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To get the wallet you'll need to get ard $17,000 IRRC. Also for the get a certain number of perfect launches in a row missions, if you didn't get a perfect launch, retry (by pressing the pause button) and that launch won't be counted (perfect launch counter won't reset to zero).
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Once you complete ~80 missions, they get TOUGH. I want to know who can do 5 perfect launches in a row on the 3rd monster (AKA: the cookie). First mission I decided to "skip."
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i don't know the name of the monster or the game but i know its from another game but anyone notice the cloud that looks like a snot monster, the game was where you sling shot snot at 'bad guys'
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for some reason... whenever i hit a nyan gummy and go through the whole nyan ride... at the end... he keeps going in a straight line and doesn't stop... the only thing that slows him down are doors... pretty swell but annoying... maybe a bug... have no clue what is happening
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i like when burrito bison turns badass on taking his revange and kickin' police butt when they stop him. oh.. i liked when burito bison turns to a nyon cat... i would be a bit funny if that nyon cat song came too... (stop the ingame music and turns to nyon cat and ends when the nyon burito bison crash)
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Ok this is pissing me off, since badges were added all my progress is gone and thats kinda shitty cuz i finished the game.... am i the only one????
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With the rocket cow you can do nothing for a sec to get level with the running gummies then speed up for mega gummy massacre. And with the plane you have less than a second to decide wether to stay on course to the gas tank or to go straight up to the clouds to go for a sweet impact!
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I'll be honest, the way the game basically forces you to build in certain pattern because achievements can't be unlocked unless they are one of your three options is terrible. There are some that obviously couldn't work well in their current form due to them being too easy if all of them were available at the same time, but that's a terrible reason for making player jump through specific hoops constantly. That was a poor design choice, and it actually makes this game a little worse than first in its way.
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There is no pain in the world such as rocket-slamming and then missing a Lucky Gummy that would have set my pants on fire...
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Nice game, really loved it and thanks for adding badges, even if there is a bit too much grinding in my opinion (but it's part of your business model, since the game is free I don't mind that :-) ) A couple of suggestions/preferences for next one: I'm not a big fan of the way speed is displayed. The purpose of this game (among others) achieving incredible speeds and I think a crazy number display is more fun than a ridiculously small and inaccurate clock :p The other thing is I wish I had more details about upgrades and future costs so I can plan a bit ahead. When I've (finally) unlocked the fire pants, I've seen "whoooooaaa 300K and I don't even know what it's doing". Knowing the fact 300K is a big sum to achieve, I just gave up :d I
But those are just constructive comments, the game itself is (again) pretty awesome!
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I loved the original, and I love the sequel. This just might be my favorite 'launcher' game of all time. However, I have the same complaint for both: it feels like there ought to be another gate/section before the last one. Other than that, great job!
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So . . He hits the ground, and stops. Standing there, he dusts himself off.
Instead of running at the doors, breaking them open one by one, and getting his wallet from that point.
He runs back . . To the slingshot. . .
Right :D
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These "cannon" games usually get boring within the first few minutes of playing. I've probably clocked well over 6-7 hours into this one.
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Reminded me too much of the original... but I'll still give it a 5 because it gave me something to do while it rained today
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I don't play for a week, I come back and all my upgrades are still there but my achievements and money are all gone. Could be worse I guess