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Okay on "icewind pass" there is a yeti stuck in ice. How do you get it to come out? Plus this so it can get answered.
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when i saw the encyclopedia i directly gave 4 stars and when i start to play 4/2 and when i saw upgrade tree 4/8 and the achievements 4/9 and when i start playing again i said can you do decimals cause the only thing that doesn't do his to 5 is speed up button
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Great game man! Definitely one of the few that keeps surprises coming, all the way till the end. Tower defence may be boring after some time, but not with all those new monsters and the awesome tower upgrade +++! Truely 5/5
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This a a great defense game ever!
Finally get one more game can take over Cursed Treaure! But of coz both are great games!
a Big give me 5 from me!
+ if u agree!
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@RanDomino: Some tips for you: 1). Just use hotkeys for reinforcements. "2" is the default key to send in reinforcements. It doesn't take much time at all. 2). I don't see how this is a flaw, seeing as it doesn't hinder you in any way. If you don't like it, just ignore it. 3). Check what upgrades you're using? Tower upgrades are clearly visible by their appearance, and "star" upgrades are passive and you can probably just remember them (or forget them, for that matter). Good luck!
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1. Reinforcements needs to be reworked. It's too annoying feeling like I have to click every 10 seconds. How about we just put a rally point down and reinforcements automatically spawn there? 2. The "Attack Range" display when you select a tower is useless and unnecessary considering you can just look at its range. 3. There needs to be a way to check what upgrades I'm using while within the game. These are the only flaws. This is a brilliant game.
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This game is pretty close to being perfect, the only thing I'd like to see is the ability to select enemies to target them like Gemcraft:Labyrinth does.
Also, to free the yeti on the one level use your meteor spell :)
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Anyone else having an issue where level 12 doesn't start correctly, and the boss just walks out and no matter what tower(s) you build there just isn't enough damage to stop him from getting to the end?
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I Hereby name You Defender of Linirea !!! AAAA!!! YEAH!!!! GRRRR!!! YAJUU!!! YOU ARE THE BEST!!!! ................................................... (" Support game developers ") ....................
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Replayability is non existant, you need to be able to unlock abilities and towers and then go back and replay earlier levels with those abilities.
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This game sets new expectations for tower defenses- with the wonderful visual extras and fun boss fights, I'll be expecting more from every new TD to come.
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maybe you should make it that you have to click the $ twice in order to sell a tower. because i keep selling towers on accicent
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I honestly don't see why there's so much hype about this game. It uses the same system as other tower defense games. This game doesn't even have a speed-up button. 1/5 for lack of originality and pretty much the same upgrade system as other tower defense games.
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The two specials given don't seem too effective. The fireballs do later on, but their hitbox detection is off. I would plant the targetting circle dead center on a massive group of enemies being held up by my barracks and it'd miss. The reinforcements, even after fully upgrading, are pathetically weak. They do little damage and take no hits. At least after the barracks have been upgraded they're a threat- the paladins are true tanks and the barbarians are good against flying units. But the reinforcements feel like wasted upgrades.
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this is frustrating, if your going to make stars hard to get, at least let us use the towers we already unlocked, instead of using what we are suppose to have (replaying levels)