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I find it funny that they keep a safe just for one wallet that has alot less money of when burrito bison kills the gummies
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There should be a "free" gummy waiting for you behind each door. A lot of times, Mr. Bison crashes through a door at a low angle/close to the ground but with great speed just to hit the ground 5 or 6 times before finding a gummy to hit. By that time, all speed is wasted and lost. Just a courtesy gummy would ease that pain.
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gummy bear: please ill give you my bag fully with money but leave me live
bison: no i need you for reach the door and retrieve my wallet with a small amount of money
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Not a complaint, really, but it's a little unfair that we lose "click-a-bility" when we're off the screen during a pants-on-fire run.
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Yet again, one of the best/most addicting games to hit the net!
Almost started weeping when I realized I'd accidentally deleted my cookies, but hey! Chance to play again from scratch, once Kong adds achievements to it! Right! Riiiight? :D
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Now all we need is a tower defense game where we play the part of the bears, and we have to upgrade our bears to STOP burrito bison.
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This game feels so grindy. The upgrades are expensive and slow to gather, you really can't progress through each door until you get a large block of upgrades for each section.... This would be alright if the gameplay was a bit more varied, but in a launch game where you're doing the same thing each time, that just doesn't work. 2/5.
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Yay see me squashing pink gummys, flying in my extremely little pants with my sixpack and releasing a rainbow out of my ass. I'm not gay!
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About the achievement system: It is actually kinda nice, but at the same time frustranting. It asks us to do lots of hard things we had done before! To keep this same idea for the system going, i feel it needed at least 5 or more slots for the current achievements, instead of 3.
Other than that, great game!
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Seems to be based 100% on luck. The arrow jumps when you click. You can clearly see it beyond the perfect launch, then suddenly you get the perfect launch. Good game, but had to give it a 3 because of the near total reliance on luck.
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Personally, I prefer those launch games like Learn to fly (1), where you can buy something new after every launch and do not have to resort to grinding. However, that is just my preference and doesn't make your game any worse. I do have one thing though I'd like to bring to your attention that bothered me while playing the game: Some of the achievements and quests become harder and harder the higher you have upgraded your Bison. Especially the achievement to get one of each special bear during Story mode seems impossible now that I rush through story mode and instantly enter burning pants mode. I would suggest letting the player choose which launcher or upgrades to use, even if you've already upgraded to a higher level (eg let player choose launcher 1 even if he has purchased the berzerker). I can imagine I'm not the only one with maxed upgrades that cannot get the fuel fajita ^^ Still, great game nonetheless; if you fix stated problem you're sure to have my 5 points ;)
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I have yet to A) See a lucky gummy in survival mode yet in any area including when I hit my max of 22k Meters, and B) I had a glitch where I needed to go 8,500M without injury for a achievement and instead of it measuring my meters it just registered my max money in the slot. Anyone had these happen?
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mom: son why are you crushng all those gummys
me: they stole my wallet
mom: i just saw you taking it back
son: just go away mom!
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Bug Report: in story mode, if you break the wallet door as a "sweet" comet while your pants on fire is completely full, you will turn into a fireball in the vault, but once you hit the back wall you will just stick there without sliding down. Buttons in top left are clickable, but don't bring up menus. Had to refresh the page.