Under rating threshold (hideshow)
How do you get the Sunburner achievement (fire sunray 20 times)? I have completed all levels and have every achievement except this one. Any help would be appreciated... Great game btw.
Under rating threshold (hideshow)
Very very very fun but i must say like if there gona make an other game of this like part 2 the mages should be on the ground fighting to lol its kinda unfair for the magic class to be on top of the house
Under rating threshold (hideshow)
Great game, one of the best tower defense I have ever played. Congratz to the developers!
@dnbrt: I don't know why you get that issue with the save, but you can always copy the file with the save and restore it after rebooting. To do so, check an application called FlashCookiesView which will let you know the path of said file (named krslot1.sol). Guess you can always search for it manually but it's not at plain sight.
Under rating threshold (hideshow)
Hey IronHidegames, Please Reply.
well this is By far the best tower defense Games I've played.I think you should make a sequel like "Kingdom rush The revenge of the dark forces" or Just "Kingdom rush 2" + If this is A must Played Game/And needs An awesome Sequel Just like the Developer/ and people who Helped.yeah any way On Soooo many Levels This Game Is Entertaining From lvl.1 To the Last Please Reply And 100 starts If i could But 5 stars Only I Guess.
Under rating threshold (hideshow)
I've allowed all cookies both in Firefox and (the horror) Internet Explorer. I've put the Safatey, Privacy and Cookie settings in IE to the lowest possible level. Still everytime I reboot my computer, I have to start this game over from level 1. I've played the first 6 levels over 20 times and I'm getting ****ing tired of this. This is one of the best and addicting games ever, but it's just impossible to get behind level 6.
Under rating threshold (hideshow)
The Internet is under attack! Defend your internet from hordes of trolls, flamers, d0uches, and spammers! Fight on forums, games, and facebook! XD
Under rating threshold (hideshow)
Quoting Manwithabook, "ying waves slip right past an infantry-and-artillery defense. Going back and retrying, I find that archer-and-sorcerer heavy layouts for those same maps get overrun by ground forces. It would be nice to have the health and speed of flying waves reduced somewhat."
The ground units and the artillery both have upgrade that kill flying enemy's. The artillery can shoot missiles that aim for the flying units or upgrade to lightning that can hit flying units. The barracks can turn into barbarians which throw axes and hit the flying units (I have killed all of the flying waves using only barbarians before). I have never had a problem before those upgrade are allowed.
Under rating threshold (hideshow)
I love this game. it is a very well thought out challenging fun game. My only complaint is that my game won't save anymore. it saved just fine allowing me to beat the game but now I cant complete all the heroic and iron challenges because it won't save:(.
Under rating threshold (hideshow)
I like the game in general. I like the attempt at a plot, though it isn't very compelling. Game play can be frustrating at times, because flying waves slip right past an infantry-and-artillery defense. Going back and retrying, I find that archer-and-sorcerer heavy layouts for those same maps get overrun by ground forces. It would be nice to have the health and speed of flying waves reduced somewhat. The first archer upgrade is too weak. My other large complaint is mechanics on the boss fights. Having to rapidly click my towers to prevent them from becoming frozen is a bad idea. It leads to accidental selling of towers and/or accidental upgrades to existing towers, because of the frantic mad clicking that goes on. You should re-think that mechanic or at least auto-pause and confirm upgrades and selling during the "freeze" time periods. (The confirm button should be nowhere near the playable field where I'm likely to be clicking.) Overall this game is a good effort though.
Under rating threshold (hideshow)
I think in heroic and iron challenges, you should be able to use all towers you've unlocked so far, not all the towers that are unlocked up to that level.
Under rating threshold (hideshow)
Something I think REALLY needs implemented. In the Bloons TD series, you can select what kind of enemies your towers go for (i.e. first, strongest, last etc.), and I thought it would add more strategy and be a WHOLE lot more helpful. It's just heart breaking when you see a Slayer slowly tread past your mage tower, and then the mage tower go for a goblin that walked in front of it.
Under rating threshold (hideshow)
I like how the upgrades are so good, but ironic-ly, the forts barely change. (i.e barracks get fort-like bumps on the top of it for its first upgrade.)
Under rating threshold (hideshow)
great game 7/5 20/10 love the auto pause i would be pretty cool for the sequel you have boats for towers on like a mage boat
Under rating threshold (hideshow)
SUGGESTIONS - PART-4
-In addition the "WOOP" "POW" "SWHOOSH " battle messages (despite they look cool) they thend to block
the health bars or units sometimes, and since its just aesthetic i would think on making them less invasive, to my
own taste , the only useful written messages of this kind are the "Headshot" and "Critical" hits .
A GAME PLAY SUGGESTION:
-Quicker rally point from barracks
changing quickly many rally points precisely when under pressure can be a bit overwelming, since u have to
manually activate the rally button and finally setting it per each barrack, i would suggest a hot key for rally points
OR something as simple as right click on the road (while selecting barrack) could do it.
Under rating threshold (hideshow)
SUGGESTIONS PART 3
Sometimes i think is a bit hard to tell if my soldier units are winning or losing when battling among many enemies
since their health bars get all mixed up in a confusing chunk so i tought this ideas:
-Simpler Life bars (perhaps enemies and player units could both use different healthbar colors
(red for enemies and green for PlayerUnits for example)
-And when a unit receives damage the healthbar could just start losing length (instead of displaying the damage with another color) in a way that when the bar is at 3-5% for example(almost dead), the bar is barely visible and gone completely at 0% ( thus avoiding having many health bars at screen or at least they would tend to be smaller)
Under rating threshold (hideshow)
/////////////////// SUGGESTIONS ///////////////////// PART 2
OVERALL:
-Speed Button - Specially when u have already upgraded towers and strong units and just need to wait for
everything to slowly die.
-Graphical Level progress ( i think if a speed button is added , another good adition could be a more graphical
representation of the progress made in the level such as waves cleared and waves incoming to plan ahead things)
IN-GAME INFORMATION:
is hard to know sometimes wich level the tower is just by looking at it
-Level of towers should be indicated somewhere when selected
-It would be nice as well to have a "Units Killed" or "DamageDone" stat per tower ( to analyse wich towers are
being the most efficient quickly therefore upgrading them with more priority)
Under rating threshold (hideshow)
I liked a lot this game and with effort to make it better and trow my grain in the sac, heres a list of things that i humbly consider would be really useful, hope people Likes it and thumbs up !!
BRILLIANT FEATURES ON THIS GAME:
The barrack units strategy and movility
Fixed tower positions ( wich challenges the strategy)
The money granted if the wave is invoked earlier
Fun variation of enemies ( ground, fliying ,bosses etc)
The use of reinforcements ( wich become super useful when upgraded)
The different specialization skills of the towers ( all of them are interesting and appealing)
The mechanics variations ( such as the sasquatch or the Sun tower)
The complementary upgrade system ( and the ability to reset it depending of strategy needs)
The challenges per map are really fun
also a particullar thing i loved:
The humour whithin the tower dialogs ( specially the bombard tower is hillarious, "Rest in pieces" always cracks me up)
Under rating threshold (hideshow)
amazing game! probably the best TD ive played. its really interactive unlike most games. i like the idea of having designated tower sites, also unlike most games. upgrades are great, levels are fun, and difficulty just right. i'm really looking forward to the sequel! (maybe some new towers/upgrades?)
Under rating threshold (hideshow)
ceppolo, the sun ray tower is in the level called stormcloud temple. You can use it every 10 seconds(after you have bought the first sunray priest) I continued to buy sunray priests (Max of 4) to get lots of damage and then when my sorcererors lowered the bosses defence i hit him with the sunray and it worked well. Hope this helps.