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So I'm in the Iron Fortress and I step into a large room, only to be confronted with an absurd number of monsters -- easily 12 or 15. Among them I see archers, fire mages, and a few robots. "This is ridiculous," I think to myself as I ready for YASD. Then I realize something -- the floor is covered in oil, and those fire mages are the kind who like to throw their explosive orbs. "They wouldn't. They couldn't. Is the AI really going to do this?" KABOOM -- and that's the story of how I entered a room with 15 monsters and only took 4 damage.
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Needs better controls for laptops. Up, down, left, right. Enter to use a skill. R to scroll through weapons. S for attack nearest enemy. Would avoid the silly death of walking into gastraps with dropped gold.
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This game got harder over the weekend. Surprise range attacks no longer cause critical hits. Makes stealth worthless for mages or ranger.
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Bug: I used the charge ability as a warrior and then could no longer see my attributes at the top of the screen. It just looked like the top of the screen was cut off
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I've played around 70 games ATM, and really, the rotting flesh generator is way too strong. The majority of the time it's just impossible to reach it hehe lololol
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OMG, what happened? I only play with Fire Mage. Critical hit doesn't work anymore? His power was lowered? I died on floor 2 because there were 5 enemy, 2 w/ 2HP, 2 w/ 5HP and 2 with over 12HP each. Level 2? Really. I thought it was already hard. Have yet to complete the game with the Mage..
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Wonderful game. The Rogue is still very weak, with his sneaking skill failing often and with groups of monsters waking or noticing him easily even after a silent kill.
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Finally beat it with ranger. 46:11 wish I had been a bit faster so I could get that sweet sub 45 but whatever. The only problem I currently have with this game is the lack of diversity in viable play. That is, the diversity in play style that you can actually win with reasonably. Right now ranger is the only one that can consistently and easily get to the lower levels, with the necromancer not being a bad choice either.
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Fromanx, you move horizontally instead of diagonally when slowed, because moving diagonally seems to be two moves, or 1.5 or something.
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So there are times when i press a diagonal square and it moves me horizontally instead. this has killed me several times with decent mages with plus one and two weapons. this bug needs to be fixed.
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REALLY needs the ability to not die! I mean, just an option to redo my last move would be enough - it doesn't even need a full save system. Maybe an easy mode, where when you die it lets you retake the last turn? I've played this a lot, and very rarely died from something other than my own mistakes.
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New rogue mechanics are pretty crazy. Got a 7:13 min run with it, here's a pic to show that I didnt use the charge glitch. http://i.imgur.com/RtSCVju.jpg
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To anyone loving this game, also to the developer (for ideas... ;) ) I recommend the best roguelike I have ever played, Sword of the stars: The Pit, with all its DLCs. Rogue Fable 2 reminds me of it and that's a very good thing.
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You stated in the update that skill books don't dropt prior to level 4 anymore, but here I am, a storm wizard, getting a book of necromancy in the first level. Great game tho! keep up the good work :D
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The update is good, starting skills and new items. I like it. But than an orc warrior constantly rushed and attacked me - this new rush attack seems a little strong.
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energy shroom tea: gain 1 ep every 5 turns for 200 turns (40 energy regen) I like it, is that one new with the latest patch?
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It's not clear whether the spell damage modifier on metal shields is for damage taken from spells, or damage dealt when casting.
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You need to reduce the health of maggots and bats (except level 1 bats). There's no reason AT ALL for maggots or bats to travel fast enough to hit you while you're running away and still have more health than a rat.
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Bug: when I buy an item that I already have, I loses money but my item does not upgrade. Basically I just lose money and nothing happens.
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Bug here: As barbarian, using "Charge" to a merchant will make your character in "Charge" stance until you attack a monster, meaning it can literally make your character go anywhere for one turn, just like stopping time.
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*Didn't know a damn thing about this game, started collecting mushrooms at the start, thought the red mushrooms were something too, lost all my health points at level 1*
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What can increase Life Spike's damage? Range? Necromancy? Spell Damage? I am not sure what affects what in this game, a wiki or guide would be great, about the combat mechanics I mean, and perhaps some of the monsters, their attacks are not easy to understand sometimes.