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Good job for making a TD game that kept me from getting bored. One thing I noticed is that barracks are largely unneeded. I usually just had one at the very end of the road that might have seen some action once or twice per level. There just seem to be too many counters to barracks such that a mage or archer tower is always more useful. Part of this might be the reinforce spell being too strong. Maybe 3 reinforcements every 20 or 25 seconds would be a better balance than 2 per 10. Also, because of upgrade restrictions, the early challenges end up being harder than the later ones. I had a horrible time on level 3, but one shot all of the ones past the first boss (save for the one where you only have barracks and artillery and there are flying enemies...took me a bit too long to puzzle that one out).
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It would help if each tower had a target priority, such as first, last, strongest, or weakest. Other than that, great game. 5/5
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A fun game I still need to go back and get about half of the challenges now. Good music and upgrades also I like how your max towers get specials you can lvl up. I loved the old guy in the end credits everyone is yay and hes support the game developers lol. Also yay foreshadowing a second cant wait. Keep up the great work.
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Where are the badges at? I understand Kong takes a while, but I personally would like to know how hard it is to create badges
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It would help if each tower had a target priority, such as first, last, strongest, or weakest, along with the option for flying, ground, or both.
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Awesome game!! I like the way that you use stars to buy stuff instead of XP points or whatever...all in all,Unique tower defense game!
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Having trouble with a board? Put it on easy. The lvl of diffculty doesn't matter to how you unlock the next stage. Same goes with getting additional skill points in the other modes. Just put it on easy.
Thumbs up so others can see.
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the last fight is extreamly annoying how did you know stunning all but one of my towers would make this game more addicting
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Iornhide must have some freaking FANTASTIC artists, because all the animations and art is very well polished and just looks good. Congrats on making a fantastic game.
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Shadowmist
Jan. 08, 2012
Very good game. A priority button for the towers would be a good addition(Attack weakest, strongest, first or last). Other than that very innovative. 5/5
What he said AND could you add a Fastforward button?
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Very good game. A priority button for the towers would be a good addition(Attack weakest, strongest, first or last). Other than that very innovative. 5/5
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Other than a speed button, it also would be nice, to have some sort of indicator to tell you about wave progress, a bar or something to know how much till the next wave, or especially till the end of the iron challenge (though I guess it adds to the challenge factor in iron challenge)
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The game developers were more than definitely inspired by Warcraft series. Sheep clicking, trolls, juggernaut design, various unit phrases...
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Great game, maybe not very long but it isn't a problem xD
The 'Spear throw' upgrade does not work, at least to me...
Thanks and greatings for the game!
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Great game: really enjoyed the sustained challenge, keeping things lively where so many TD games become far too easy and rote. More, please - and badges!
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Top tip for the tough last level: it's best completed with only mage & arrow towers. Place these in all lower slots first, then upper. In the upgrades section, spend all your stars on fully upgrading mage towers, reinforcements & meteors, then use reinforcements instead of barracks, & upgraded meteors to take out tough foes...
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To be continued?
Kingdom Rush 2?
:( If it ever does happen...something tells me the final boss will be even more annoying and powerful
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Whooooaaaa. With four pages of achievements, six different difficulties on each level, and so many upgrades, how could I get bored of this game? Thanks, Ironhide Studios.
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Significantly better than most tower defense games. Would be one of the very best if it were fleshed out even more.
It's a very well designed game. Easy to learn and a challenge to master. Seems like it will scale up nicely if the devs decide to make a sequel. The game engine is great and the overlay is gorgeous.
In all, I would rate this game a solid A and would be an A+ if it were a tad longer. A real hit.