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Got the goblet as a Barbarian in God Mode.
How?
I charged at an enemy not realising there was a teleport trap between us, I appeared at the other end of the trap with infinite charge activated and enemies could not see me. Even so, I could go through levels. \m/\m/
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Finally!!!!!
I can't believe I kept trying, but I finally did it. Level 16 Necromancer with Life Spike, Cannibalize, and Poison Cloud. I managed to get all of the other books, so I also had the Rogue's Dungeon Sense and Keen Hearing. The last talent I had the Warrior's Shroomology, which really helped out in the end.
But what really cinched it for me was the wishing well, which gave me THREE enchantment scrolls! 12 points of damage with the Staff of Acid!
I was a little disappointed by the ending though. No boss? No animated cutscene? Or better yet, why not this: with the Goblet of Yendor, you get can an additional 100% attack/defense in all stats and all passive talents from all the books.
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If you're an amateur dungeneer like me I suggest playing with the wizards the first few tries. They have an easier time in my opinion.
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Justin, would it be too overpowered to have Scrolls of Acquirement and Wells of Wishing be able to give you a key, perhaps?
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Another interesting quirk: If you're wearing a ring of lifesaving and die, and do not use it, your save is not deleted, and you may reload your save from just before you entered the dungeon level.
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I prefer fire/storm mage over necromancer, poison cloud might be op but with some equipment storm mage is a freaking beast
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Level 15 Necromancer retrieved the goblet in 72.7
And it's the easiest class to do it with, skill build was max necromastery, then max HP. You leech off fat mobs, throw a poison cloud under yourself and run away. Room cleared, next.
Hope there's more variety soon and Rogue actually gets some decent escapes, like blink or several turns invisibility - Sneak is such a waste.
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Oh thanks for the explanation, i guess this isn't usefull at all then, you always end up vs at least 7 ennemies once in a game :D
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LuciferOurKing: Necromancy skill does increase your staff of acid. Issue is that with a base of 3 damage, it takes I believe 7 skill to get +1 to damage, and that does not increase the incremental poison damage.
Vmomo sleeping darts do work, you just can't use it on a monster that is adjacent to another monster, the awake monster wakes the sleeping one.
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The Rogue remains the most difficult to play. Part of the problem is that the Rogue's skills are geared toward avoiding combat, while the game heavily rewards combat. I find the Rogue lagging in experience if I bypass mobs. You mentioned a possible update that would give the Rogue experience for leftover mobs upon going to a new level, but I can see that being abused (go to new level, come back and defeat mobs for extra XP). What about an XP bonus based on steps taken x bypassed monsters? I'm not privy to the numbers on the backend, but perhaps something based on the consumption rate of food would work. That way you get a steady stream of XP as long as you avoid combat, which makes it easier to 1) keep avoiding combat, and 2) fight your way out when combat happens.
Also, why don't monsters stay asleep with a sleep dart if other monsters are nearby?
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It would be nice if you could upgrade poison damage; once you get further on in the game, 1 damage per turn doesn't do much against a 86 hp ballistae (also, screw you ballistae).
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You should add a log for items and characters. You could also add a description of the religion when you're mouse scrolls over it in the character menu.
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Did you manage to win ? :D I just got a +2 fire staf with my barbarianf but my game lagged when i tried to upgrade it...
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There is also a possibility to be a ranger rogue if you find a ranger book, ranger skills are actually quite good since you outrange most of the monsters.
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Love this game, but it would be nice if auto-explore wouldn't merrily walk you through environmental hazards and kill you...
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To LuciferYourKing, increasing the Necromancy skill does not improve your staff of acid, what it does do is make your necromancy spells like Life Spike and Poison Cloud stronger.
Wait a minute, after my complaint from a few days ago, why am I still here, and why am I still playing this? Argh!
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Maybe its just my game, but increasing the necromancy skill does nothing to increase the damage of the staff of acid. Plz help.
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Aarrgghhh!!! This is the first roguelike game I've ever played, and as much as I want to like it, it will be the last.
Seriously, can't I ever catch a break? Every time I get good gear and stats, I get put into an impossible situation and get killed instantly.
One time, I get the Helmet of Telepathy, and I'm thinking, "Wow, it'll give me an edge!" And then the wall next to me explodes and I get swarmed by goblins. Most of the time I die getting caught between two turrets with no cover.
I just got killed again, having a Necromancer with Life Spike, Cannibalize, Poison Cloud, and the Rogue's Keen Hearing. I will say that hitting monsters with poison cloud before I could even see them is pretty fun.
But none of it, not even the "infinite" Life Spike/Cannibalize combo could help me when I was forced to walk over 40 tiles of lava, using up all my potions and mushrooms to get shot in the face by an Elite Fire Turret! Total B.S. :(
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Another thing that's helped my runs: Summon Oil is amazingly useful. It doesn't need line of sight, allowing it to be put anywhere you want, including inside panic rooms you haven't opened yet. While it's good for Fire Mages, since it effectively doubles fireball damage and AOE size, it's amazing for physical classes. Oil gives unstable, and every physical hit against a target on oil makes it slide backwards. Darts or melee, that's effectively giving you Power Strike on every single hit.
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Finally, finally got the goblet with a rogue in 77:38, thanks to the power of a level 1 Lightning Staff and a level 2 or so Necro book... So basically a Rogue Mage, I guess? By the time he reached the core he was steam rolling all comers, almost purely on the power of Life Tap + Cannibalise with the occasional poison cloud. Also, fun fact: Yes, you *can* life leech the merchant for infinite health.
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Excellent game. Barb is a bit tricky to play cuz you have limited player information to really keep the rage going so no playstyle is really rewarded.
Ranger ammo creation being manual kills a lot of time. Wonder if that could be streamlined.
Overall the game captures fun, and there is a great fairness to deaths. Ladder/stair-shuffling is a workable strategy which is a great homage to roguelikes, and the class system feels robust and aside from quibbles above well-tested. Rogues excel for speedrunning - though I died within sight of Yendor twice with a rogue and got my best record with a Storm Mage (32:0) of all things (finding a rogue book early to nab Dungeon Sense).
A lot of love went into this, and I appreciate the mix of minimalism and system mastery that this game entails. Have you played Red Rogue? Of rogue-lites, this and Red Rogue are easily my favorites, despite how different they are. Both are very "dungeon roguelike, but I only have an hour to kill".
:)
Thanks for all the feedback! I've never played Red Rogue, I think the only rogue-lite I've played is FTL. Most of the inspiration from this is coming from the big classics: DCSS, ADOM, TOME4 etc. The intersection of minimalism and depth is one of the key areas I try to make shine in all of my design. I'd like to just keep expanding the scope and depth of my games while maintaining simple, pick up and play gameplay at the core.
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Do you mean FD? That's short for FooD, which can only be refilled by eating Meat (which can't be healthy for our poor scurvy-ridden heroes, but whatever). If it goes down to 0, you start taking damage over time until it is filled again.
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@zepe456: Do you mean EP (Energy Points, aka Energy)? There's no FP stat. EP, though, is your mana/energy. Spells (e.g. Fireball, Life Spike, Poison Cloud) and activated abilities (like the Warrior's Power Strike or Charge or the Ranger's Summon Darts) use this resource. To gain more EP, increase your Focus stat on the Character page or equip items that boost your Energy.