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I have gave the game great reviews I feel the biggest downfall is the end boss... Alas a great game should have an extremely hard end boss but their are definitely limits as to how hard it should be. You cant create a boss that destroys up to 3 towers every time it leaves its pedestal and not at least attempt to balance that out with some sort of higher percentage of gold distribution when killing its spawns. Its totally unbalanced and therefore takes the joy out of the challenge, you cant kill a tower that cost over 1k times 3 because it destroys that many and only take in 100 gold from killing its spawns. Its a good concept for an end boss but it's so unbalanced and definitely requires ALOT of fine tuning and balancing. Keep it a challenge but make it some what feasible to build back towers.
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What a wonderful weather outside. I'll definetly go out after I check Kongregate... Damn, Kingdom Rush 2... there goes the rest of my day...
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love the game, but I thought the final levels got too easy on normal. Struggled with the first boss, but some levels on the second part was too easy and the final forth I made first try.
The movable dwarf tower is simply too good I think. Using that and the necro tower meant that no barracs was needed on the final levels.
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Hey there dev! Great naming sense: the first assasin I select is named Desmond :D just a random coincidence, I'm sure of it ;)
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First impression on seeing the final boss: "These boss fights are *way* too simple". Second impression on seeing the final boss: "I stand corrected"
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Very nice game.Good job ironhide studios for making an even better sequel to an already awesome game.Really like the star wars,alien and rest of the references.
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Excellent job with the game! I really enjoy the game play and the new tower upgrade and ability concepts. You have brought a refreshing new way to play a tower defense game without lacking in areas due to over confidence with trying to reinvent the wheel so to say. Not many developers can follow-up an award wining game without it being a tired remake of the first one that just never lives up to the original. Like anything there our of course a few tweeks that need to be made but all in all you have scored a smash hit follow-up title that will bring joy to many gamers. As some members have stated a cool down timer on the abilities is needed. Also a fast forward button as-well a payment method for the game on kongregate and I think you'll be there. Well done, cheers!
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Would be much better still if there were a fast-forward button; considering that this is a major concern with over 2000 + approvals among the Top Comments, I hope the developer will respond to this.
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Alright, a new Kingdom Rush game. Time for Ninja Kiwi to release Bloons Monkey City here in Kongregate and see how these two games compete to each other.
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The world’s most devilishly addictive defense game is back – welcome to Kingdom Rush: Frontiers!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Tap your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don’t worry, we’ve still got all the good ol’ stuff from the last game, too. It’s vintage now.)
Kingdom Rush: Frontiers packs in so much content, it’s like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face… and it hurts so good!
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There needs to be a button to quickselect your hero. Clicking its portrait is archaic bullshit that hearkens back to Warcraft 3, and not in a good way. It's completely unintuitive to control the rest of your armies and spells with hotkeys and then have to physically click on the hero, which you're obviously expected to use.
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The upgrade button is currently broken. Even if you buy something, it will always say 3 upgrade points left.
fixed.
-> still bugged.
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I thought the game would download faster the more i play it ; but there are no changes. Weird knowing it's saving data ^^
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Would be nice to have a counter on achivements wich involves killing or others like stealing 10k... it could be useful to know how much I have stolen already