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rank A = both enter the door at the same time (does not need much precision),rank B = catch all the diamonds,rank C = not calch all the diamonds.
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Lots of sound effects from Zelda. Great game overall, although repetitive. Would have been cool to have abilities or additional gameplay elements added in over time, something to keep the game growing throughout.
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Love the sound of Zelda when you move your mouse over a level !
(sound of the fairy "navi" in ocarina of time if my memories are goods ^^ )
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After starting a new game to get the hard badge and spending a couple of hours at it, what comes most into my mind is how unfun this experience is. It's not that it's necessarily that the game has bad design or that it's too easy, but there are too few unique elements to the levels. Pushing rocks onto switches, stepping switches, shining light on switches... by the end of level 10, I feel like I've seen everything. By level 20, I'm just bored.
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I've played this big ball of expolosions of awsomeness and cuteness and would have to say one thing... EEEEEEEEEEEEEEEEEEE FIREBOY AND WATERGIRL ARE GONNA BE SO CUTE TOGETHER!!!!!!!!!!!!!
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Good game! The dark levels made for a nice change, but really only added a trial and error puzzle. I would have liked to be forced to move the 2 characters at the exact same time (and not mirrored) in order to finish a level. There are some that encourage you to do it, but none that force you.
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It's a well-made and entertaining game, but may suffer from simply having way too many levels. Worth a try, but...I doubt even a hard badge is worth all that effort...
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The main thing I have a problem with is that I have to start the level all over again when I'm about to finish but accidentally brush a block and it goes against a wall..
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just a small suggestion if someone thinks otherwise can they just tell me why but shouldnt the achievements be switched cause its pretty easy just to bullshit your way through to get the 30 points o yea if someone thinks im retarded for even sayin this just dont say it lol i am beyond retarded
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Sometimes the characters will go in one direction and I can't stop them. I have to wait for them to stop. Is that part of the game or is something wrong with my keyboard?
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a few levels feels like an agility course..... more about how player control characters.. or how fast characters move.... than a puzzle game... this game feels like mixed genre
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it's themost exciting game i've played in a long time now, and one of the few that has 2players. thanks it's awesome. 5stars
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Everyone's complaining about level 24, but it was level 30 that took me forever to get! I loved this game. Platformer puzzles aren't anything new, but you took an old, well worn concept and added a whole new dimension to it. The only things I might tinker with is the lack of some victory screen acknowledgment when all the levels are complete, more explanation on what's required to get an A or B rank for a given level, and at times the game seemed to be using quite a bit of memory and clock cycles, sometimes causing unexpected slowdown or stuttered character movement - not a good thing when jumping over green (black?) mud. Thanks for sharing this little gem with us, Joliner!
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hey people, lvl 24 isnt too hard, i did it in my 4th try. Just go first with water girl, and then with fireboy, it should be fine
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would be amazing to have a 10-20 second undo button, even just a once a level thing, because doing the same first 30 seconds of a level and then making a mistake gets really really boring really really really fast
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Fantastic game! I really appreciate that there is some variety in the gameplay (mirrors, darkness, switches, etc.) from board to board. I would appreciate scroll-over details of the medal requirements, so I know if I should keep pushing or move onto the next level.
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Moderately amusing, at least until the levels began to borderline on absolute sadism. Some of those levels would be difficult even WITHOUT the awkwardness of trying to control two players at once.