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The artillery main weapon doesn't fire on flying units, yet when it explodes on the ground it damages them... Why don't they fire on the ground when flying units are moving near then?
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@Arja. You need to do a couple of things to win Iron Challenge on Icewind pass:
First I would upgrade the Wizard tower as soon as you can. You want to be able to kill the Gargoyles quickly.
When the Gargoyles come, so will Wulfs forcing your wizard tower to attack the Wulfs instead of the Gargoyles. Use your re-enforcements and make sure you build a Barracks on one of the two available positions at the top of the screen to stop the Wulfs getting through. Eventually, have Barbarian Barracks just to the left of the main Junction; their throwing axes will pick off any straggling Gargoyles that get through.
The rest of this level is pretty straight forward. Surround the main junction with three Dwarven Towers and have one or two sets of soldiers in the middle. Depending on how many perks you have the centre of the junction will soon become no-man's land and nothing will get through.
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i can see that a lot of love and care went into tis game good game guys seriusly if every game had this level of detail in them i would be one happy gamer
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Everybody knows that Kingdom Rush needs badges! Cmon Mods theres lots of reasons:4.66 rating! Cool in-game achievements and the most cool in-game wiki! Good luck getting badges, Kingdom Rush. (+ this comment when you want badges for Kingdom Rush)
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Everybody, on ArmorGames, there is premium content for a dollar. A dollar! You get + 1 reinforcements, Costumes for reinforcements, + Startig gold, and an extra spell! Plus if you buy premium, after you beat the game 2 extra boss levels open! 3/5 on Kong, because no premium content!
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@Gjinko: Custom maps are out of the question. Unlike most tower defense games, the maps are not generated from a collection of tiles, instead each level map is a unique rendering done by the artist on which path data is overlaid. (check the Ironhide games forums for more info).
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It would be nice if there was a PvP system. Such as, You build your Defenses against the enemies minions and send out your own minions to attack their base. It would also be interesting to have a Map Creator and be able to share your maps with others to see who can get farther.
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I think that a minor boost from achievements would be nice, I know other people have mentioned it and I'm just putting my opinion down. Some could be + starting gold. Completing paladin based achievements might let you start with one paladin in front of your stronghold. Sending lots of units to their death might boost their max health, etc. I don't think this game needs it, it has a very nice difficulty, but maybe for the sequel! (please make a sequel!)
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I really think that Ironhide Studios should add sandbox mode and endless mode to this game. Then this game would be perfect. With sandbox mode you could deck out your dream defense with hordes of monsters, and with endless mode, you would never have to think "aw" when a level ends again. Press + if you agree!
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@justinian about badges:
They are indeed semi-arbitrary feel-good bonuses, but isn't that what games are all about? I mean, you play games for fun, and if some sort of meta-system adds to that, then why not?
Also, good games deserve the recognition they get from badges. I know, having alot of people play and rate the game is also recognition, but it's just a discrepancy that less popular games do have badges and this one doesn't.
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u know most, most tower defense games i'd get bored of because of repetition but this game seems different. like an addicting sort of feel. great job ironhidegames. when i finish this one i'll check out the second
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I think an interesting addition for an expansion or sequel would be the introduction of a flying defense unit, like a Valkyrie. This could take the form of a full barracks upgrade or as a special ability to an existing structure, much like the rock elemental in the sorcerer mage tower. Personally I never use the 'hunting nets' ability; it could easily be replaced by this, though I imagine players would want separate rally points for their barbarians and valkyries. Maybe not ... This same concept could be integrated in other towers as well; like a special ability to build one or two sylvan elves at the ranger's hideout, or perhaps satyrs, or even a bear. Of course, you don't want to overdo it by saturating all the towers with extra units. But I think the valkyrie idea in particular is interesting and would add to the variety of the gaming experience.
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This game was available on Armor Games in July of 2011. To date it has 17,717,644 plays on that site. It was clearly a great game from the start, but was not made available on Kongregate for whatever reasons developers make their games exclusive. Now that it's finally been introduced to the Kong site, Kong's admins do not feel the desire to increase the notoriety of the game through badges after being snubbed for six months. The fact is that people are going to play this game whether or not it has badges.
But this is only part of the scenario. Another question is Why do you need badges to enjoy a game? As far as the player is concerned they are just semi-arbitrary benchmarks to gain points and raise your Kongregate level WHICH DOESN'T MEAN ANYTHING AND DOESN'T REALLY MATTER! This is a great game, if you have fun playing it that is what really matters. Stop whining about badges and play games you like, for crying out loud!
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wow! 5/5 fantastic game I liked the story to it, felt like a purpose to continue and the gameplay was all round fun :D thanks!
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Why don't units kill enemies converted into sheeps?!
I was playing Stormcloud temple (Heroic) and winning comfortably. So just for the lulz I upgraded the mage power of converting to sheep. All of a sudden 2 converted sheeps ran through my entire army with no units touching them and made me lose. That sucked!
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guys guys guys i just unfroze a Sasquatch by shooting that block of ice on a snow level. he came out and defended me xD it says "mysterious cave" "this cave has been frozen solid ages ago"
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sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo hard how do you do the last level oh and how come the monsters stop for your soldier to come out of the barracks
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@anOutCast (and @wraith1212) I seem to have noticed more blizz references.. Can't remember em tho..
But, in reality, I made this comment to ask for BADGES!!
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I'm quite disappointed to see the mages don't have an anti-armour targeting function... it would, after all, be a bit silly to see them plinking at goblins >.< - Otherwise, brilliant game and production value with the gameplay, story and art, and the squaddy-soldier system works brilliantly!