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Man, I wanna thank all those respectful enemies for always walking down the path in order to invade us... Not you stupid mean ghosts!!
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I would love to see the rally point 'stick' to the maximum range if the mouse cursor is outside this range. Also a cooldown timer on abilities or at least a piece of text telling how long a cooldown is. Ie. Axe towers, how long are the towers on cooldown? A feature I like from other TD is telling turrets which targets to prioritize. Ie. "closest to end", "armoured", "high hp", "low hp", etc.
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Between all the Star Wars, Assassins Creed, Indiana Jones, Alien, and other multitudes of references, it's just a large improvement to the last one.
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that's so bogus how the executioner came out of the trees in the pirate level, i had my defense set up in a completely different area
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I bought this for my cell phone. I like it as a game, but I wish that it didn't cost 60$ for all the features and heroes. I wish there was an option to unlock them independent of the pay option. I paid for both the first kingdom rush and this game.
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Like it but you've done better. Archers seems to not fire if the mobs isn't stopped by melee-troops in some circumstances. F.ex. on lvl 4 down in the right corner. I had two archer-towers doing nothing until I placed some reinforcement
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Personally I think of the series as overrated. It's a reiteration of a tired concept, and doesn't seem like anything new to my perspective. In addition to this, I (like many) were disappointed at the absence of a fast forward button, which would greatly enhance the fun and fluid gameplay that the original enticed it's players with. On the contrary, the game has a nice design and configuration, and does reasonably well in most aspects. 3.6/5.
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Need an auto-call next wave as soon as available, a fast-forward as already mentioned and the ability to tell towards of a target priority (first,last,hp,ect)