Under rating threshold (hideshow)
The character menu is somewhat sticky, I can't leave it easily. I have to trick the game to be able to. Other than that the game seems to be fun.
Under rating threshold (hideshow)
Food mechanic seems a bit broken. Early on you can die with no reason, once you find a merchant food becomes mainly useful as a potion. If you want to force advancement, you could just place food on each level but not have it drop.
That's a really good idea. I'll think about it. I like a little bit of variance just so that sometimes you have a little more and sometimes a little less. So maybe I could significantly reduce drop rate of food (not 0 but much lower then it is now). And then make say a guaranteed drop on floors 4, 8 and 12 (subject to testing). This would force the player forward to get food while still allowing for random cases where you find more or less. You may have just solved this balance issue :) Thanks.
Under rating threshold (hideshow)
Its a really solid game so far- I couldn't figure out how to use my second skill, and part way through the run my health and mana readout in the non-menu screen disappeared, but was still visible in the menu?
Anyway, super fun, ill play much more tomorrow
Under rating threshold (hideshow)
Excellent game! So addictive! But why is there an ice mage book and a whole area that does cold/ice damage, but no way to upgrade ice magic ability or no ice mage class to choose from at the beginning? Posing a threat (ice attacks and environmental cold) that we cannot defend against is a bit unfair in my opinion.
Ice magic book was removed a few updates ago. Did it somehow drop again recently? There used to be a full ice mage class but he was kind of lame so got cut. I'd like to do something more interesting for the next class and at some point I'll try to rework the ice mage and add him back in. For now, there are rings of ice that will give you a bit of an edge and resistance potions should be hoarded for those last levels. I'll see about adding a book of resistance in the next update that just has all the elemental resistance talents in it, random drop of course. Thanks for your feedback, please let me know of any other balance issues or bugs.
Under rating threshold (hideshow)
4 games in a row where i died of hunger because no food. if that mechanic is in the game, food/ merchants really need a higher drop rate.
I've added a guaranteed food drop on level 4 for those times when the RNG is not playing fair. This should give you enough of a boost to make it to the first merchant. The final solution is simply to force the merchants to spawn on set levels (4, 8, 12) or something. Let me know how it goes with the food drop on level 4. Thanks for your feedback.
Yeah, he's gonna get a big overhaul pretty soon. Will be changing sleeping dart to a sleeping bomb (hitting multiple guys). I'll also add the sneak skill to damage when sneak attacking (attacking unaware or sleeping enemies). So the rogue should eventually be able to land massive damage on unaware enemies.
Under rating threshold (hideshow)
Well, as it turns out, those mushrooms were NOT healing me. First character I died without even leaving the room. Fire mushrooms op.
Under rating threshold (hideshow)
Game freezes every time a mushroom explodes. Using necromancer on Mozilla firefox. Looks like the game still runs, but the character can not move or auto explore. some items are unusable. Happens every time.
Thanks for letting me know, this is next on my list of fixes. The fact that it happens every time is very useful to know, so there's obviously some issue with a specific version of firefox (I believe everyone else who had this was also using firefox). Will try to release a patch tonight or tomorrow, I may contact you by PM if you don't mind just to check if the patch worked since I don't get this on my system even with firefox.
Under rating threshold (hideshow)
any chance you can stop coins from dropping on stairs and fire grates? you can't pick them up from stairs at all, and the grates are just annoying
I'll add it to my list, will take awhile to get around to it since its more of an annoyance not a crash. I can just make them try to pop to an adjacent tile if possible.
Under rating threshold (hideshow)
possible bugs:
1) when i'm standing next to a pile of gold and click on some pile far away, both piles are picked, w/o my PC moving
2) storm mage, 0 stealth, equipped ring of stealth... stealth still 0
Added to my todo list, I've noticed this as well. Since its not game breaking might be a bit longer before I get to it. Thanks for your feedback, please let me know of any other balance, bugs or crashes.
One of those eyeball things is looking at you. It means every wandering monster in the zone is going to start pathing towards you. I'll add description when you mouse over in next update.
Under rating threshold (hideshow)
Good little game ! I notice a bug with the Fire Mage : when an enemy was shot, fireball doesn't finish it's animation cycle and freeze the game (noticed on Mozilla Browser). Hope it will help you to fix. Thanks for the good job !
Under rating threshold (hideshow)
Stuck at level 9 with warior...no doors out, no stairs down...just a merchant. Im sad. (Great game, please rescue me!!)
Under rating threshold (hideshow)
fire imp casts fireball - storm imp blinks behind me - sidestep - grinding my axe into the face of the fire imp, while watching the storm imp exploding due to the fire imps fireball
And thus I found out, friendly fire is a thing xD
Under rating threshold (hideshow)
If you can get the Necromancer's 'Cannibalize' + the Storm Mage's 'Thunder Clap', then you've won the game.
Turn 1: Stun
Turn 2: Cannibalize
Turn 3: Life Spike
Turn 4: Cannibalize
Turn 5: Life Spike
Turn 6: Thunder Clap
It's essentially infinite health and mana + completely immobilize everything on the board. Madness.
Added guaranteed drop of food on level 4 for those times when the RNG screws you over on food drops. After that you should be able to find a merchant in the next few levels and they always have food for sale. Let me know how it goes.
Under rating threshold (hideshow)
teleportation trap straight into 3 ice turrets 2 polar bears 17 wolves and i surounded on all sides and unable to move killed instantly before im allowed to do anything...i think this game still might need some balancing
Will look into it. I'll see if I can come up with some sort of solution that doesn't significantly alter the rest of the games balance. I want the game to be hard but silly unavoidable deaths like that are not cool I agree. Thanks for feedback.
*edit* Removed teleport traps and pit traps from the last levels in latest update. I don't like the idea of people dying for such an uncontrollable reason in those levels. They are hellish enough as it is.
Under rating threshold (hideshow)
getting swarmed as the necromancer is so annoying its basically instant death with no hope of survival at all unless you have a good scroll which allmost never drop for me
General roguelike wisdom (not even specific to this game) is you want to try to avoid getting swarmed in the first place. I understand that's tough in a lot of situations (I intentionally added situations like descending stairs and those exploding secret rooms). So you want to try to retreat as soon as you see a group, fall back to a narrow tunnel, throw a life spike on the strongest mob as you run and try to funnel them one by one.
Under rating threshold (hideshow)
Okay I got to floor 13 and tried to go back to 12 and got a black screen. I had to refresh the game to continue on floor 13. I tried several times to go back to 12 with the same result. Same thing happened with floor 14. I don't know if it continued beyond that since I died on 14. I'm using FF browser. The game had been up for a few hours, so it probably bridged your update. I really needed to go back upstairs because the mobs were like 3 levels higher than I was LOL and they were toasting my buns with fire spells.
Alright, thanks for letting me know, will be trying again tomorrow to fix this issue. I might just have to try rewriting the whole level save/load stuff from scratch and hope that flushes it out. Its tough trying to fix a bug that I can't actually replicate so I'll just keep posting updates and I hope people will keep posting crashes and eventually I hope to catch it. Thanks for your patience.
It saves every time you descend a level so if you come back after closing the page, there will be a continue button on main menu. Someone mentioned an actual quit + save button to save you in the exact spot you want so I'll add that with the next update.
Nope, when I had it in what I found is during testing people would just sell all their items, buy the items they wanted and essentially end up with the same inventory with every play through. I feel like that removes a lot of the randomness from the game, so I removed it. For future projects with larger, longer game lengths I'll definitely add it back in, but for this game I wanted to keep everything tightly focused. The focus is suppose to be on tactical combat again random encounters with random resources and I felt like selling diminished this a lot.
Oh god seriously lol? I can try it but my keyboard has a pretty big offset between the rows. You don't think that's going to be insanely weird? I mean I appreciate the suggestion though cause again, I don't even have a numpad on my main keyboard so I understand the problem. I could always just have an option for two different keyboard configs, that might be best of both worlds.
Couple questions (trying to track this bug down). #1 Did you start the game earlier than 12 minutes ago when I released an update. #2 Had your previously visited the level you were descending to. #3 What browser are you using. Thanks for your help!
Under rating threshold (hideshow)
Just an update: I've been spending the last few days really trying to figure out whats up with this crash on the stairs bug since I can't seem to replicate it on my side. I'm not sure if its just insanely rare or if its somehow related to peoples systems/browser. Anyone who gets a stair crash please contact me by PM with the console output and your browser. I really want to get this fixed, I know how frustrating it is to crash in the middle of a good run.
I'm planning on using the same base combat engine in my next game and expanding it into a proper RPG without the permadeath and random dungeon generation. In an expanded game like that I totally agree crafting would be good and I'm planning on implementing some sort of system. But for this game, I want it to remain tightly focused on combat with as little bloat as possible.
Working on fixing this issue, what browser are you using if you don't mind me asking? The defining design goal of this project was to compress DCSS into an hour, so yeah its basically removing all the tedious bullshit and trying to retain the essential experience.
Heavily influenced by DCSS :). Really the core idea I wanted to do with this game was to capture the feel of DCSS but in a form that doesn't take me 8 hours to play through.
Under rating threshold (hideshow)
I started on the first floor as a fire mage, (this is my first time playing so this may not be a bug) I killed a few enemies, got halfway through the dungeon. I shot some fire mushrooms then killed a goblin archer. I could not move after these actions. Like I said above not sure if this is a bug or not but just wanted to comment on it.
Thanks for letting me know. I'll likely be contacting you at same point by PM. This appears to be a bug that some tiny fraction of people are getting. Fire always seems to lock up their game. I'll make some changes and contact you if you don't mind since I can't replicate this on my side. What browser are you using?
WASD doesn't allow for diagonal movement is the issue. I'd have to redesign the entire game to not use diagonal movement if I wanted to go with WASD (like cardinal quest does). Otherwise numpad is basically the standard in the major roguelikes. I know its kind of a pain (personally I have a whole second keyboard since my main one doesn't have a numpad). Its something I'll think about next time I start designing a roguelike.
Under rating threshold (hideshow)
enjoying the game. ive never been very good at roguelikes, so hard to judge difficulty, but 5-10% easier would suit me. Two features to check out:
1) I cleverly dodged a fireball so it would hit enemies behind me and ended up with a mob of health "nam/18", which wandered around just fine, but when i changed floors and returned, display went black, so reload required/game over.
2) Also got stuck on a new level behind a gate needing key, with no key, due to pit trap. that could be intended game play, but losing to lack of key is not satisfying.
Under rating threshold (hideshow)
Of course. Another bug. I found awesome item on a floor, I was also low on food, but I found merchant and bought food. It was going too well, so obviously last enemy on floor (I even had helm of telepathy), goblin bomber glitches out. When he dies smoke tile animates forever and it's impossible to move. When I reloaded I got thrown into previous level before I descended, and I died out of hunger. Screw this game 1/5.
Under rating threshold (hideshow)
So about this hunger mechanic, I understand your rationale from the feedback you gave Razdon, that being said, not a fan at all of it. In your rationale you said that merchants carry food, if that's the case, then where are the merchants? I have not found a single one and had to waste numerous turns just popping pots and shrooms to stay alive. If the merchants are random (and I assume they are) and there is a very low chance for food to drop, this puts a massive strain on your resources and severely lowers your chance of survival (like with what happened with me.
Other than this mechanic and the sudden rapid increases in level difficulty (also assuming this is random) this is a very fun game.
I love to hear feedback that isn't just 'x sucks' so thanks for the great breakdown and explanation of your thoughts. I've added a guaranteed food drop on level 4 which I'm hoping is enough to take an edge of those times when no food drops and the merchants spawn deeper than normal. Please let me know how this goes and any other feedback/suggestions.
Under rating threshold (hideshow)
kinda boring if u wanna do well and kinda tough if you want to clear/explore every room on every floor I can't play typical style so unfortunately games not fun for me. I don't mind the hunger thing so much I'd rather have auto heal at x amount or x% of health and not take a turn but i guess that's part of the challenge that I don't find enjoyable is constantly having to check your health after every fight.
Under rating threshold (hideshow)
I ran into a bug: I went down a level, threw some fireballs, then went up to run away and heal. Now game crashes if I try to go down again.
Under rating threshold (hideshow)
Tips, continued: 5) Pay attention to your experience bar! Your life and energy are fully restored when you level up, so if you’re going to level up soon, you can be more liberal with spending energy points, and more conservative about using recovery items.
6) Learn how your character sheet works! Skill points boost your damage by +5%. This is applied to your base damage, and then rounded up. This means that if you have darts that do 5 damage, and you put just 1 point into ranged damage (+5% damage), then your darts will do 6 damage. But it will take several more points to get from 6 to 7 damage… (math note --- it takes a +25% bonus on base damage of 5 to get it to 6.25 damage, which would then round up to 7 damage).
Under rating threshold (hideshow)
A few tips from a veteran Rogue Fable II newbie:
1) Be lucky! The easiest way to have a nice game is to get sweet items early.
2) Survive until you get lucky! There could be a nice item right around the corner. No matter how screwed you are, just make it to the next room and you never know what you might find.
3) Pay attention to everything! The interface is intuitive but there's lots of little tricks you might not realize unless you're alert. For instance, an unaware foe is auto-crit by attacks even at range - taking double damage. A foe also takes double damage if it's on 'unstable' terrain (water, vines, bones). Needless to say, be careful not to take hits while you're on unstable terrain.
4) The stairs are your friend! Foes won't follow you up or down stairs, so it's a good way to get time to use recovery items (and if you return, the foes will be 'unaware' at first --- see above about double damage).
Under rating threshold (hideshow)
Don't like games that I can die from hunger in ... being a single player game, is it so bad to let players grind if that's how they choose to play?
skills are have 1-6 as there hotkeys. I'll try to think about an elegant way to implement item hotkeys since your item inventory reorders itself a lot. Any suggestions are appreciated.