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Really nice. One of the best Browser MMOs I've seen lately. It sure needs a lot of grinding if you're not willing to buy gems.
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I think the merchants should be more useful, considering they're rare and so overpriced. Maybe if the epics didn't cost gems, or if they had a chance of selling legendary quality items?
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Player: "You don't want to join me? But you said I was cool!"
Monster: "I said I thought you were cool but meh. I'll take the gold anyway."
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Pro's:
-lovely art
-gameplay which you can affect by playing smart
-encourages wokring together with other players(tho not largely so)
cons:
-Grindy(tho less because of the auto button)
-energy/stamina system
-microtransactions
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Any game with an "auto" button is not fun. Horribly boring and grindy. It also has energy systems and micro transactions... Leveling up barely even affects your stats! Winning just requires gambleboxes (be it loot, persuasion, or gem boxes). The randomized dungeons don't even affect gameplay! It might as well be a straight corridor. This is just another crappy p2w game; move along (after you get the badges, of course). It has good graphics and music though (I'm a sucker for pixels).
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Smurf123 if you want to be at the top of a game that has microtransactions, you know it will cost you. What is against having fun? It's not like you loose against those high players, instead you can add them as friends to help you out
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Casual observations 1# Difficulty curve doesnt exist in this game. 2#The persuade% is false as well. Currently 25 fails of a supposedly 20% in a row on Bob, 8 fails of 40% on krusty etc etc. Its so blatantly misleading its not even funny. 4#Everyone who is "online a lot" is decked out in so much money only gear, and thus ignores the time gate. Very telling of a horribly designed cash grab.
Currently im playing "free" just to see how f***** people really are, in week 2 of the 3 i decided to give it. Miserable experience thus far.
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Game was somewhat fun until I realized it was a blatant cash grab time gate system, and the persuasion system is geared for paying players as well. At that point I just played enough to get the badges and quit.
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Maybe for the persuading make it where you attempt the persuade, if it fails you fight them again to get your gold back? Seems odd you would just let them walk away with your gold after you just tried to kill them..