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Comments for Rogue Fable II

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albertillo

Mar. 26, 2017

Under rating threshold (show)

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Developer response from Justin_wang123

Only ever played the first level for a few minutes, never made it past there. Main inspiration here is Dungeon Crawl Stone Soup. Check it out!

asdf3011

Mar. 26, 2017

Under rating threshold (show) These update was kinda bad, that nerf was not needed. But some other classes do need a minor buff. Not a great idea starting with classes having one power bar when the game starts, and then making it lower. It would of been fine if all classes started underpowered at the start, but they did not. Right now the playerbase can only feel but punished for starting the game latter then the 1st wave. Of course we also do not want overpowered classes compared to when the game started, but gamers tend to get more upset when something is nerfed rather then buffed by the same amount. When you nerf something it hard not to make it feel like your taking something away.

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Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion. In regards to classes feeling underpowerd, I'm not sure I agree. There are literally hundreds of wins happening every day (see stats tracker) and I've personally won with every class and spoken to many people who have also beaten the game with every class. I've said it before, and this is not directed specifically at you, but this game is not an RPG it's a roguelike. It is supposed to be really really hard. Winning is supposed to be a big accomplishment and not something that every player will ever achieve. The classes are not supposed to feel powerful, you should win due to your cleverness and perfect play, taking every advantage possible. I beat the game with 4 range staves with both the necro and fire mage (I'm sure the storm mage is fine with his stun), so its certainly still winnable.

del7244009

Mar. 26, 2017

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Heindal

Mar. 26, 2017

Under rating threshold (show) Another ideas for the rogue: Summon ranged weapons (either as active ability for mana or passive like the archer's god bonus). A ranged arrow attack (poison or arrow rain) would be nice too. Both should require Range, as there ar e no skills for that yet. A Sleeping Gas Grenade would also be a nice idea. Also it would be cool to visit these dungeons on a worldmap - but that would be probably to much for a rogue game like this.

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Developer response from Justin_wang123

First few ideas will be in the ranger class (possible release tomorrow). Sleeping bomb is something I've been meaning to do, especially for those late game swarms. For the world map, my next game will use similar combat mechanics but be a much larger open world RPG without the permadeath, and more of a focus on developing a character (or party of characters) over a long campaign.

Ravensvoice

Mar. 26, 2017

Under rating threshold (show) did you only reduce player stave range but not for enemy mages?

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Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion.

clchan

Mar. 26, 2017

Under rating threshold (show) instead of nerfing a class, how about buffing the underpowered class? this is garbage

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Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion. Also always buffing and never nerfing is how you get power creep which eventually destroys the difficulty of the game.

Ravensvoice

Mar. 26, 2017

Under rating threshold (show) reducing range 7 of staves to range 4 is downright brutal I am glad I finished the game yesterday because today I could no longer do it.

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Developer response from Justin_wang123

Check out the forums, I made a post. Read my rational and give a response. I'm always willing to have a discussion.

NathanNever

Mar. 26, 2017

Under rating threshold (show) with the latest update the necromancer (and I suspect other wizards) they are very weak, unable to attack from a distance and having a poor defense

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Developer response from Justin_wang123

Check out the forums I made a post. Read what I said and respond. I'm always willing to have a discussion.

deleteduser

Mar. 26, 2017

Under rating threshold (show) So apparently if you call out a game for being a carbon copy of another game it gets downvoted to hell so it doesn't show up.. I am not kidding. Go play Pixel Dungeon. Its the exact same game.

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Developer response from Justin_wang123

I think people are downvoting you because pixel dungeon and this game are both classically inspired roguelikes which is a well established genre with many conventions. Neither pixel dungeon (or this game) invented these mechanics. Google roguelike or check out Dungeon Crawl Stone Soup, ADOM, TOME4, NetHack or Angband. These ideas have been around since the early 80s with the original game Rogue.

ninjaman10p

Mar. 25, 2017

Under rating threshold (show) ball 1138 reload the page. it happened to me and when I reloaded it worked

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dragondave17

Mar. 25, 2017

Under rating threshold (show) Bombs stack in the backpack but not in the shop store currently.

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Developer response from Justin_wang123

Yeah there's something crazy with them right now, they are on The List to be fixed.

The_Idea_Men

Mar. 25, 2017

Under rating threshold (show) that awkward moment where your reset a promising start because you think something caused a glitch on the range on your staff only to read the developer update from 4 hours ago that staffs got nerfed...

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pyra1313

Mar. 25, 2017

Under rating threshold (show) Finally beat the game!!! Hard enough to be difficult. Fun enough to be worthwhile. Thank you for the experience :)

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ball_1138

Mar. 25, 2017

Under rating threshold (show) I get a black screen under Safari.

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Justin_wang123

Mar. 25, 2017

Under rating threshold (show) Sudden idea I just had. Maybe the mages each have a talent that increases their staves range close to the original value. This would allow players who can't live without their 'boom stick' a way to get it up to range but they would have to sacrifice a valuable talent point. I feel like this would still solve all the issue I've brought up regarding staves vs range skill, but give players a way out of it as a costly option.

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kondeoxy

Mar. 25, 2017

Under rating threshold (show) Range 4 is a little too short, I think, without a bump in damage - 5 would be better. Also, enemy magic users still have the longer range (ouch).

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Developer response from Justin_wang123

Will let it stew for awhile. Balancing is always an ongoing process. My main concern is two parts. First I want the ranger, range skills, and range talents to be useful, so making ranged weapons have the best range is an obvious solution. Second, I want to encourage people to not play each class the same each time. The casters so far have been pretty much tied to their staves, there is never a reason to switch to another weapon you may find. With the range at 4 (maybe 5 if 4 is to short as your saying), there is more incentive to change weapons. A randomly generated game like this, in my opinion, should never have starting weapons that nullify any possible loot generated later.

chief10beers

Mar. 25, 2017

Under rating threshold (show) so basicly you have made a hard game even harder ...

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Developer response from Justin_wang123

Maybe yes, maybe no, balancing is a ongoing process. Even if this is entirely true (staves are definitely a straight up nerf), I don't see this as a problem. There are plenty of easy games out there for people to play, is it so bad if some of us developers want to make something challenging for a change? There are hundreds of people winning the game every day, just look at the stats tracking on the right, so its certainly not impossibly hard.

fibbooo1

Mar. 25, 2017

Under rating threshold (show) My low health wizard was in a level 10 crypt, surrounded by 3 skeletons. I used thunder clap, and they were stunned, so I stepped to the side (diagonally), and then cast my lightning bolt, killing 2 of them. This has been 2 turns. At this point the third skeleton became unfrozen, moved, attacked and killed me all in one turn. Bug?

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Developer response from Justin_wang123

It might be, there have been some reports of enemies suddenly gaining super speed. I'm looking into it, this will help with the bug finding process. Thanks for the additional information!

andrew4749

Mar. 25, 2017

Under rating threshold (show) fun game love to see some achievements in it though

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Developer response from Justin_wang123

I'd love to add some achievements when all the content, balance and bugs have been finished. Especially tricky ones like killing 5 enemies with a single lightning bolt or cleaving 6 maggots in the same turn with an axe. Thanks for the feedback!

omnicloud7strife

Mar. 25, 2017

Under rating threshold (show) Frustrating that the Magic Classes have been reduced to Range 4 attacks, but enemy Magic users can attack from a range of 6...

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Developer response from Justin_wang123

But those poor melees have been dealing with this the whole time lol. Seriously though, balancing is ongoing so maybe 4 will end up being to short. My main goal is to make putting points into range a viable skill path and to make the ranger have some unique selling points. If the staves were left as is the ranger would just be a weak mage that uses ammo. I also want to make it more tempting to drop your staff as a caster halfway through and starting cross training into some other form of attack. The classes in this game are not really intended to be played straight through to the end game with no variation. Your encouraged to branch out as you find items and books.

JackVermicelli

Mar. 25, 2017

Under rating threshold (show) Those blink frogs are a huge step up in damage, compared to the prior enemies.

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Zavvnao

Mar. 25, 2017

Under rating threshold (show) I wish I had read the update log before seeing that the range on staves was reduced.

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Ravensvoice

Mar. 25, 2017

Under rating threshold (show) JackVermicelli: ofcourse the monsters seem to appear out of nowhere. do you think you are the only one who sometimes is not detected? in the case of skeletons btw there is an even better explanation: some of the bones lying around got up to attack you.

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Ravensvoice

Mar. 25, 2017

Under rating threshold (show) did you get name yendor from rogue or nethack? It's been a while since I last retrieved the amulet of yendor but its not a name I will likely ever forget.

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bweenie

Mar. 25, 2017

Under rating threshold (show) Some of the dialogue with merchants and trainers is tedious. For example, having to click multiple times to buy a skill for 25 gp, or having to click each dart to sell when I have dozens.

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ColaBotels

Mar. 25, 2017

Under rating threshold (show) My loading screen only reaches 98% then stops entirely. I don't know if this is a bug or a problem on my end. I've refreshed and exited browser but still having the same problem.

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fredthebadger

Mar. 25, 2017

Under rating threshold (show) That feeling when you enter the level, take one step, and five Ice bombs appear around you...

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Gastyz

Mar. 25, 2017

Under rating threshold (show) its a shame there is no replay value, or some kind of bonus if you die/win with a character.

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cqc12

Mar. 25, 2017

Under rating threshold (show) 5/5

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QMagi

Mar. 25, 2017

Under rating threshold (show) So I've been paying attention to Watabou's creation of Pixel Dungeon and all the remakes/remixes/soft/shattered/goblin/etc. variants. One thing I really like that has come out is a town to start in (aka, level 0). It offers a healer, a shop, and now mini-quests. This concept would put this game 'over the top', and would allow players to gear up and go back into the dungeon. Combine that with a scroll of town portal (Diablo-style), and you've got a masterpiece. [+] this if other players would like to see this implemented.

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benubird

Mar. 25, 2017

Under rating threshold (show) needs records - so I can see previous deaths & stats, to try and beat previous runs.

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LunaBlackheart

Mar. 25, 2017

Under rating threshold (show) Can confirm necromancer over powered. ring of flight +1 wizardy robe 2 book shelves on the first floor 4 on the second

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JackVermicelli

Mar. 25, 2017

Under rating threshold (show) It really seems like enemies can appear out of nowhere, from places they shouldn't've been able to get to. I.e., I think the game cheats.

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julinho218

Mar. 25, 2017

Under rating threshold (show) thanks for making a save point.

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mnm2317

Mar. 25, 2017

Under rating threshold (show) Fun game! It's really a great game, but I'd like another 'version'. I'd really like a more 'rpg' or 'rogue-like' version where I can keep SOMETHING from my previous progress to help me.

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Developer response from Justin_wang123

This is the goal of my next project. I want to maintain similar combat mechanics, character progression and equipment but take the higher level design in the complete opposite direction. What I mean by this is I want to do an open world game, with no permadeath (though some kind of penalty for dying), and a significantly extended game length. I want to include towns, quests, proper NPCs and a real sense of exploration, discovery and progression. So much more in the direction of a classic open world RPG like the original fallout series, ultima, elder scrolls etc. I think its important that this game retain its core design principles (short games, permadeath, very hard), and then do something completely different with the next project.

sadfrogz

Mar. 25, 2017

Under rating threshold (show) THIS GAME IS AMAZING

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RWBYprofozzy

Mar. 25, 2017

Under rating threshold (show) welp. i died from my own blink cause i teleported on a fire shroom.

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fibbooo1

Mar. 25, 2017

Under rating threshold (show) This game is so awesome- I still havent beaten it, but the dev is so nice and the game itself is so good and still has so much potential- I can't wait to see what the end of the dungeons like!

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deleteduser

Mar. 25, 2017

Under rating threshold (show) Well deserved 5/5. Nice graphics, mechanics and systems. Hard enough, and entertaining.

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Heindal

Mar. 25, 2017

Under rating threshold (show) Ideas for the missing rogue abilities: lockpicking (requires stealth), blink (stealth), mental fortitude, shroomology, (so he has the passive abilities of the others classes)

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Developer response from Justin_wang123

Good ideas, lock picking has been mentioned quite a few times. To make up for those cases where you don't get enough treasure vaults spawned maybe it could be something like Treasure Hunter: lets you pick locks and doubles the gold you find. Shroomology I want to keep for just the warrior (I want to remove it from barbarian), to give the warrior tome some useful things to encourage people to cross train into it. Mental fortitude is actually a great idea, the rogue definitely needs more passives. Also not blink but a sprint ability is in the works (functionally its nearly the same thing). Thanks for the feedback!

doge266

Mar. 25, 2017

Under rating threshold (show) It seems to me that the difficulty spikes hard at the Ice Caverns. Most of my runs have died there..

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Developer response from Justin_wang123

The main strategy I use is once I hit ice or lava, I immediately stop trying to clear floors completely and just race for the stairs popping all my stockpiled consumables like a mad man. I'm not sure if its even possible to kill everything down there as its extremely deadly (by design). I wanted the game to end with an exciting finish rather than just the same careful, plodding, clearing of every floor. I've won many a games with my hands on the goblet, surrounded by enemies with fireballs zooming in.

MauneCrows

Mar. 25, 2017

Under rating threshold (show) As a fan of rogue like games, especially short ones I can throw myself at in a fit of boredom, I rather like this one. It's not perfect and the merchant will sometimes break the game (as in, it stops working entirely), the only major issue I have with it is that there's no ice mage. Keep up the good work.

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Developer response from Justin_wang123

Thank you! Ice mage is coming!

deleteduser

Mar. 25, 2017

Under rating threshold (show) would be awesome to be able to save our progress without quiting

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HelenaB29

Mar. 25, 2017

Under rating threshold (show) dumb ways two die i kill you today

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Ravensvoice

Mar. 25, 2017

Under rating threshold (show) fourbits: since the basic acid attack only does 2 damage you only see an increase every 50% starting at 1% (51% is next upgrade)

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Ravensvoice

Mar. 25, 2017

Under rating threshold (show) the line of sight calculations are not allways right when there are other units between you and your target. It is odd that if there is a wall at some spot you can shoot past it easier than past and enemy unit. It would also be nice if you could try to shoot at something behind a monster with the risk that the shot gets intercepted, hitting the closer monster instead.

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Kinkyshadow

Mar. 25, 2017

Under rating threshold (show) There is also a bug with electricity bats making certain tiles inaccessible (not sure if it's the bat's attack or where it dies or something like that, but there is a square which shows "electricity" as description when i hover mouse over it but i cannot move there, and there is nothing on that square)

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Kinkyshadow

Mar. 25, 2017

Under rating threshold (show) I'm loving this game so far, spent many hours trying out all characters. Following your version 1.05 which says "- Fixed dropped gold and items landing on stairs, traps, portals etc." , I came across a wealth Altar which had spawned coins on a portal. Thanks for being so active and fixing bugs within days, it makes your game much more enjoyable

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JustDo_It

Mar. 25, 2017

Under rating threshold (show) is this game like Realm Of the Mad God? xd

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Fourbits

Mar. 25, 2017

Under rating threshold (show) Increasing Necromancy doesn't appear to improve the attack value of my acid attack at all.

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(0)

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