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I was wondering about the Ranger towers: I upgraded the tower's thorny trap ability, but I never see it kick off or see it's effects. Is this feature broken?
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Legionairres won't throw spears unless they're far away from your target - e.g., not engaging in melee combat. The upgrade was totally worth it, though - the spears do tons of damage (20+ dmg each?) and can take out those irritating air units that keep getting by my 500 mm Bertha rush strategy. X:
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Fun game! 5/5! "Hooray! Party Time!" Haha... For those asking about the sasquatch, think about something you can directly target the ice with... ;)
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I think the palace guard achievement might not be working. I had three guards, won the mission, and didn't get the achievement.
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Try to defend the Citadel with only paladins! I built 8 Paladin guilds, 6 front knights died, but 3 near gate survived, so in the end I had 8*3 + 3 = 27 paladins :D You could have even more, but I was buying holy attacks for achievements.
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This game is ok, but I don't see how it got such a high rating. The upgrade system is pretty mundane and the stage where you just have to click on towers like crazy to unfreeze them just doesn't fit in with the rest of the game.
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It would be be cool if you could make targeting options for the towers. Like, you could choose whether a tower attacks faster enemies, slower enemies, enemies with the least health, or enemies with the most health. That way, I could make my wizards focus on the the yetis while my archers fend off the small enemies, like the wolves.
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I've never, EVER, seen my legionaries throw a spear despite having bought the upgrade. This is a little irritating, as it's the most expensive upgrade in the game....
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Quote by MysterioMage: another boring TD 1/5
Well if you think that TD games are so boring, then why do you even bother to play them?
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REALLY?! FACING THE DRAGON VERSION OF VEZ'NAN WHEN HE'S GETTING HIT WITH POISON DAMAGE, TELSA TOWER, PIERCING SHOTS, LASER CANNONS AND MORE, YOU'D THINK 1 HEALTH WOULD GO AWAY 0.1 SENCOND BEFORE HE ENTERS RIGHT???? WRONG!!!!!!!!!!!! I LOST BECAUSE OF 1 ***** HEALTH POINT!
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Got all the stars and all the achievements. Really fun game, the balance is great, hard enough to really challenge you without being unbeatable. A few of the toughest challenges took a dozen or so attempts, but I got there in the end. :)
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Sometimes this game makes me sad, in the last wave, o lose. ~_~ But, it's continues a great game, because i always want to do all again. =P
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Adventure Quest, Kingdom Rush, and William and Sly 2 all in one week? You may have created my favorite game. You sir, have earned 25 kreds.
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my reinforcments with archer support were able to hold of ahorde of orcs while i got more money. R.I.P. bryse and garett
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I started reading comments about the game. I thought they would be wrong. The only thing wrong with this is that I thought it would be wrong. Confused? Don't be. This is a post.....Hai.
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Goblin Leader: Alright, run directly through this path guarded heavily by towers!
Goblin Soldier: But sir, there's a forest right there we could sneak thr-
Golin Leader: NO! WE GO STRAIGHT IN THROUGH THE GUARDED PATH! DO YOU UNDERSTAND SOLDIER!?
Goblin Soldier: No... Not really.
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This is not just another "tower defense" clone. Simply put, this is by far one of the best games on this site. I enjoyed it so much, I'll buy it for my iPod. Kudos to everyone involved in the making of Kingdom Rush and will be looking forward the expansion.
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You should add more levels, maybe to like 24-30 with adding 2-3 new towers maybe 1-2 upgrade levels as well, I loved this game
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it would be nice if you could select the type of people the towers go for, like for example archers go for shaman, mages go to heavys ect. Thumbs up so the creator can see this!
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Tip: On the Silveroak Outpost level, you are able to repair the little house in the upper left of the map for 100 gold. You then can create Sylvan elf warriors for 100 gold each (max 4). Also for the Iron challenge here, you are able to repair two of the elf training halls. Use the elf warriors like Barracks and group them to make it easier for Artillery/Ranger/Mage towers to kill the ongoing flow of enemies.
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it kinda annoyed me when my sorcorer mage turned 3 yetis into sheep yet they still had their "takes 5 lives" and walked past my golem and paladins without being attacked now i have 2 lives left