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As this game is in beta, i'll try to remain constructive. Otherwise it would have been a 2/5 rating at most from myself. 1/ Too much grinding. I must have launched 40-50 times already, and i'm still not having fun. 2/ Ads: Some ads are 20s long, some are 2min long and one of them didn't even credit me a reward. I know there's nothing you can do, but it's still your game. Long ads just make the player want to close the tab. You have to come up with an alternative because i just dont open pinata anymore.
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Small glitch. While I was opening my first chest, I was able to stay on that screen and just watch the 500 coins fill up again. I was able to do it as many times as I wanted and could watch the video to double it every time.
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This is the greatest launcher game ever.
The ramp is slow compared to other web game launcher games for sure, but still faster and more rewarding that mobile ones.
Buying ad free pinatas permanently is well worth it - but I didn't know it existed for a long time.
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I find myself missing the missions from the previous game. Here's hoping that that feature will return for the final version of the game.
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Something i consider as a bug: When you ride a the fireworks, you can still use your rocket slam which cancels the rocket effect.
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The current state of the game can be summarized pretty easily: "Too much grind, too little fun." Although there are some nice additions compared to the first two games of this series, it's basically still the same game, just with so much more grinding that progress can't be seen after every 10, 15 or even 20 launches at some points. I hope you will still do a lot of balancing before this game leaves beta state.
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I'm encountering an error that says the browser doesn't have enough memory to display the WebGL content. I'm assuming this is a problem with the game itself, as it instructs the developer to make alterations, but if it's a problem on my end, I'd really appreciate a private message from anybody reading this that knows.
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I've been a fan of this series, but this one just is not fun. Grind thru 10 tries just to get the first upgrade...only to realize that it basically does nothing...this is more like a job than a game.
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There's still glitches and bugs, but it looks like this'll be a fine addition to the Burrito Bison series. That said, I've noticed these bugs/glitches/unexplained phenomena: 'Launchador' changes without notice or reason; trying to watch ad videos crashes the game. (btw, it worked twice for me, has crashed every time since.) Attempting to double the value of a chest also results in a crash, although this may be the same ad video glitch as with the pinata.
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Hate that there is no save feture makes the game entirely useless to play. Went 2 hours playing yeasterday watched like 12 videos and broke through wall but when i came back to try and play hours later all progress was back to tutorial and nothing saved. it was infuriating and put me off from playing please fix so i can at least try to play again. Thank You!!
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Why are there flash sales for kreds in a game that is in beta? This is absolutely terrible. You are getting people to pay for things that will eventually be deleted. Shame.
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right now I would rate this game as incredibly unfun. The rate of progression is absurdly slow - I've played 10-15 times and have one upgrade and each launch lasts ~20 seconds. Oh, and I have no feeling anything I do makes a difference.
I'm not sure how you've so soundly broken the model you had for BB previously, but this game right now is a trainwreck and you need to severely update it.
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Clicked to watch video for the pinata, but not only did the video not load, but the game blacked out when I closed the video window. Not really encouraging me to watch the ads...
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Consider limiting ads to 5-7 per 24h span. It'll make non-paying player want to keep playing and it'll dedicate them to want to watch 5-7 ads. Otherwise, you might get a lot of rage quitters who'll rate this game 1/5. Yet 5-7 ads is enough to get some ppl to pay for the permanent ad-eraser.
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sometimes this helps with ads problems: right click the ad and choose something like 'reload element' - it makes the ad (and only ad) refresh
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The problem I'm seeing is.. the ads aren't helping! I'm not having more fun by opting to watch them, I'm just grinding and grinding, and still haven't cleared the first wall. If the curve isn't so steep in the initial segment, at least... perhaps it would be easier to get more into it. But after 20 upgrades, I still don't feel I've made any progress, and have no clue when I will. Clearing that first hurdle with less difficulty would be a BIG step in the right direction. (Not in 5-10 iterations, but less than 200-300+)
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I hope you make some more end-game content. With everything maxed, its super easy to go pretty much infinite distance, especially with Pollo, but cake walls literally send you straight up
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Everybody, whether you're aware of this or not, these ads are what keep new games and new versions of it free. I don't make these rules, corporate internet companies do. If you're still whining about it, you're either too young to know what commercials are or too immature to put up with it.
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The grind is too tough to upgrade levels. Probably 80 runs just to break through the first wall. 8-10 pinatas in that time. I don't mind watching ads to help support game makers, but i do mind an overly long grind to up ad views. I hope in the next iteration is less grindy.
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Watch Ads, THE GAME. Seriously, everything costs a ridiculous amount until you realize they are expecting you to watch ads every couple of minutes to supplement your in game income. I'm done. No reason to continue playing this.
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if you intend to keep the ads than i would suggest either lowering the number of pinatas but increasing the rewards they give proportionately or have the ads for pinatas be optional like the ads for chests so you can not watch the ad and get 2 rewards or what the ad and get the whole 4.
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Frankly, the game is now a shameless cash grab. Prices are obscene, ads are mandatory, and negative effects abound. 1/5. You should have stuck with the classic format.
The classic format was supported by sponsorship, which has evolved since we last made a Flash game. There's a reason why we moved away from this model, as it had a pretty low revenu cap, and we would always make enough money with a game to make the next one. If one didn't sell well, we were screwed. Hearing cash grab for a free game sounds a bit weird at first, especially since you don't have to spend a single penny ever, but we understand your opinion. The contrast between this new game and the old ones is clear, and we'll keep working hard to strike a good balance between fun and revenu potential.
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The ads as a game component are definitely a problem. I have not had a single video work at this point. Not sure if it's because I am in Japan or what, but it is definitely a problem if you're going to use videos as a rather important part of the game.
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Unfortunately the game becomes nearly unplayable with bounce 7 and higher, since you can no longer see what's on the ground until it's too late to react. Please increase the camera zoom at higher speeds/bounce levels so that the game stays playable later on.
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BB1 and 2 were grindy but entertaining because stuff was always happening. Adding to the grind reveals how thin the gameplay is, seems like a bad design choice. I hate seeing a good game that downgrades itself, and makes players work to earn or pay for that good game, so hopefully they'll reconsider the pacing. Looks great, though! Meanwhile, BUG: after muting the sound and raising the volume back up, I have music but not sound effects.
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The discounts don't make the prices reflect what all the discounts add up to. I have an elastic cable with a 30% and 20% for 42,000. But 50% of 75,000 is 37,500. It's taking 30% off 75k and then taking the next discount (20%) off the 52,500. I don't think that's a good idea when you actually made a game that requires quite a bit of grinding. Maybe the discounts should be added together as you get them considering you have to watch an adv. to receive them
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@JuicyBeast The problem is that pinatas are necessary for the game to progress at a normal pace, and you're holding them hostage with ads. The game needs to be reoptimized so that you can get everything without pinatas. The main wall in the game is that it's so grindy. It takes 6-7 launches for me to afford a single boost that makes little to no change in how the game progresses (granted they add up after a while). Maybe you can add a flat income for distance travelled and have an ad boost for that. Also an ad boost for Moneyachis/peso pals would definitely be a lot more appropriate. Make pinatas free they dont affect the feel of the game very much. Maybe you can have "watch an add get 5 rocket boosts" or "...get 5 chili bombs" since they feel alot better than 30% 130 million, when you make 600k per round
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Just a couple of problems: 1 - I haven't actually seen any pinatas since the first one wouldn't load the video. 2 - My chest page doesn't seem to be doing anything. Am I supposed to be able to feed coins to the chest or something?
You are supposed to see more pinatas from time to time, and your chest is supposed to fill up by itself over time. If none of these work, there's a problem. We'll investigate!