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Ah, tbh, I believe there's room for improvement in top comment, quest is just to pick-up the goblet, so full-exploring / clearing isn't as necessary as it seems and there definitely must be some good ways to speed-run.
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First game as necromancer to try it out. Second game, hard badge attempt - fire mage, hard on first try. GG ez. Reading top comments before badge hunting is always useful. Great roguelike overall, although I prefer cardinal quest II and some other roguelikes here more. Sequel could use some more depth / story. Overall score: 5/5
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I really want to like this game more. I gave it ample times, but it's simply unfair. Other games tend to have a breather room every few floors. This game could really use something like that. This game is just too hard to be fun. It's way too random that one step and BAM! you're basically dead. I seriously ran 30+ games and I can only get to the fire area at best. The fire bats aggro right away and swarm you! How am I supposed to get past that? The slimes are a nightmare to deal with. Starting on a new floor full of monsters is a joke. Stepping on a random square to be teleported in the middle of an enemy camp or ambushed is a unfair. Also, the rogue spell to make monsters forget you doesn't seem to work. I play Necromancer and invested in sneak specifically for that spell. Didn't do anything at all.
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I get that you want games to be difficult, but this is getting ridiculous when I run the same character over and over again 20 times and cant get past floor 10.
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Charge and power strike skills are very useful. Frost towers were the most dangerous enemies IMHO. They can lay frost bombs, attack from afar and have lots of HPs. Make sure to find all towers in range before closing in or you can quickly be killed. Charge, power strike the tower. If another tower is present, keep the one you attack between yourself and the other. Some frost bombs damage the towers if their position allows. I had a long sword, a ring of flying(tile penalties do not apply) and a ring of vampire(+1 hp for every enemy killed), which were ultimately very useful. There is a nice manual I've found on web, showing items, enemies, etc: https://docs.google.com/spreadsheets/d/1TQJ26t_HWHRwEJk_2CmCC3d6Cvhjm0odHHGlhW5Q3V8/edit#gid=1870192388
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This game requires some amount of luck and is quite unforgiving, but I can give some general (obvious) guidelines: Your aim is survival until you reach the Goblet of Yendor. Killing your enemies before they can hit you, collecting all potions and shrooms, pacing your use of food, and evading/using traps are essential steps for that. I have played with warrior and barbarian and finished with barbarian. For melee attackers, movement speed is important. Unless you are fighting more than one fast enemy, you can pace yourself so that your enemy cannot hit you without you hitting it. With power strike(barbarian/warrior) you can push your enemies, so that you can destroy your enemy without getting hit. For multiple enemies you can use walls obviously. Chests and other enemies can block projectiles. Sleeping/unaware, unstable enemies get an additional damage penalty that you can use. A long sword and a warrior talent together provide 50% chance of blocking projectiles, which is quite handy.
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It all began when my simple Warrior picked up a +2 Staff of Fire, discovering he had a knack for it, to be later compounded by a +1 Fire Ring. Then he started finding and buying books and gear that would allow him to mimic other classes. After praying to the Health god for endless regen and fearlessly strolling through enemies and lava alike, by the end my Warrior was so deluded by power that he believed nothing could stop him, because he was in fact, seven people.
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How to get Going Underground Badge: Choose Warrior -> Speed Run -> Kill anything in your way but do not go out of your way -> Put all points into fortitude -> Collect any and all mushrooms and chests -> talent points in toughness or shroomology -> get badge
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"Staff of Fire damage is increased by improving Fire Magic skill."
*Puts 6 points into Fire Magic. Still does 4 damage and can't one-shot a rat*
Um...okay?
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I got to level 16 and couldn't find any goblet in all the areas I could reach after going around it 2 rounds and checking every room. There were 2 areas with locked doors, and there isnt any more key I could find. The goblet shouldn't even be behind a locked door, or else we have to save keys for it, which wasn't part of the lack of an instruction. So either my game is bugged or the badge is bugged. Those who are trying to even reach there, I suggest you not to waste your time until there is a guarantee that the goblet is on level 16. Some guy below just post that he got it on lvl 13. You mean we have to check every level to the last room?
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The story of what happened when I reached floor 16 needs to be shared, for hilarity. Literally as soon as I entered the level, the Goblet of Yendor was right there, in sight, just a few squares away from me! And... so were about half a dozen ice elementals (half of which were elite), another half dozen polar bears (another of which was elite), an ice statue, and a wolf kennel. Also a merchant, not that he mattered. At first I tried to just rush towards the goblet, but I was pretty much immediately blocked off by a wall of ice bombs, in addition to the enemies on all sides, and I of course just got slowed too. So, I ran in the opposite direction. In that one room where I started, I ended up spending about as much time as I did on most previous floors. But in the end, by carefully maneuvering around the ice bombs so they would hit my enemies instead of me and spamming healing and energy potions, I actually killed them all, and got the goblet. Thank you, PunyMortal, for the strategy.
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I love the simple graphics and feel to the game, but there is no skill to it. Maybe you get lucky and get three libraries for skill points or you die because no food is spawned. I don't mind a game where if you die, it is over and you have to start again. But at least have the mechanism to give the player a chance of surviving rather than relying on dumb luck. I also have started a game only to die in the first couple moves because of the number of mobs around me. This could be a fun game, but right now, it is more frustration than fun. Improve the player's chance of finding what they need or let each play cycle build a skill or stat that can be used in successive plays. I don't mind a little grinding to win. But grinding only to hope that you might get lucky is pointless.
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Dumbest way I died: Spawning in a new game surrounded by rats and getting swarmed in only three turns. Any game that is so half-assed in its assembly for something like THAT to be possible has no excuse whatsoever. I wish I could give you a 0/5 for this.
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I could care less about the RNG screwing people over for items. All of my failed runs so far were to due to misclicking somewhere on the map and walking to my death. Some type of option to prevent this while being detected by enemies would have been appreciated. (For example double-click being required to move during this period.)
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multiclassing to warrior seemed to do the trick. did it with all three mages, those resistance+ and fortitude upgrades really saved my ass a few times.
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Maybe it was just bad luck, but i think it´s almost impossible to beat this game... even dark souls seems to be a lot easier than this. rated 5 stars because this game deserves it, but i won´t waste my time anymore for this badge.
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I really don't like when levels is based on luck, LUCK! you can found stairs in first room, but if you are really unlucky, you can end up raped by massive strong monsters at the starting floor point. it's sometimes really terrible at high levels floor. In my opinion they should change it and make first room always clean from monsters :(
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Idk, must have been 50+ games before i beated it as fire mage... RNG has a big part in success(loot, skill points shelfs etc..). 5/5
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I don't know if i was lucky or what but i managed to win after around 3 hours of playing by using warrior and mixing him with barbarian's skills to make him do more damage.
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First playthrough: Lvl 17 Warrior obtained the Pimp Chalice of Yendor at 111:24
Dump all talent points into the Warrior's Book, max fortitude and melee as soon as possible. Purchase nothing but food and kite your enemies around corners. Goodluck, brave warriors.
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Fun way to grind up, pick a fighter(high HP) and look for a necromancy book, take cannibalise and life strike. Two shots with LS to crocs and snakes, then cannibalise, and you slowly build HP back up. Merchants restock meat approximately every 40 units of hunger (not sure if there's a limit but I got tired of fooling around at 7 meats bought) and with a ring of sustenance that's exactly 1:1. Will grind even faster if you find a talent trainer. Probably best if you find him in the sewer since the areas are compartmentalised a bit. (also lots of respawning maggots for your axe) Enjoy completely breaking everything! Ended at level 25. Also if you get a weapon drop DON'T pick it up first, go sell your current one first.
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Maybe I was just lucky, but here are my two cents as a beginner who beat the game on his first try: Take the fighter, put all skill points into melee and fortitude, some in focus, but you'll need those only in the later levels. Get an axe and make it better (the weapons stack), so you can hit several enemies at once. Search everything, kill everything you see, take every heal shroom and only use potions in battle, else just use several shrooms. Only use the fountains when you need them, not everytime you see one. They'll wait for you. Destroy red shrooms and fire traps from afar, and try to use them against enemies. Use unstable terrains to your advantage. Against several enemies, bring the melee fighters between yourself and the ranged fighters. They're perfect meat shields. Then use charge against the ranged fighters, or just go towards them, depending on wether your health or energy is lower. And that's it. I never got even near being killed, it took a while but I enjoyed the game.
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Too Bad, there's only 6 book slots, however there are 7 classes! After my fire mage got six of them, he can't use the talents from the seventh book...
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looks fun but I have no patience and nothing develops/builds over each death at all like not even the smallest little bit of improvement from run 1 to run 100. I feel most rogue-likes do something in that manner :/
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One cold floor after another, yuck! I was too low in health to see what casting a fireball on top of me would have done for my cold index. Try, try again.
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OMFG was at floor 14 with my necromancer and everything was going super easy used thunderclap when i was in trouble and otherwise just drained everyones hp but then BAM wall gone filled with lava elementals accedentally walked 1 step and died fu this game.
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@pangsmn There is a whole genre of games where you start over when you die. They are called Rogue-likes. It's the reason Rogue is in the title. It makes you learn the games mechanics and not play carelessly. If you dont enjoy it, steer clear of games with the Rogue-like tag.
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Those lava floors are just nasty. You KNOW that every rogue enthusiast is gonna explore every bit of the map, and has to walk about all of the lava.