Under rating threshold (hideshow)
So I've been paying attention to Watabou's creation of Pixel Dungeon and all the remakes/remixes/soft/shattered/goblin/etc. variants. One thing I really like that has come out is a town to start in (aka, level 0). It offers a healer, a shop, and now mini-quests. This concept would put this game 'over the top', and would allow players to gear up and go back into the dungeon. Combine that with a scroll of town portal (Diablo-style), and you've got a masterpiece. [+] this if other players would like to see this implemented.
Under rating threshold (hideshow)
Can confirm necromancer over powered. ring of flight +1 wizardy robe 2 book shelves on the first floor 4 on the second
Under rating threshold (hideshow)
It really seems like enemies can appear out of nowhere, from places they shouldn't've been able to get to. I.e., I think the game cheats.
Under rating threshold (hideshow)
Fun game! It's really a great game, but I'd like another 'version'.
I'd really like a more 'rpg' or 'rogue-like' version where I can keep SOMETHING from my previous progress to help me.
This is the goal of my next project. I want to maintain similar combat mechanics, character progression and equipment but take the higher level design in the complete opposite direction. What I mean by this is I want to do an open world game, with no permadeath (though some kind of penalty for dying), and a significantly extended game length. I want to include towns, quests, proper NPCs and a real sense of exploration, discovery and progression. So much more in the direction of a classic open world RPG like the original fallout series, ultima, elder scrolls etc. I think its important that this game retain its core design principles (short games, permadeath, very hard), and then do something completely different with the next project.
Under rating threshold (hideshow)
This game is so awesome- I still havent beaten it, but the dev is so nice and the game itself is so good and still has so much potential- I can't wait to see what the end of the dungeons like!
Under rating threshold (hideshow)
Ideas for the missing rogue abilities: lockpicking (requires stealth), blink (stealth), mental fortitude, shroomology, (so he has the passive abilities of the others classes)
Good ideas, lock picking has been mentioned quite a few times. To make up for those cases where you don't get enough treasure vaults spawned maybe it could be something like Treasure Hunter: lets you pick locks and doubles the gold you find. Shroomology I want to keep for just the warrior (I want to remove it from barbarian), to give the warrior tome some useful things to encourage people to cross train into it. Mental fortitude is actually a great idea, the rogue definitely needs more passives. Also not blink but a sprint ability is in the works (functionally its nearly the same thing). Thanks for the feedback!
The main strategy I use is once I hit ice or lava, I immediately stop trying to clear floors completely and just race for the stairs popping all my stockpiled consumables like a mad man. I'm not sure if its even possible to kill everything down there as its extremely deadly (by design). I wanted the game to end with an exciting finish rather than just the same careful, plodding, clearing of every floor. I've won many a games with my hands on the goblet, surrounded by enemies with fireballs zooming in.
Under rating threshold (hideshow)
As a fan of rogue like games, especially short ones I can throw myself at in a fit of boredom, I rather like this one. It's not perfect and the merchant will sometimes break the game (as in, it stops working entirely), the only major issue I have with it is that there's no ice mage. Keep up the good work.
Under rating threshold (hideshow)
fourbits: since the basic acid attack only does 2 damage you only see an increase every 50% starting at 1% (51% is next upgrade)
Under rating threshold (hideshow)
the line of sight calculations are not allways right when there are other units between you and your target. It is odd that if there is a wall at some spot you can shoot past it easier than past and enemy unit. It would also be nice if you could try to shoot at something behind a monster with the risk that the shot gets intercepted, hitting the closer monster instead.
Under rating threshold (hideshow)
There is also a bug with electricity bats making certain tiles inaccessible (not sure if it's the bat's attack or where it dies or something like that, but there is a square which shows "electricity" as description when i hover mouse over it but i cannot move there, and there is nothing on that square)
Under rating threshold (hideshow)
I'm loving this game so far, spent many hours trying out all characters. Following your version 1.05 which says "- Fixed dropped gold and items landing on stairs, traps, portals etc." , I came across a wealth Altar which had spawned coins on a portal. Thanks for being so active and fixing bugs within days, it makes your game much more enjoyable
Under rating threshold (hideshow)
The easiest way to get food is to use a wishing well or a scroll of acquirement. You will get 5 food, which might not be as good as the items you can get, but it can get you trough the game.
Under rating threshold (hideshow)
Just did the sewer level, never seen it before, LOVED it! Straight out of Ninja Turtles, yo! Manholes and everything ;) Man, they smashed me.
Under rating threshold (hideshow)
well 2 weeks of trying and i finally beat it. it was nice to see the dev communicate with me on my food shortage issue.
one other suggestion: maybe make the shrooms give you 1 or 2 food points? i mean they are food. the round i just beat there was very limited food and limited health fountains/ shroom pickups. so it was an interesting combo of always low on health, running away and not clearing every level- just finding the down stairs. when i hit the bottom floor i had like no health but i had 9 teleport scrolls. it felt cheap as i zipped around the bottom floor until i stumbled on the last item to get and won the game.
+1 for the incredibly epic ending though. lol
Under rating threshold (hideshow)
Fast paced, yet tricky at times. Plenty of options to customise builds, and even swerve away from the original class chosen, thrice in skills, stat points and gear. High replayability. Higher addiction factor (must try this now.. or that.. or...). Active dev..... Yup, this is a 5/5. Gratz on a great game.
Under rating threshold (hideshow)
Fun game, to be certain. However, I think it'd have more replayability if something, ANYTHING, carried over from one game to the next. I dunno, after my first character died it felt like "Yeah, that was a fun little one-shot".
Under rating threshold (hideshow)
Hmm... is there going to be an ice mage at some point or the option to learn ice magic? It appears to be in the game but no available to the player, yet there is an ice ring that increases ice damage.
Under rating threshold (hideshow)
I think there needs to be a way to join another religion. It's really annoying that you can only join one religion yet also have no way of knowing which, if any, religions are even going to show up. Mind, there should probably be a penalty of some kind, and I could understand if you couldn't quit the religion that gives you a good hunk of gold when you join.
Under rating threshold (hideshow)
Cannibilize is broken in that it can let you get infinte mana However i think you should make it so cannibalize lets you eat the blood enemys drop to Regen and bit of health and hunger for 1 or 2 mana
That's a really cool idea. I was thinking about just using a boring old cool down timer but that might be a more thematic way to limit its usage. Thanks for suggestion!
Thanks for the feedback I'll keep it in mind. I essentially have a running tally of how many people consider a certain enemy, class, item etc. OP. I also have my own opinions of course. When there seems to be a general consensus is when I start to consider making major changes. Right now you're the first to mention the ice wolves so consider them on the tally list now :P
Under rating threshold (hideshow)
I have a habit of spawning in the midst of a horde of enemies in the 3rd dungeon level and as such I don't usually get that far...
Go up and down the stairs, healing on the upstairs and picking them off on the down, one by one. When you go up and down again they forget about you and you get a free attack. This usually gets me out of early game jams before I have AoE abilities or consumables to use.
Under rating threshold (hideshow)
I have 226 coins and no where to spend them. How am I missing the merchant. I'm already in level 10 and need food BAD!
Yeah that's seriously bad luck. I think for next update what I'll do is same thing I did with food. Keep the random shops in but make a guaranteed one on level 6 or something. Randomness is fun until your that 1/1000 guy that just gets screwed.
Under rating threshold (hideshow)
It would be great if you could open glyph doors at a bit more of a distance even 2 tiles away could be good because it makes ranged characters weaker at glyph doors
I view glyph doors as a heavy risk vs reward thing so I'd like them to remain as potentially deadly as possible. I generally don't open them myself unless I've got more than enough stuff to deal with whatever could be hiding inside. I'll also often skip them past a certain point as its just not worth the risk.