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The gummies don't have opposable thumbs, yet they can drive cars, design and build planes, make a giant vault, come policemen, ride flying bulls, and attempt to beat up a bison.
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@Grimasen: The static friction between the doors and the ground is too great for Burrito Bison to open without some sort of momentum, that's why.
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Wait hold on. Since it's called burrito bison, did the bison eat a burrito with bison meat in it? If he did I gotta stop playing this game... I do not support canibalism..
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Great game.
Could you display owned total money somewhere readily available? I'd prefer to see it sometime between crashing and seeing the Shop button without havinig to wait for a count-up. Or maybe count down again like in Burrito Bison.
After a run a new mission may require switching between run modes normal and survival so why not let the player just do that without going through three more screens?
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There seems to be a bug with calculating winnings in some situations. I just ended a story attempt. I already have the wallet. When I crashed through the final door I had over $23,000, but on the summary screen it showed me only having gained $9,000.
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why is he even in a world full of gummies. His name is BURRITO bison. Not gummy bison. We should call him dummy bison.
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wtf is wrong with him. He kicks gummy ass but cant even remember to leave without his wallet. And also why is he spending his money on kicking their ass more when he can save it and be the richest man in the world.
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Skyscraping: That's probably not a rule but for some reason quite often when you just about miss the sky/sweet impact there appears a helpful gummy you can bounce off that can be reached by rocket slamming at the highest point of your trajectory or maybe a bit before.