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well now buccaneers den had a nice surprise in store also good game. would be nice if there was a fast foward though. maybe hold space to fast forward that way you can cancel and micromanage the struggling areas if you need to.
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The reason i gave this game 5/5 is because i love how detailed and awesome the map is, and i can tell the maker put some effort into the name because they were unique. Second, is because i love how you automatically get your money without having to click the coins like some games do, and the other was that i like how your able to move your men around and they don't have to stay in one position, however the only thing i didn't like was that it didn't have a fast forward button, but thats cool. I loved the game anyway. :)
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yesterday i was trying so hard to get the badge of the day because i wanted the best of 2013 medal and now i want the shiny patty.Dammit
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Samegerilja, you only need to LOAD the twitter/facebook page by clicking the button inside the game for those 2 stars. A twitter/FB account is NOT NEEDED for these 2 stars.
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Wait, is that loading screen correct? This game is about 56Mbs in size? Screw this BotD tomorrow, that will take way too long for me to load.
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weakness: spiders and sand hounds, cannon towers: dune raiders and savage warriors, wizards: all around, archers: barracks are for blocking
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If you are having problems with the missions here is a few things that might help:
1. Never upgrade your barracks. Ever. They suck, don't do it.
2. Upgrading a ranged tower is better than building another.
3. Cannon upgrades are your late game, fully upgraded cannons are the best towers in the game, after you stabilize with some upgraded archer and mage towers, get those cannon towers rolling.
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can someone tell me the boundaries for how many hearts we have to get and how many stars we earn? if you now what i mean
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Oh wow... I...I dont even like Tower Defense games, but this...This is AMAZING. This is the first game in a long time i couldnt even bring myself to mute the music on. This is amazing!
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In this game as well as the last, if you put soldiers, reinforcements, and melee attacking heroes in the same area, and one enemy comes along, only the group nearest to the enemy will attack it. So for example an executioner will come along and a pair of reinforcements will attack it on their own while the upgraded soldiers stand idly by. The soldiers won't attack until the reinforcements are dead and the executioner comes closer, or if another enemy comes and walks past the reinforcements. You can get around this problem only if you put all of your rally points on the exact same pixel. If a bunch of troops are standing near each other, I'd like them all to attack together, and not allow the enemy to kill them one by one.