am actually happy this game doesn't even have a million plays yet. It's what they get for doing things the way they did it.
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Having a final boss that can and will literally destroy all your towers is really stupid. Not only that, he can only be hit from one spot on the map half the time. Stupid me for creating a balanced set of towers that worked well together instead of just spamming mechs with missiles like I was apparently supposed to do.
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Dont know the guy.. but if anyone wants help to pass any stage on Veteran level of any achievement.. check a page called DarkAgeoutlaw on youtube.. http://www.youtube.com/user/DarkAgeOutlaw
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I think the best part is that almost nothing about the game has changed. Now new graphics, pictures, etc. It may sound stupid to you but most games with sequels have a similar plot but usually a completely diffirent style of the overall gaming experience.
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It would be cool if you could interact with the game, maybe something like using your mouse for a weapon. Just don't make it too overpowered.
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Artillery is too weak. It's only effective against clumped enemies but enemies always spawn in long streams. Thus you must use soldiers to block, but soldiers are bad. This also requires two closeby building sites. Also, if you don't use enough soldiers and there is a leak, the targeting algorithm will have the artillery hit the lone soldier farthest away rather than the clump that your soldiers are blocking, making it very inefficient. It's also very pricey. Two archers are better 99% of the time. Of course the final upgrade makes the tower fire completely differently and has its own pros and cons but it is very useless until then.
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Some feedback: Archers are overpowered. Literally every level can be beat using 90-100% archers. There are a few reasons for that based on the game's design.
1) Barracks are near useless. Later levels enemies do high amounts of damage and there are many special effects that negatively affect soldiers. Exec/blazefang instakill, poison, random end boss/volcano zapping, myrmidons healing from them, inability to block flying, parasites.The few times that you actually need to block, hero + hero summons + reinforcements are more than enough.
2) Enemies spawn in a constant stream. This means that placing many towers along the entire path maximizes your dps, because towers will constantly have a target to attack. There is very little need to center your towers around a chokepoint, and the limited building sites means you have to spread them out anyway. Archers also have by far the longest range which again lets them be attacking continuously, diminishing the need for blocking.
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I cant pass 6th level! Those Sand Wraiths are spawning their mummies like mad! Artilery can do nothing to them, archers focus the mummies and not the sandwraiths themselves, and mage towers are just too slow! And they also do some serious damage in melee, heroes cant take them out.