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Something I think REALLY needs implemented. In the Bloons TD series, you can select what kind of enemies your towers go for (i.e. first, strongest, last etc.), and I thought it would add more strategy and be a WHOLE lot more helpful. It's just heart breaking when you see a Slayer slowly tread past your mage tower, and then the mage tower go for a goblin that walked in front of it.
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I like how the upgrades are so good, but ironic-ly, the forts barely change. (i.e barracks get fort-like bumps on the top of it for its first upgrade.)
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great game 7/5 20/10 love the auto pause i would be pretty cool for the sequel you have boats for towers on like a mage boat
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SUGGESTIONS - PART-4
-In addition the "WOOP" "POW" "SWHOOSH " battle messages (despite they look cool) they thend to block
the health bars or units sometimes, and since its just aesthetic i would think on making them less invasive, to my
own taste , the only useful written messages of this kind are the "Headshot" and "Critical" hits .
A GAME PLAY SUGGESTION:
-Quicker rally point from barracks
changing quickly many rally points precisely when under pressure can be a bit overwelming, since u have to
manually activate the rally button and finally setting it per each barrack, i would suggest a hot key for rally points
OR something as simple as right click on the road (while selecting barrack) could do it.
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SUGGESTIONS PART 3
Sometimes i think is a bit hard to tell if my soldier units are winning or losing when battling among many enemies
since their health bars get all mixed up in a confusing chunk so i tought this ideas:
-Simpler Life bars (perhaps enemies and player units could both use different healthbar colors
(red for enemies and green for PlayerUnits for example)
-And when a unit receives damage the healthbar could just start losing length (instead of displaying the damage with another color) in a way that when the bar is at 3-5% for example(almost dead), the bar is barely visible and gone completely at 0% ( thus avoiding having many health bars at screen or at least they would tend to be smaller)
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/////////////////// SUGGESTIONS ///////////////////// PART 2
OVERALL:
-Speed Button - Specially when u have already upgraded towers and strong units and just need to wait for
everything to slowly die.
-Graphical Level progress ( i think if a speed button is added , another good adition could be a more graphical
representation of the progress made in the level such as waves cleared and waves incoming to plan ahead things)
IN-GAME INFORMATION:
is hard to know sometimes wich level the tower is just by looking at it
-Level of towers should be indicated somewhere when selected
-It would be nice as well to have a "Units Killed" or "DamageDone" stat per tower ( to analyse wich towers are
being the most efficient quickly therefore upgrading them with more priority)
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I liked a lot this game and with effort to make it better and trow my grain in the sac, heres a list of things that i humbly consider would be really useful, hope people Likes it and thumbs up !!
BRILLIANT FEATURES ON THIS GAME:
The barrack units strategy and movility
Fixed tower positions ( wich challenges the strategy)
The money granted if the wave is invoked earlier
Fun variation of enemies ( ground, fliying ,bosses etc)
The use of reinforcements ( wich become super useful when upgraded)
The different specialization skills of the towers ( all of them are interesting and appealing)
The mechanics variations ( such as the sasquatch or the Sun tower)
The complementary upgrade system ( and the ability to reset it depending of strategy needs)
The challenges per map are really fun
also a particullar thing i loved:
The humour whithin the tower dialogs ( specially the bombard tower is hillarious, "Rest in pieces" always cracks me up)
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amazing game! probably the best TD ive played. its really interactive unlike most games. i like the idea of having designated tower sites, also unlike most games. upgrades are great, levels are fun, and difficulty just right. i'm really looking forward to the sequel! (maybe some new towers/upgrades?)
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ceppolo, the sun ray tower is in the level called stormcloud temple. You can use it every 10 seconds(after you have bought the first sunray priest) I continued to buy sunray priests (Max of 4) to get lots of damage and then when my sorcererors lowered the bosses defence i hit him with the sunray and it worked well. Hope this helps.
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In Icewind pass, you can free the frozen guy in the ice if you use your meteor spell on it. You can then recruit Mr. sasquatch for 500 g :)
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In Icewind pass, you can free the guy in the ice if you use your meteor spell on it. You can then recruit Mr. sasquatch for 500 g :)
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great game i think the developer has a very great talent in this kind of tower defence game please make more games like this i beg of you i rate this game a 5/5 it is so good i dont give 5s very often so it is a very good game ^_^
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OK, Iron Challenges are MUCH more do-able than the elite ones... it's kind of a shame, there aren't enough levels that utilize ALL of the towers/upgrades. Sad :(
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OH LOL.
i saw a sheep, and found that i could click it. "Hmm would this sheep be like in warcraft3?" *spams mouse on sheep*
*sheep explodes*
"YES ITS LIKE WARCRAFT"
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The extra challenges are incredibly painful... I just don't see how to survive them with the upgrade restrictions... there is only so much strategy to reinforcing and meteor showers... *confused*