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It'd be great if enemies that were more concerning would be 'prioritized' or something along those lines. My towers never fire at parasites and melee units simply auto-die, which is causing a lot of frustration... >.<
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Dragon/Ashbite is kinda nice but has absolutely no blocking power. So for strategies that use little to no militia, I find it's actually harder when using Ashbite over the free heros. This is with everyone level 10.
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I always hate 3 things in that kind of games (my prefer kind of games).
1- Really short waves... When you are putting towers and upgrating some of them to max level, then... the stage is over
2- Really short game. Only a few stages, mostly with levels in towers blocked. And finally, when levels come well, interesting and with full levels for upgrated... yet is the final of the game.. WTF!
3- Not equilibrated (at least the most tower defense games I saw). Why? Because at the start of a stage, sometimes it is really hard, but then, in a second, it comes a moment where the stage goes too much easy... Hard change, start hard and instead goes easy little to little near the end of the stages... it comes a moment when all the stage turn to very easy (only for put another 2 towers more, or upgrated one kind of tower, etc)
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Could you possibly put a 'confirm' button for when you sell a tower - it's far too easy to accidently sell your top-level tower at the most inconvenient moment, especially when towers are so close together.
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The Falconer upgrade seems messed up. I have towers completely in its range that do not receive the buff. Fix it please.
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Dunski, I'd guess those 3 days were the 24th-26th. The internet itself always gets bogged down at Christmas. Every year flash Hulu and other high resource sites perform poorly for a few days. should work fine on the 27, then badly for the weekend, then fine again after that
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I have tried 3 days in a row now to get it to load and it wont. Sits at grey screen and wont load. Any suggestions to fix or is the link to the game broke?
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I really don't know what's the issue with the fast forward button. This game is supposed to be a real-time strategy game hence the timer for the waves, reinforcements and the meteors. The lack of the fast forward button gives the players ample time to prepare especially those who are new to the game. This, I think, is part of the GD's way of really making this a STRATEGY game as opposed to simply a basic tower-defense game.
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Most of us are in agreement and these items would really improve your already awesome game! 1.) We need a fast forward button plz! ~ 2.) A little white bar above towers that fills up everytime it shoots and drains to empty(rdy to fire) and an option to turn it off! ~ 3.) A kill counter for Hero and Towers and possibly real time floating numbers everytime a hit occurs to see how much each enemy is being dealt! ~ 4.) Priorities button on towers ie. Low HP, High HP, Hit closest, Hits closest to the end! ~ EVERYONE + SO THE GD's WILL SEE THIS (Merry Christmas an Happy New Year!!!)
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to anyone who is struggling with nightscales and darters, i stumbled across this trick. build an axethrower tower and upgrade it so it has totem of spirits.this blocks the invisible and teleport abilities while they are in range. hope this helps :)
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I recommending adding a Kill Count to the towers you build. This way you can really know if they are being helpful or not and strategize accordingly.
Great game!
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I have gave the game great reviews I feel the biggest downfall is the end boss... Alas a great game should have an extremely hard end boss but their are definitely limits as to how hard it should be. You cant create a boss that destroys up to 3 towers every time it leaves its pedestal and not at least attempt to balance that out with some sort of higher percentage of gold distribution when killing its spawns. Its totally unbalanced and therefore takes the joy out of the challenge, you cant kill a tower that cost over 1k times 3 because it destroys that many and only take in 100 gold from killing its spawns. Its a good concept for an end boss but it's so unbalanced and definitely requires ALOT of fine tuning and balancing. Keep it a challenge but make it some what feasible to build back towers.
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What a wonderful weather outside. I'll definetly go out after I check Kongregate... Damn, Kingdom Rush 2... there goes the rest of my day...
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love the game, but I thought the final levels got too easy on normal. Struggled with the first boss, but some levels on the second part was too easy and the final forth I made first try.
The movable dwarf tower is simply too good I think. Using that and the necro tower meant that no barracs was needed on the final levels.