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500mm big bertha is just overpowered, its special attacks are way too cheap and powerfull in cheasy way ... hence the only challenges are some level without artillery especially last iron challenge ... some balancings are needed + speed up button ... and I prefer harder enemies/level design instead of limiting our own ability/power/tower
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this is byfar the best tower defense game i have played in ages it is awesome allready and has even more potential a speed up button and badges would be delightful good day sir 5/5
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Needs an option to decide which importance a target for a tower has, some of the challenges are nearly impossible, just because these dumb towers shoot, for example, magic projectiles at magic-resistant enemies instead of the ogre which is only 1 feet behind this enemy and is not only vulnerable to magic but has also 10 times more health!
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really needs targeting - i just lost on a map with necromancers, because my towers were shooting at spammed skeletons, instead of one shot at the necromancer...
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This game is awesome. I have a love, hate relationship with it. I love it but it hate the hell out of me and rubs it in my face when I fail. More games should be like this.
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I'll admit, it took me a while to realise that the upgrades you do on your castles do not just apply the ones you've gotten from the stars- silly me.
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I think I played every TD-Game on Kongregate, but this one is going to be my favorite. SOOO many upgrade possibilities, so many different enemys, and and and...you did a great job! I love this game!
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Since upgrade points can be reset at any time, it would be better to just click any given upgrade to toggle it on or off, instead of having to tediously reset then reclick all your upgrades.
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the awkward moment when you, the kindly shaman, stop to heal youself right when that evil imperialist drops meteors on your head. if only i hadn't taken that arrow to the knee.
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Why won't my soldiers attack the enemies when they're sheep except using long range attacks? It's annoying when it walks by my soldiers when they're just standing there.
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needs an option to decide which importance a target for a tower has, some of the challenges are nearly impossible, just because these dumb towers shoot, for example, magic projectiles at magic-resistant enemies instead of the ogre which is only 1 feet behind this enemy and is not only vulnerable to magic but has also 10 times more health!
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all in all a really good game but if your going to have different difficulty levels you should get upgrade points for them, also your upgrades should work throughout the whole game once you get them...they don't work on all levels
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as opposed to being a straightforward tower defense game, this game is very innovative and offers much more gameplay than most other similar games...
BLA BLA BLA, Advertising so advertise. This is good game, but not THAT, no way
Also
Seen such gameplay first this summer and in fall too, and not in games of this studio. And you call this 'innovative'...
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Grindy game. They put you against enemies before anyone can beat them. Only by rinse and repeat you can upgrade your units enough, but that's no strategy to beat them but a waste of time.
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Such a refreshing tower defense game. :) I also really enjoy the silly side-comments that are made when building towers and such. :)