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I want to edit what I'd said about polymorph feeling useless. The problem is that it doesn't mix well with the tower's other roles. Polymorph's dangerous to use near the end because the unblockable sheep can sneak past busy towers, but it's great near the start of the map. That's why it doesn't feel like it mixes well with the tower's other uses, though, because the golem and the reduced armor ability I want to mix with other towers for best use of those skills, but polymorph I want to keep away from the other towers because the sheep will sneak past if all my towers are bundled together. The skill would be fine if the tower had other features that suited it to being the tower you build off on it's own ahead of the main defense, but two of it's three features are support (blocking and reducing armor), and it's third entirely contrary to that.
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I love this game, and going on about why wouldn't be of much help, so I'll add a mild criticism. The sheep being unblockable makes me want to never use the tower with polymorph. The risk of leaking a sheep because it will slip through in a busy battle is too high when I'm being a perfectionist and going for no leaks. So, that's one ability I don't want to use, and thus it's a tower that feels worthless because all the alternatives have two great abilities, but this one only has one.
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If your defense is based on blockers, or often even if it isn't, don't polymorph enemies into sheep. If you turn a yeti into a sheep and it gets through, it still takes five lives, and your blockers ignore them.
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you should get stuff for completing achievements. Also I think it's a very nice twist to normal tower defence games, and I especially like all the things that don't have to do with the game objective: killing sheep and goats, catching fish, freeing sasquatch etc.
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as boxheadwinner said about the militia... wauw, finaly not another game where you have some stupid not properly working forcefield that slows down. i love the talent trees and i must say, one of the best games i have ever played!
Yes, because 3 is for a Premium Content Spell....we don't know if it will be available here...we can only put it with kreds because of an agreement with our sponsor.
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estaria guenisimo que en un boton que tarda mucho recargarse saliera un mosutro con 4 manos de espadas y 2 cavesas con un ojo cada uno y 3 patas de minotauro
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Tip: Get Leggionaires with Spear Throw ASAP. If you keep 2 at the choke point at all times, it's like having 3 extra archer towers.
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I guess I need to buy an iPad now. I really want to play this game forever. I love it when the archers say, "I see dead people."
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Nice to see this here. One of my favorite tower games. Is it possible to log in from the kongregate version? I very much enjoyed this game when it originally came out. Picked up the premium package way back to support you guys. It doesn't look like there's a way to login here for that.
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Please add the option to set the tower to attack "first or strong or last or armored" enemy. Also add a fast fordward button. Anyways its a great game 5/5.
Choosing tower behavior would break the balance between the towers, we thought about it and decided it was part of the fun to force behavior depending on placing and ordering of towers. :)
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Even if there is a Easy mode. THe Game over all is abit to hard. cant past the 3rd level on normal and Im not a easy player.
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Lulz, the only reason why some of the levels are remotely hard is because the turrets like to target the closest creature until it leaves it's range, you have an aoe turret (cannon) which likes to treat single targets as a priority
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I can't launch the game. I click play > new game screen closes and opens but nothing else happens and the selected savefile is unclickable i play on newest flash use chrome and have win 7 64bit.
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So far I have only played two levels, and I have already noticed how extremely well the game play is balanced and how much attention has been paid to neat little details, so I don't think I need to see more before I decide to give this a 5/5.
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needs to give some kind of bonus if you beat a level on normal compared to easy, longer campain with more upgrades and like maybe some kind of finding items to give to your 4 main towers would be cool, also it seems during a stage its much harder at the start of the stage compared to near the end when the towers are all upgraded
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I was thinking..
Our army is basically moving FROM our kingdom towards the evil wizard's kingdom. From the pretty, green areas towards the evil, barren areas. This means that we are advancing, right?
Then why the heck are we defending on every level? Shouldn't we be attacking? From a logical point of view, the evil wizard should be building the towers since we're actually invading him.
Otherwise good game.
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I am a TD lover, and this game ranks up there with the great ones. It could do with a speed button, and easy seems to be more normal than easy. The challenges are nice, makes you have to make the correct strategic choice right now in order to defeat the challenge. All in all a 5/5, but it is taking me longer than expected to defeat the final level. I am either dumb, or the difficulty could be adjusted just a wee bit.