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Best tower defence EVER played, as the other top comment said, i was just astonished by Militia going on the road, and being a defender! Great game, 5/5
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dear lord i am tearing my hair out at "the waste" but i like the idea of actually having a tower that actually puts your own mobs on the road. one of the better tower defenses out there indeed.
also something for the achievements pls!
that and another spell or 2 would be great <3
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Great game. BTW Where are last 2 stars? I have 60 from 62 stars and i completed all game and collected all achivments.
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Many people say that the reenforcments aren't useful, but you are s'spose to STALL with them, much better TD than any i've ever played, very user friendly adn fun, 5/5.
Some upgrades are not allowed on the challenges. Check the stage challenge description: take a look at this picture: http://www.ironhidegames.com/max_upgrades.jpg
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VERY user friendly in my opinion, I haven't even played 5 minutes, and I've already learned some game mechanics such as using Milita to stall the enemy's or group them together and then using a Dwarven Bombard tower to blow up the group for further damage. Great game, I hope it's more immersive down the line. 5/5
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What i don't get is how you should spend your points when you are going back to the earlier levels and the upgrades are not working, magic towers will not slow, you don't get the spear men etc, are those points just then wasted? how do we know what is wasted an what is not?
Some upgrades are not allowed on the challenges. Check the stage challenge description: take a look at this picture: http://www.ironhidegames.com/max_upgrades.jpg
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You wonder why the final boss doesn't send Hellspawn to deal with you before you're able to magically develop electricity and advanced homing missiles by the end of the adventure.
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On the level you can get sasquatch, to protect him when he's low, change his rally point often, when you change rally points, they become untargtable. Also, you can put his rally point at the top left cave entrance.
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It looks like the last upgrade for fireball and reinforcements is glitchy. Sometimes I max them and they don't seem to up... Like, fireballs refuse to rain all over the mpa, and legionnares wont spear ground : |
Some upgrades are not allowed on the challenges. Check the stage challenge description: take a look at this picture: http://www.ironhidegames.com/max_upgrades.jpg
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This game is truly wonderful. Mechanics-wise it reminds me of Demonrift TD, but it's clearly a better game overall. The upgrade tree is well thought out, the achievements (though it would be nice if you earned something from them) are enough to keep anyone busy for hours on end, and the sly references to pop-culture are certainly amusing. The difficulty-scaling is just about perfect, and beating the game on easy only makes you wants to play through it again on normal, or try to earn those last few stars on the Heroic and Iron missions. We can only hope badges will be added soon.
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PRIORITIES IT IS PISSING ME OFF THAT MY TOWERS WILL ATTACK SKELETONS, BUT NOT NECROMANCERS. PLEASE ADD AN UPDATE FOR PRIORITIES!!!! Other than that great game.
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lol in the stormcloud lvl at the last wave the giant yeti had 1 hp left when he reached the end and i lost i still had all my lvl bosses shouldn't take that much lives there too strong 10 lives k but not over 20 lives!
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There appears to be a glitch where if you try to set the difficulty, the game will essentially trip balls and everything will start spasming erratically; if this is occurs among other users, Ironhide please fix it this is the only problem I could find in this flawless Blizzard-esque game.