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beat the game with out making small tnt cluser, tnt cluster, big crater, stronghold breech, or any of the stronghold parts or the end portal.
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Great update! But i noticed some bugs. 1. Jetty (this thing in the lost mine) is totally useless. 2. If you make more than enough obsidian soldiers in the obsidian yards you have option to grind in the end on the strong isle before doing anything. 3. If you unload the army before doing anything in the stronghold you cant get any tnt to destroy the island and you get straigt to the end. 4. If you make enough tnt in the obsidian yards you can get to the portal without using obsidian army. Please fix these problems.
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I WON!!!!!! I BEAN THE GAME i hope you will make more awesome games like this or contine it with a better dragon or the wither!! or i dont know!
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Interesting approach for a boss battle.
However, I've run out of obsidian flying knights in Strong's Isle and I still need some more to attack the wingtips. There doesn't seem to be any way to get any more or return to previous maps. It also seems to be possible to start multiple fights.
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Great! More content. I love how the potions of speed also speed up crafting. It takes the tedium away from crafting those stairs and slabs.
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forget me comments ;) IVE BEAT DUDE PS:please, if you add plus chapther's don't make they like hogwart, the nether or the end, do with low click and moderate time waste please. thx by reading
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you need to make it so we can go back on maps im stuck on strongs isile becuase i cant make more obsidian flying knights for the ender dragon i only made it to dragon right wing 3 before i ran out
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While in the Chasm Mine I noticed you need Netherblock to make Nether wall. But since I bought a pigman builder I can no longer receive enough blocks to create the Nether Wall. Therefore I cannot complete the game.
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Really awesome update, this game has gotten so much more amazing than before. I'd like to note that when I unloaded my obsidian armies on Strongs Isle, I ended up straight at the enderdragon fight without going through the stronghold at all.
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This game has potential, but I find that games with a lot of information on one small screen confusing; there are too many numbers to keep up with. I would love to keep playing, but only after this problem has been rectified. If I recall correctly, you are working on an update to solve this?
yeah. currently the game is organized "somewhat procedurally", meaning click left-to-right, top-to-bottom to win. But there are a couple of times where the user has to scroll. Some have suggested tabs, which i don't like because it voids hover-help, and also increases the number of clicks, and emphasizes remembering where things are rather than just seeing them and clicking them. In this next update, there are new locations with fewer things on screen which cuts down a bit on the "visual bombardment" affect. So I'll get some feedback after this next update and proceed. Later, I might put more options in the layout settings which would allow players to customize how their game is organized. Not a "for sure" thing, just thinking of it as a possible solution.
after you create a build, like "outpost", then the button next to it, with the "red down arrow" will become clickable.
click on that button and you'll be taken to an advertisement.
don't click on anything for 5 seconds
in the top-right corner, you'll see a countdown 5... 4... 3... 2... 1...
then, a yellow SKIP AD button will show up.
click SKIP AD
a zip file will download, like "outpost.zip"
(it will download to wherever your browser puts it... desktop or downloads folder)
ok, once you get the zip file, follow the instructions at this link
http://www.wikihow.com/Download-Minecraft-Maps
(skip down to the "Method 3 of 3" section)
send me a message if it doesn't work
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IDEA : min soul sand to make "wither skelington traps" to get wither skelington skulls. Wither skelington skulls + soul sand = wither!
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Please make it so that when you get a carpenter, farmer, etc. the old recipes get removed. also, needs LOTS more organization.