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Why is my game not being saved? This is the third time that is happening to my account, the game is not being saved. I play it for a while and then close the browser, eventually I come back to play more but I can not resume my saved data because for some reason it is not being saved. Help!
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higlander is a lucky achievement, i have to play for statics? why there's not a veteran heroic or iron achievement instead?
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Looking forward to more content, as in the previous Kingdom Rush. More levels, more challenges, an unlockable mode where the tower upgrades from the previous game are made available, maybe?
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Booo!!! lLisl Has A really BAD Comment!!! If you saw hunger games....GET A CANNON READY.AND GET ME A KNIFE.Wait,Wait,scratch that, a bow and 61 arrows.( Caus' Katniss is awsome) I'm gonna puncture that...Person... Like a needle to voo-doo dolls!!!!
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i would love to know why my game isn't saving. Seriously, can anyone tell me ):? this is the second time that happens
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Regarding the kill-count idea, while it's certainly not a bad suggestion it should be pointed out that not all towers are gauged by how many bad-guys they slaughter. For example, my Necromancer Tower is primarily used for the blocking provided by the Death-Knight and skeleton army and my Tribal Axethrowers are all about the debuffs.
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I would love to see checkpoints between a number of waves (e.g. a save every 5 waves) so that even if we lose on the 14th wave we don't have to replay all the way from the beginning, but revert to the last saved position (with all the towers, upgrades, gold, lives, units'/enemies' position and health, magic cooldown etc as they were back then) and rethink our strategy for beyond. I see that this is hard to be made now in this game, but think it for your future TD games. In fact, many TDs I play are becoming a pain when they have 20+ waves and you lose on the last ones, while your defenses were kicking ass earlier. You know the deal people, like so all the devs see it. ;)
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and in ALL games, not only TD, must be numbers at attack speed . dont fking fast , slow , etc. But 1.2 attacks per second(or minute) . or reload time = 4s, NUMBERS
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Thing is, a Kill Count wouldn't do much good because even if a tower isn't killing directly, it's probably getting the enemies down to a point whereupon they CAN be killed by OTHER towers.
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is there any way to check what the advanced tower abilities actually do? I just keep upgrading them, hoping that they are useful, but with no guarantee about it...
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why stage 11 got so many bags ?
i completed it but it dodnt end and on wave 7 it just stoped 1 by 1 they was movin but all towers was just standin
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I beat the boss level with the djinn - snaps his fingers and the towers turn to sand - but the game didn't declare "victory." everyone just stood around waiting, no enemies coming.