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Comments for Rogue Fable II

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Blitzgrutel

Mar. 28, 2017

Under rating threshold (show) Second thing, in the character menu, when we hover the different skills, consider adding an explanation of what each affects in stats.

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(-1)

Blitzgrutel

Mar. 28, 2017

Under rating threshold (show) I'm playing a lot, and the most important thing I'm noticing is that armors should be a little more frequent in finds.

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(1)

Moorepheus

Mar. 28, 2017

Under rating threshold (show) Love the game, but major memory leak with EDGE browser. Had to stop and start over because was over 2GB of memory used by this.

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(-1)

nastyfries

Mar. 28, 2017

Under rating threshold (show) Your updates have been amazing. I'm no fan of in-app purchases, but if you stuck to this game and made it awesome, I'd 100% buy a sequel to this on here or steam. Also does anyone know why we can't just buy games on Kong? I mean I hate IAPs so much, I would easily pay 10 or 15 bucks for a kingdom rush sequel or a Rebuild 3. 20-25 bucks for some of the more iconic titles on this website. The whole in app purchase system slows down most of the newer games on here, and I've been playing games here since the beginning. Please upvote this if you see this, maybe the developer or kong will see it, Honestly I wish they had this service on this site years ago.

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(1)

Ravensvoice

Mar. 28, 2017

Under rating threshold (show) germanboy98 remember to rest near campfires in the cold area and the game was designed to make the last 4 levels a dash for the prize. sometimes your char is so overpowerd you can clear them, but most of the tim just try to stay alive and find the stairs (or the goblet on 16)

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(2)

bweenie

Mar. 28, 2017

Under rating threshold (show) I'm not a fan of the altar's of exploration or healing. I have to run around with low health to get the advantage, and it doesn't seem worthwhile. Some suggested changes: Altar of healing -> altar of Protection, gives you some temporary HP (+1 per level) which regenerate after a certain time Altar of Exploration -> regen +lvl HP and mana each time you go to a new level (not contingent on being low HP)

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(0)

AmusAnon

Mar. 28, 2017

Under rating threshold (show) By the way, three spider spawners almost right next to each other is mildly unfair. i saw one, ran into another room with one, got stunned, killed four spiders. kept running from the now six spiders. turned the corner and got webbed instantly by poison spider. eight spiders, and a goblin had a feast that day.

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(1)

Germanboy98

Mar. 28, 2017

Under rating threshold (show) I got to floor 14 into the cold area. But then the game gets hard as ****. :/

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(1)

Kinkyshadow

Mar. 28, 2017

Under rating threshold (show) TIPS : - The game is TURN BASED = nothing happens if you do not move, take your time and plan ahead to prevent getting in sticky situations. - Pressing "E" will automatically explore when no enemies are in sight. You will pick up items, open chests, collect libraries, etc. - As of 2017-03-28, the Warrior class is probably the best one to start with. He can 1-hit almost anything that you can find in the first 3-4 floors, has high hp and good survivability skills. - Read description : Most of what is ingame has a description when you hover your mouse over it. - Use the environment : Corners can break line of sight from enemies and draw ranged enemies to you. Use corridors/doorways to fight monsters 1on1 instead of getting surrounded. Lure enemies into traps/red mushrooms/bad terrain. - Use a ranged weapon (javelin/dart) or staff to destroy a red mushroom if your path is blocked. - Level ups heal you fully - Scrolls can save your life, don't sell them.

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(4)

AmusAnon

Mar. 28, 2017

Under rating threshold (show) Noob-tip: necromancer is op, if you're a noob, go necro, or anything long ranged. It stops you from taking damage, and lets you learn the mechanics.

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(0)

Ravensvoice

Mar. 28, 2017

Under rating threshold (show) to all who post about no save option: there IS, its called save and quit. there is also an autosave before going to a new level. this save file is deleted on death. and yes that IS intentional. the game intends for death to hurt, not merely have you go back from last save and hope to do better.

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(3)

collinomega

Mar. 28, 2017

Under rating threshold (show) cannibalismc should restore hunger

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(0)

nejcc02

Mar. 28, 2017

Under rating threshold (show) Does anyone have a tip on how to win? I just can't seem to get past level 6

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(0)

foodog4

Mar. 28, 2017

Under rating threshold (show) i think the saving might still have a few bugs in it, i ended last night with a plus 3 long sword that i used an enchantment scroll on and came back the next day for it to only be plus 1

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(0)

Debilikon

Mar. 28, 2017

Under rating threshold (show) IMO fire mage needs some buff. He is lack of crowd control (electric stun, poison cloud), fireball have wierd area of effect, OOF is slow, uncontrollable and enemies dodge it with ease.

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(-1)

Milambier

Mar. 28, 2017

Under rating threshold (show) Ooh, gold. Ooh, green mushroom. Ooh, red mushroom. NO! Never get the red mushroom!

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(1)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) another bug - staff range is 5 but not diagonaly, that stays 4, enemies outranging me by 2 :/

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(0)

clchan

Mar. 28, 2017

Under rating threshold (show) some pathing bug: some times when there are a couple of things directly next to the player character, it cannot go diagonally even if its an empty space. its very noticeable when you fight a big mob behind closed gates.

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(-1)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Life spike crit damage heals caster only by a half of base damage

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Debilikon

Mar. 28, 2017

Under rating threshold (show) Should duplicate equipment I pick upgrade existing one? I picked Staff of poison twice and got no upgrade! Also, how can I wish for staff?

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(1)

Zashnif

Mar. 28, 2017

Under rating threshold (show) Great game! :D I've had so much fun playing this. Simple is truly, best. ^^

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(2)

BloodKat

Mar. 28, 2017

Under rating threshold (show) Reminds me of those pokemon mystery dungeon days :P Lags like hell for some odd reason (when you use numpad, if you click somewhere with your mouse your character moves like they're on crack). Cool game.

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(0)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Also I have something to report: 1. When player use skill to kill enemy and level up in the same turn, first you get level, next your MP is reduced by the skill mana cost. I believe it should go in reverse order. 2. I don't know is it a bug, but ice bombssometimes deal huge damage to stunned enemies out of LOS. 50 is common damage, and I hit 100 once.

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(1)

jah83

Mar. 28, 2017

Under rating threshold (show) It's really annoying having to start the dungeon all over again when you die and even after you save and die it does the same thing.

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Mjk_cz

Mar. 28, 2017

Under rating threshold (show)

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(-3)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) oh and ice tower summoning bug is not fixed, constant spawning of ice eggs even tower is out of sight still happens...

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(1)

Mjk_cz

Mar. 28, 2017

Under rating threshold (show) Pretty nice game dragged down by really stupid game flaws and design, like snow level is 10x toughter than anything above, zoning to appear between 3 ice towers and 3 wolf cages... really? And with cold timer?

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(0)

chief10beers

Mar. 28, 2017

Under rating threshold (show)

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Spellweaver

Mar. 28, 2017

Under rating threshold (show) Necromancers should be able to raise the dead into a skeleton army.

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(0)

brenigan

Mar. 28, 2017

Under rating threshold (show) I am sorry, but I don't get it... There ain't no save option... Was that meant this way?

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(1)

Debilikon

Mar. 28, 2017

Under rating threshold (show) Hi everybody! First, I want to thank Justin Wang and all contributors (if any) for this great game. I love how user-friendly interface meets roguelike style here, creating great game with awesome replayability. I grew up on DCSS and really apreciate that aspects of the game. I have some questions/proposals which (I think) can make this game better. 1. Why do this game use euclidian distances for projectiles and LOS? Most (not slow) enemies move diagonally and along the grid with the same speed, so it is wise to approach your enemies via different ways if you are a ranged combatant or a melee fighter. 2. Why LOS and tiles you can hit are so different? This forces players to bear in mind all that obstacle mechanic and learning whether you can shoot around the corners and statues or not.

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Raanil

Mar. 27, 2017

Under rating threshold (show) For those who are wondering, no getting a same skill book will not give you skill points.

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(1)

JConlisk

Mar. 27, 2017

Under rating threshold (show) Bombers are by far the most useless enemy. You see, they'll throw a bomb, and you, being a smart, tactical being, move away from the AoE, right? Instead of running for cover, they'll run into the very bomb they threw, and die. In other scenarios concerning more than one enemy, a Bomber included, they're also very good at blowing up their own teammates.

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(1)

JKFast84

Mar. 27, 2017

Under rating threshold (show) started off as warrior. had 14 points in toxic skill with a +2 staff of acid. 6 meat, 30 green mushroom, 3 full health pots. got caught between 2 crossbow, think im out of range to move away instead of heal, the other one hits me and i die :(. I couldn't have asked for better items

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(2)

shenziridwan

Mar. 27, 2017

Under rating threshold (show) Altar of Health, the only religion with instant benefit so far.

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(2)

kondeoxy

Mar. 27, 2017

Under rating threshold (show) Another possible bug: had a ring of flight, found another ring of flight... nothing. No improvement, money, additional ring, totally wasted.

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(1)

kondeoxy

Mar. 27, 2017

Under rating threshold (show) Possible bug: started as Necro, found an acid staff, but my original acid staff was not improved (like normal for weapons).

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(0)

Atalan

Mar. 27, 2017

Under rating threshold (show) Barbarian is way too squishy to be effective. Takes too much damage from having to be up close. There should be damage reduction and at least the rush skill to handle ranged attackers.

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(2)

Sco0oby

Mar. 27, 2017

Under rating threshold (show) not sure if this was a bug or not; at a vendor that had a +1 shield, i sold my normal shield and a +2 popped into his inventory, i was able to redo this until i had a +6 shield, only being stopped by my gold running out..^^

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(0)

chevaliervos

Mar. 27, 2017

Under rating threshold (show) Warrior was a breeze with with double movement and spears!

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(1)

deleteduser

Mar. 27, 2017

Under rating threshold (show) Barbarian doesnt start with a stat ? No +4 to melee?

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(3)

ChrisBrownZERO

Mar. 27, 2017

Under rating threshold (show) Okay, so I left it at the Main Menu for too long and now it's gone black.

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(3)

froydutd

Mar. 27, 2017

Under rating threshold (show) It’s a very well-made game, and it deserves a 5 rating. But for us players who ain’t that skilled, it soon becomes too frustrating starting all over again and again. What’s on floor 16, we will never know …

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(2)

deleteduser

Mar. 27, 2017

Under rating threshold (show) Great game. I love the modular the classes, with findable books and weapons. It's a hard game (barbarian is hardest), but it's rewarding. When I'm leveling up a damage skill, I'd like to see when the base damage will increase by one. The percentage boost is useful for damaging spells, but with base damage, the numbers are so small that we'd have to get a calculator to see when the decimal is going to cross the line.

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(0)

Shadowdweler01

Mar. 27, 2017

Under rating threshold (show) My first win: Rogue with max stealth, nearly max melee; all rogue abilities and summon oil for easy melee crit. Thoughts: Sleeping dart is only usable against lone foes, but is still decent for backstabbing. Sneak works...ok...against enemy groups spotted with keen senses. Evade is completely worthless - when used against groups it instantly fails even at max stealth.

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(1)

Sanmei

Mar. 27, 2017

Under rating threshold (show) I assume you Ceiling damage rounding? Working on that assumption, I've been looking at how the Staff of Acid numbers compare to the other staves, and it still seems to me like the growth rate of Acid doesn't keep pace. It basically grows half as quickly as other staves. If I'm right, here are the big landmarks for a fire staff: 0-4 deals 4 damage, 5-11 deals 5 damage, 12-18 deals 6 damage, 19-20 deals 7 damage. For a Staff of Acid on the other hand, the landmarks are 0-8 deals 3 damage, 9-18 deals 4 damage, 19-20 deals 5 damage. At best, the poison effect only brings it up to the DPT of other staves with their respective damage stats between 0 and 4; at any higher value, they deal more damage per round. One can rightfully argue that poison allows the player to drain an enemy's HP by a few points while they hide around corners or behind obstacles, but this tactic quickly loses its effectiveness when dealing with later enemies.

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(3)

deleteduser

Mar. 27, 2017

Under rating threshold (show) Loving the game and your constant updates! One suggestion is to make your character stop 2 spaces away when you auto-attack with a spear (i.e. when you click on a monster to attack it from far away). Currently you move right next to the monster before attacking, which takes away the benefit of the spear. Thanks for making this!

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(4)

bweenie

Mar. 27, 2017

Under rating threshold (show) It seems that once monsters are alerted, they don't go back to not alerted; they just chase you all over the place. Am I corrected? It seems that there should be some chance of monsters going back to "?" status when they are out of line of sight.

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Developer response from Justin_wang123

Once you break line of sight its 20 turns and they forget about you.

Shadowdweler01

Mar. 27, 2017

Under rating threshold (show) Staves have unlimited ammo and provide other (sometimes circumstantial effects). Range 5 is fine. If you need more range, use ranged weapons.

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Developer response from Justin_wang123

That was my thinking exactly.

dirk_steele

Mar. 27, 2017

Under rating threshold (show)

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Developer response from Justin_wang123

Check instructions on the right.

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