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game back to this game after a longer time not playing because would always lose data after closing tab, well guess what lost data again 0/5 stars, fix your save function
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I finally saved up 16,000 to get this upgrade. Awesome! Wait, what? The next upgrade is 400,000?? That escalated quickly..
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I have played this game on my Mac, and my PC, using Firefox, Chrome, and Safari and in each case when i reopen the game all progress is lost. I've been playing on Kong since 2008 and I don't clear my cache or do anything that would wipe a save. Clearly there is a problem with the autosave feature. Dev, this seriously needs to be fixed. In the mean time, add a manual save button.
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This is OK.
The upgrades are hard, and don't help that much.
The gameplay is pretty fun.
If you're trying to get badges, you better have a lot of time to spare cause they take long to get. Overall, this game isn't really the best.
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Comically bad decisions by Juicy Beast continued... 5. Please make an exception so that you don't use the Chili Bomb at the end of a bunker run. There is nowhere else for the bison to go! That is the end! Save it, don't waste it! 6. For missions like "squash 3 cops at once", why in the world does it not count when you slam down wrapped in gummi clouds? They get squashed either way...
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Welp. Finally got the medium badge. And I'm utterly done with this sh*t. This game is a grindfest and it actively punishes skill. Because as with any launcher game the better you get the higher you get, but because of the retarded cakes if you get higher it curvestomps you into the ground with that pink yello crap. It also DEPENDS (if you wanna cross the barrier in less than a thousand attempts) on you using the microtransaction bollocks. WHY DO YOU DO THIS JUICYBEAST?! YOU HAD A GOOD REPUTATION DAMMIT!
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First game on Kongregate to make me PAY to remove ADS from the game. Will this be the new gaming trend? Pay you to stop putting ads in the game you made? Interesting tactic.. It was one thing to have me pay for bonus goodies to make life better, but to purposefully add a negative so I'll pay to take it away... Shame..
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There is so much left to the game after the point the medium badge is awarded. I wish there were badges that reflected that, to make the grind worth it
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Loved other games in this series but have to wonder if the devs even played this one. Yes it is grindsome--money is slow accumulate and upgrades don't buy you much. Plus, the overall flow of the game seems a bit off. To start a launch, you pull elastic cables to left side of the screen, which brings the cursor nearly off the play area but there is no incentive to bring the cursor back to the right. So when its time to activate a rocket slam, you have to remember to move the cursor back onto the play area, or miss the timing of your slam. Finally, runs end abruptly! At the end of a run the music suddenly gives way to dead silence. The first time I thought it had crashed because there's no logical transition, just a small note at the bottom of the screen: "Tap to continue". Maybe this game was made for mobile users. Anyway, it then takes so long to calculate your score and then some to say whether you even made enough money to buy another meager upgrade. Hey devs, pls send updates! :)
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A lot of people are already talking about the main issues I have with this game, so I'm going to mention a specific one: special gummy override. Now, whenever you hit a special gummy, it starts a mini-game. But some special gummies will override each other (ex: if a Punch hits a Gumdalf mid-flight, you're suddenly flying on the key instead of the machine). This locks you out of whatever extra bonus the mini-game has. In some cases it's money, and in others it's a speed boost, but not hitting the last part of the mini-game means you don't get it and instead play a new one. Nowhere does this become more frustrating and near rage-inducing than when trying to play Stopwatch mode, where all of the special gummies tend to spawn in clusters, and they're the only way to extend the timer. Almost finished that one--oops, landed on a different gummy, now I have to do this mini-game instead and I just straight up lost time.
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Worst made of these games I've ever played. Progression is idiotically slow...is it just balanced for P2W or something?
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I was truly excited when I saw this as a new game. Extremely excited when I saw some of the feature the game included. And then reeled back into disappointment when I realized I was tricked into grinding for $$.
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1. The upgrade cost balance before your first Time Warp is completely out of whack. They are balanced like an idle game, and Juicy Beast -- this is NOT an idle game.
2. There are too few missions. Missions are the only way to get cards, besides piñatas, and piñatas require watching ads. Want better loot? Kreds. Pay to win? Shame on you.
3. I like the way you created a money sink with Buffed Out +. I thought I'd hate it, but no, it's pretty good. Thanks.
4. "Do you like the update?" Uh.. kinda? "We should tell people about it!" DON'T CLICK YES! It reloads the game as their website with no way back, and you will lose your run progress.
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I like the game, and I'm even willing to watch ads to get more rewards, but some of the damn videos don't even work! Any fix for this?
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
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Echoing other sentiments on this one. It was terrible and far too grindy on mobile, and they didn't bother changing anything about it to have it here. The word "tap" on a non-mobile Kongregate site irks me to no end. Not to mention, the game is extremely boring and pales in comparison to the series' predecessors.
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Trump seriously needs to build that wall so it'll keep boring Mexican games like the Burrito Bison series out of this All-American website.
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This is now and idle game, launch your luchador and wait.
The pacing is what everybody complain and it's totally normal with stuff that go around 10 time higher in a single upgrade.
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Why is everybody complaining about this game being a grindfest? Wake up, people, the first two were Grindfests too, that's the problem with "Launch"-games.
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Lol, don't bother wasting recipe fragments on the "recipes". They have no in game value and left me feeling ripped off. Literally just a recipe.
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I don't really mind the ads. Developers gotta eat. The pacing on the other hand... bad design pure and simple. I can think of few adjectives more damning of a game than "tedious"...